Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
I've been discovering improvements in sonic the hedgehog knuckles, improvements would be:
GHZ1, 2 & 3: in Act 1 will be improve 1 frame or take the same time. In act 2 in the same situation as in tails in sonic 1. In Act 3 still does not verify whether or not there are improvements
MZ1, 2 & 3: in Act 1 will be improve with the failure of sonic sonic the hedgehog. In 2 there is not much, but something can be done as in the Act 3
SYZ1, 2 & 3: In Act 1, 2, & 3 do what I can
LZ1, 2 & 3: I think it will be difficult to know. In act 2, I will use the glitch of sonic in sonic the hedgehog. And in act 3, I've been thinking the time would be 0:25 or 0:26 second, because in the beginning is faster than tails
SLZ1, 2 & 3: In the act 1, 2 and 3 is used the glitches of FuzZerd of sonic in sonic the hedgehog
SBZ1, 2 & 3: You will do the same things to try to improve something
That is all
[18:51] <scrimpy> Oh, nothing
[18:51] <mmarks> oh
[18:51] <Nach> I think scrimpy is just jealous of you mmarks
So I'm working on a run of Amy in Sonic 1; for example, I did a run without optimization to compare to (and I missed some zips). However, I had just finished optimizing GHZ 1 (24.15 at the moment) and before starting GHZ 2 a thought occurred to me. Every sonic 1 hack experiences a lot of zipping, and most of the zips Amy can use for large time savings, Sonic already uses.
Based on this I'm wondering if instead Amy (in sonic 1) shouldn't use zips but rather optimize levels, as opposed to utilizing all of the major zipping key points? Thoughts?
Gentlemen, ColinC10 released another hack, and once again it's made of puzzles and challenges (40 this time), so I think it would be well suited for a TAS. It can be found here http://forums.sonicretro.org/index.php?showtopic=26432
Some of the later levels aren't easy at all, I look forward to see some TASes of this!
By the time you posted, I already had a first WIP done -- but was too tired and went to bed. It is here. Some of the first few levels aren't optimal -- notably, the first level and the eighth (the one with the swing sets) -- but I didn't want to go back and edit them once I was done.
Here is an encode:
Link to video
This is excellent, thanks for posting!
Some of the levels look like real time strategies played perfectly, but some of the other levels are totally abused. And you say this is only a WIP? Please finalise it and submit, I love this.
By the way, not sure if you're doing this in your video hold any button in the filesystem menu (all of them) and the text writes fasterly.
Great stuff.
I didn't know that thing about holding the button, no. And yes, it is a WIP -- this is the first one, the first TAS play-through of the game I made. There is bound to have things I missed.
Here is the second WIP.
I managed to improve many levels; random differences in lag forced me to do so. The game is not very hex friendly, as it has some random lag throughout -- resynching is a pain. I also cannot say how much faster the levels where because I haven't looked for the timer yet -- if there is one.
The Casino Nightmare level took most of the rerecords -- I would estimate some 3000 of them -- and still it is the same as it was on the previous version. Despite managing to get to the ring room about 1 second faster, I simply could not reproduce the trick where I entered the ring without destroying the bumpers -- I was always 2 pixels too far up or down, and 2 pixels too far left or right, and I could not bump my way in; and this made the level ultimately slower. I freely admit that the first time I got it by luck -- and was smart enough to save it -- but I had no idea it was that much luck...
The multiple choice level was fun -- the bottom route is faster to get to, as it is not blocked, and has less wait than the middle route; the climb after is not long enough to make it slower. There is the added bonus that this route is supposedly impossible :-)
Here is the new encode:
Link to video
While I appreciate the sentiment, you are just opening yourself to a world of hurt when the next update (or the one after it) causes your run to desynch. I am still developing the hack, and while I am handling some sound driver stuff at the moment, I will be adding things such as save games and other teams. There is also some secret stuff I am working on which, when complete, will basically invalidate all movies.
As for the movie itself: it is clearly suboptimal. There is no reason that you should not be able to match or beat the times from the published S2 run in this hack -- and that without abusing flight/glide.
the Sega screen and title screen are both suboptimal; in this hack, you can just hold start at the Sega screen and it will be skipped at the first frame of the Sega sound. At the title screen you can press start way earlier, and you can press start in 1 controller then press start on the second (or third) controller on the next frame to start the game -- like is done in the S2 run.
