Game objectives
- Emulator used: FBA-RR v0.0.5.01
- Uses a password
- Takes Damage
- Entertainment
pirate_sephiroth gets an assist for pointing this out and recording it.
glitches and techniques
crouch canceling
The way sfa3 juggle combos work is, as soon as you enter a neutral state the opponent can air recover. For dramatic battle this counts both characters, so a dragon punch can become unsafe on hit if your partner is grounded, beacuse the opponent can recover immediately. A common technique for extending juggles is to crouch when landing and then immediately rejumping. This prevents you from going in to a neutral state. This isn't used much in the run, beacuse they get old really quick, and Rose and Dhalsim are not well built for them.
Simultaneous hit and throw
This game lets you combo some throws and hits on the same frame. If done on an air throw, the hitstop will happen after the throw is finished. There are some more glitches related to this but sim and rose can't do them.
Super throw scaling
Most attacks do very little damage to the boss characters in dramatic battle. Here is a data point.
lv3 Yoga stream does 61 damage to normal Adon, it does 49 damage to boss Adon. 80% damage
Air Super throws don't have as much damage reduction on them.
lv3 Yoga Strike does 72 damage to normal Adon, it does 64 damage to boss Adon. 89% damage
Even fully scaled, a lv3 Yoga strike does noticeable damage.
AI manipulation
Despite fighting multiple opponents the AI can only focus on one opponent at a time. It faces and will only react to and attack the the character it is focused on. This is why Dictator whiffs a throw in front of Dhalsim in the last round, he is focused on Rose and can't throw sim.
Pushback negation
In the corner instead of pushing the opponent back, the game pushes the attacker back. In sfa3 dramatic battle it will only push one character back at a time and it's not related to who is attacking.
It is possible to negate pushback by causing the opponent to enter hitstop. So a rapid sequence of attacks cause less pushback then the same attacks linked slower. Some characters can chain light attacks so fast they can completely negate hitstop.
If you put one of your characters between you and the corner, then there will not be any push back for the character not in the corner.
Weirdly Rose's fireball has a pushbox on her scarf on startup. This leads to some weird movements when it pushes dhalsim back.
Simultaneous Supers
If both characters supercancel at the same time they can both use the same meter.
Not all supers work well together, but beacuse Rose can do soul illusion she can always use a bar.