Zen - Intergalactic Ninja TAS in 41721 frame. The previous movie was improved in 00:11.28 seconds.

Game objectives

  • Emulator used: FCEUX 2.1.6 (syncs on 2.1.5)
  • Take damage to save time

Comments

It's my favourite NES game and one of the most colorful games with fantastic music. I used Normal difficulty to make improvements countable, because Hard has more enbemies and more Boss HP and TASing it may appear slower.
After one guy's suggestion how to improve the Toxic Factory level I decided to start this run, while the wish to do it was born in me long ago, because I didn't like how the game was played entertainmentwise.
I used my own maps of the game and this script.

Stage by stage comments

The first level started 9 frames faster

Toxic Factory

Saved 148 frames.
Attack while jumping several times to prolong the jump length. Each jump costs 15 frames due to it's animation. Less jumps you do - less time you lose. Boss was manipulated to spawn second time sooner and where I want him to.

Oil Rig

Saved 111 frames.
Used max' trick to jump through the floor climbing on pipe holes. Boss was beaten faster due to last hit and jump that allowed to fly away faster.

Rescue Jeremy

Saved 8 frames.
The battle is the same timewise, but I made the last jump faster to start falling down sooner.

Railway

Lost 69 frames.
Lost some time due to ninja-style movements causing lag, the stage was improved stylistically instead.

Acidic Forest

Saved 16 frames.
Improved the Boss fight and jumped a bit to increase my height, like in Oil Rig.

Cave

Saved 32 frames.

The Cesspool

Saved 72 frames.
Jumped much higher near the end.

Scrap Heap's Heaven

Saved 80 frames.
Used more powerful attacks.

The Imposter's Hideout

Saved 120 frames.
Didn't throw the Imposter over, that caused a long invulnerability period in the previous movie.

Lord Contaminous 1

Saved 148 frames.
Improved the jump/hit timing to hit the Boss just after the invulnerability period stops each time.

Lord Contaminous 2

Saved 3 frames.
Lag reduction.

Special thanks

To AnS for almost finished TASEditor, that now has Markers, Branches, Auto-restoring playback position after input was changed and a bunch of other cool features.

Suggested screenshot

Eco-violence

Mukki: Judging...
Mukki: Accepting as an improvement to the currently published run.


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You didn't notice that in the second bonus? EDIT: what's the profit of this Shield: when you get a hit, you don't have the damage animation that takes time. So you really can take damage not wasting time while with the Shield. The rest of bonus stuff is useless timewise. EDIT 2: For those who didn't see that video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 8/29/2005
Posts: 148
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Encoding...
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1930] NES Zen: Intergalactic Ninja by feos in 11:34.21