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The Lone Ranger is an NES game released in 1991 by Konami. The game features the Lone Ranger going "to great guns" to save his love Clara and take revenge upon the outlaw Butch Cavendish. It is interesting in that it has aspects of 2-D side-scrolling, Legend of Zelda style overhead view, and even some first person perspective.

Game objectives

  • Emulator used: FCEUX 2.1.5
  • Aims for fastest time
  • Uses glitches
  • Takes no damage

Comments

In this, my first attempt at Tool Assisted Speedruns, I decided to try an already optimized game on Speed Demos Archive and just improve it to the more exacting standards of Tool Assisted Speedruns. I chose to take no damage in the run, leading to slightly sub-optimal routes, but even with that this run is roughly 8 minutes faster than the non-Tool assisted version.
The game is fairly interesting, excluding the excruciating "cut scenes" and un-skippable text, showing a diverse collection of game play.

Overhead View

In the overhead portion of the game the goal is to traverse a map and talking to and killing various people to accomplish set goals. This portion was fairly cut and dry simply optimizing the route until I discovered a broken controller glitch not used in the live run. If you hold both up & down or left & right your character's sprite glitches through a cycle of other junk sprite data from the particular level and you travel in either down, left or right at speeds much faster than normal walking. The benefit of this glitch is that you are able to move at a much faster rate, but the issue is that it increases your hit box size greatly so it only works on paths where there is a large enough gaps above, below and to both sides of the Lone Ranger. Another benefit of the glitch is that in some situations while the character begins to move quickly the camera location does not move so you are able to exit portions of the level much quicker by just exiting the screen of view instead of traversing to one of the exits. Finally, in one level only, instead of exiting the level when leaving the camera view you loop around to the opposite side of the screen, similar to Pac-Man or the Legend of Zelda speedrun, saving time moving up the screen.

Sidescrolling

In the 2-D walking portions jumping is roughly 1.5 times faster than normal walking so almost all of these portions are spent hopping along. There is a large amount of unavoidable lag in these portions so optimizing can be quite a pain. There is also a second version of the broken controller glitch in this section where if you hold the opposing directional keys while firing the gun the same sprite junk data occurs but instead of speeding in any direction your character temporarily is teleported up to the top of the screen and then back down to where your character would have been if a normal fall had occurred. With other button combinations this glitch results in sending you back to the previous room you were in, killing you, or sending you to a out of bounds area that leaves you stuck, these versions of the glitch go unused in the run as I could not find a situation where it improved the speed. This glitch was much more complex to understand so is only used once to avoid taking damage and may be a possible source of improving if someone more experience could understand the glitch more thoroughly.
The other 2-D portion is on the Lone Ranger's horse where you must avoid the Indians who are attacking. Regardless of actions in these scenes roughly 20 frames can be saved or lost so a slight attempt entertaining is done by showing some close calls where the Lone Ranger is almost crushed by a bolder, hit by an axe, or crushed by an opposing Indian's horse.

First Person

In the first person portion of the level you are able to use either the NES Zapper or the controller to control where you fire. As I used TAS Editor which lacks Zapper capabilities I used the controller. Unlike is the overhead or 2-D views where silver bullets do 4 hp damage and standard bullets do 3 hp damage every shot in this portion does 1 hp damage and almost every enemy only requires one shot to die. An interesting aspect of the first person portions are that they contain the only randomness in the game as depending on the frame that you enter the portion you will encounter a different layout of enemies.

Other comments

The re-record count is at zero because the movie was made using TAS Editor. The "TweakCount" was listed at 179275 but that number does not seem to mean much.
Possible improvements would result from figuring out how the 2-D broken controller glitch works more thoroughly. Other improvements could come from taking damage as shorter paths could be taken if damage was allowed.

Aqfaq pointed out major improvements that I should have realized. I have decided to cancel the submission and will submit a far better version soon.



TASVideoAgent
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This topic is for the purpose of discussing #3345: goofydylan8's NES The Lone Ranger in 49:31.16
BigBoct
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You didn't play the game in frame-advance/realtime at all? It was all in FCEUX's TAS Editor? Impressive. The movie looks good, and it's an entertaining game. My only issue is that it's too long, but that's not enough to keep me from voting Yes. Congrats on a great first TAS!
Previous Name: boct1584
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Great game choice! I'm sorry that I have no time to watch the whole run, but here is my old cancelled WIP for the game: http://dehacked.2y.net/microstorage.php/info/5686/loneranger6boss.fcm I was about 1500 frames faster in the first chapter. More info here: http://tasvideos.org/forum/viewtopic.php?t=1966 I didn't watch the whole run, so I'm not voting, but I hope to see an optimized run for this game in the future! What I saw from the first chapter, it looks like a very good first submission by goofydylan8, anyway! EDIT: Oh well, I watched the whole run now and the gameplay has consistent precision throughout. Even though the routes are not perfect, most of the action was nicely done. Voting YES for a good first run for the game.
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@boct1584: Yeah, I just used TAS Editor. Other than 3 major issues (if you play continuously through without converting to fm2 and then back RAM usage can balloon up to above a megabyte, along with that it can take forever to open the files once they get too large, and there is an error that causes FCEUX to crash) it is in my opinion the best way to TAS. It allows for quick editing and making large changes like I am about to, sadly, have to do. @Aqfaq: Ah, my hopes dashed as quickly as they were raised. A lesson in not checking forums thoroughly enough I guess. I humbly withdraw this run with the knowledge that a new GREATLY improve version will be submitted very soon. The improvements are just too great and blatant to allow this to continue as is.
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om, nom, nom... want more!
mklip2001
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Good luck, dylangoofy8! I'd love to see the new version!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Awesome to hear you're making a new version, goofydylan! Good luck!
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Why did you chose a "no damage" run again? Since this is slower, wouldn't someone simply do a "damage" run, and obsolete your run?
BigBoct
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It's a stylistic choice.
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NitroGenesis
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mklip2001 wrote:
Good luck, dylangoofy8!
-_- Anyway, I'd like to see the improved version. Take your time and maybe post WIPs in the Lone Ranger thread.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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