In EHZ1, you can also start the initial peelout some four frames earlier. It is also suboptimal -- I can get almost sub-21 unassisted after about 10 tries (without using Tails/Knuckles shenanigans to glide over the level), and I am not even that good unassisted.
EHZ2 is so suboptimal I won't bother analyzing it.
Joined: 6/22/2010
Posts: 44
Location: The Hell of Blazing Fires
Does anyone here have anything against Sonic Megamix? I thought it was a really impressive hack, given what it changes. You also can't go wrong with five different characters to choose from.
Does anyone here have anything against Sonic Megamix? I thought it was a really impressive hack, given what it changes. You also can't go wrong with five different characters to choose from.
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
My “just for fun” run. Not completely optimized, but maybe someday I will redo some parts which can be done faster (using less spindash velocity or jumping earlier, or making one more spindash for example). Anyway, this is not for submission but for entertainment. :)
Link to video
P.S.: I know that ARZ2 was the worst, I made only ~50 rerecords on it.
Crramalama wrote:
So I'm working on a run of Amy in Sonic 1
I saw your finished run on youtube, and I have to ask: why didn’t you submit it? It’s extremely enjoyable to see…
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
I saw your finished run on youtube, and I have to ask: why didn’t you submit it? It’s extremely enjoyable to see…
I would guess because it is terribly unoptimized? I did some work on that hack (using rev 8), and I haven't optimized it thoroughly, but I got much better times than that:
Green Hill 1 0:24:44
Green Hill 2 0:12:53
Green Hill 3 0:31:14
Marble 1 0:15:04
I saw the video and did not know that Amy had skills advantageous, is fast and fun. However, I noticed a little time where they say "SEGA", is as fast as you could skip that screen?
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Felipe wrote:
I saw the video and did not know that Amy had skills advantageous, is fast and fun. However, I noticed a little time where they say "SEGA", is as fast as you could skip that screen?
Yes, if I press start 1 frame earlier, it does not work. However, I do not really care about real time (as you can see in the ends of the levels) since the purpose of this run is some practice. And also you could notice that ARZ2 was made extremely inaccurate, as I said, I had only about 50 rerecords (from the total of 6218 rerecords at this moment) in that level ^^.
Felipe wrote:
I saw the video and did not know that Amy had skills advantageous, is fast and fun
One of the useful things with Amy in this hack is that she can stop momentally from any speed, like Knuckles, and immediately do spin dash. I suggest you to try it yourself, it’s a really wonderful hack. Also she has 2 different types of jump (B/C and down+A) and fast movement down from the air (down+A too).
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
It’s disappointing that there is no “Amy in Sonic 3” like “Amy in Sonic” and “Amy in Sonic 2”. It would be an incredible mix of my favorite game with (one of) my favorite character(s).
I would even try to TAS it despite being not very good at it…
:)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
It’s disappointing that there is no “Amy in Sonic 3” like “Amy in Sonic” and “Amy in Sonic 2”. It would be an incredible mix of my favorite game with (one of) my favorite character(s).
I would even try to TAS it despite being not very good at it…
:)
Great news! There is actually an Amy in Sonic 3! It has been released recently, just search it up on Youtube to find out where it is.
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
LTRP wrote:
Great news! There is actually an Amy in Sonic 3! It has been released recently, just search it up on Youtube to find out where it is.
Do you mean Sonic 3 Customizable? In that hack, Amy is available, but she cannot do many tricks that I like in the hacks that I mentioned above. In S1 version, she can do a fast forward jump, in S2 version she can do spin dash. I both versions she can immediately stop from running case, do a high jump and do a quick move downwards. Also, in S3C when I enter a special stage with Amy, I suddenly become Sonic inside the special stage
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2
my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Great news! There is actually an Amy in Sonic 3! It has been released recently, just search it up on Youtube to find out where it is.
Do you mean Sonic 3 Customizable? In that hack, Amy is available, but she cannot do many tricks that I like in the hacks that I mentioned above. In S1 version, she can do a fast forward jump, in S2 version she can do spin dash. I both versions she can immediately stop from running case, do a high jump and do a quick move downwards. Also, in S3C when I enter a special stage with Amy, I suddenly become Sonic inside the special stage
Nope, Amy in Sonic 3 is recently made and it is not Sonic 3 Customizable.