Not much, I just uploaded a WIP for test quality purposes. Since the game lags like hell when watching it back on emu.
http://www.youtube.com/watch?v=3ZUqQlpPeJA
Currently I've spent 3914 rerecords because you need to constantly check which direction Goemon is going. However...
@Mitjitsu - Just find the "facing" address using MHS and change the input according to the facing number it gives you. That way, you'll always walk straight. This is what I did for Chameleon Twist.
Great work so far. Hope to see more from you, AKA
@Nahoc10 - How would I go about searching for such an address?
@Mitjitsu - Well you do a first scan, then turn around, re-scan, turn around, re-scan, etc, until you get a minimal amount of addresses. Then, you check which one corresponds best to the facing of your character. It's usually "unsigned short". If you need further help, just ask
Unfortunately, I'm unsure how to search for such an address. Currently the only one I use is Ryo, because the J version inventory has a graphical glitch. I would also need to redo the section outside Goemon's house since it doesn't incorparate the edge running trick. Having a facing address would definitley cut down on the amount of time and rerecords a run like this would take to make.