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Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Uh, yeah, it should be possible to record from power-on without resets.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Really? I don't know... could you teach how to do?
Joined: 4/1/2008
Posts: 149
Just for future reference, videos recorded with Jabo 1.6 will sync with Glide Napalm. However it turns out that some video cards display a black sceen when reseting the game with Napalm selected. And please tell me you didnt start the TAS from a savestate zvsp
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 4/7/2008
Posts: 117
Well he's been doing this as a test-run the entire time, right? You were gonna go back and do it "for real"?
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Hey, I finished all part. Rainbow Palace 1/2 : http://www.youtube.com/watch?v=V_VVuMoyz84 Rainbow Palace 2/2 : http://www.youtube.com/watch?v=JdFGbBlxTTA I read old log and tried to keep zooming, I think it reduced a lot of lag (but there is still much lag). And sorry I can't understand English well. After all, I'll start real run recording from snapshot. (Japanese TASers also helped me about this) However, I still hesitates about skipping cutscenes or not.
chaosv1 wrote:
And please tell me you didnt start the TAS from a savestate zvsp
What...?
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
If you want to submit the run here, I recommend that you use the U version for 2 reasons: -I think the U ROM is less laggy; at least it seems that way to me, when comparing with BoMF's old testrun. -Unless the J ROM has some sort of time-saving trick that you cannot perform in the U version, you should use U. Also, if submitting, you should definitely start the run from power-on, not from savestate. Any of the cutscene skipping stuff is nice and all, but that all requires SRAM. Honestly, the run is going to be good enough on its own, a few cutscenes here and there is not going to be that big of a deal, especially since long segments of time are spent inside the levels, unlike say Knuckles Chaotix where 30 seconds of gameplay is interspersed between 2 minute cutscenes.
Homepage ☣ Retired
Player (206)
Joined: 5/29/2004
Posts: 5712
But if someone could just fix the reset button, you could start from power-on and still skip the beginning story just fine!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/1/2008
Posts: 149
zvsp wrote:
And sorry I can't understand English well. After all, I'll start real run recording from snapshot. (Japanese TASers also helped me about this) However, I still hesitates about skipping cutscenes or not.
chaosv1 wrote:
And please tell me you didnt start the TAS from a savestate zvsp
What...?
Do not start the real run from a snapshot, it will not be accepted. You have to start a run from reset.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 2/11/2007
Posts: 45
Location: Iowa
I'm watching the testrun vids on YouTube and I'm loving it so far, zvsp. If you get the SRAM issues taken care of, you'll have one of the best N64 runs on the site.
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
Recently, another man tased Bomberman64, there're some new bombjumping forms. I presume that he'll also make 100%run. any%run http://www.nicovideo.jp/watch/sm14065928 http://www.nicozon.net/watch/sm14065928 any%run with Full Power http://www.nicovideo.jp/watch/sm15163556 http://www.nicozon.net/watch/sm15163556
Joined: 3/17/2009
Posts: 496
zvsp wrote:
Recently, another man tased Bomberman64, there're some new bombjumping forms. I presume that he'll also make 100%run. any%run http://www.nicovideo.jp/watch/sm14065928 http://www.nicozon.net/watch/sm14065928 any%run with Full Power http://www.nicovideo.jp/watch/sm15163556 http://www.nicozon.net/watch/sm15163556
I would be highy interessted in watching this. But I am sorry to say that even with 30 minuts of experimenting with all your links I have been unable to do so edit: got it working thx to this: http://answers.yahoo.com/question/index?qid=20090316161513AAEQ9YE
Joined: 12/9/2011
Posts: 25
Location: California
How's the 100% TAS coming along? I would absolutely love to see this run published. It could compete with the SMW2: YI run quite easily, in terms of sheer awesomeness.
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
At least I don't have any plan to make that... : Mainly the graphic plugin is incomplete, I wanna use glide Napalm because of accurate transparency but credit movie isn't shown correctly at all with it. Also, if recording from reset, it'll black out. It may be hard that runs are published.
Post subject: thread revival!
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
I'd like to make this my next project. I'll try to make a WIP of the first stage using both a reset to skip the first cutscene and glide64 'final' video plugin. Wish me luck!
Joined: 3/17/2009
Posts: 496
Good luck!
Joined: 12/9/2011
Posts: 25
Location: California
YAY. You took my suggestion and decided to go with it! Thank you very, very much! I loved this game when I played it and I would love to see you rip it to shreds! All of your videos are such high quality in terms of content, so I can't wait to see what you'll do to this one!
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Experienced player (773)
Joined: 7/14/2007
Posts: 66
Location: Japan
I'm looking forward to your work. Have you already resolved graphical problems?
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Good news; the reset works perfectly! 2 minutes saved, just like that! Also, the Glide64 'final' video plugin just looks fantastic.
Expert player (2468)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Wow, one of my first N64 games. I can only wish you the best of luck with your TAS!
I am old enough to know better, but not enough to do it.
Post subject: Re: woohoo!
Joined: 12/9/2011
Posts: 25
Location: California
Nahoc wrote:
Good news; the reset works perfectly! 2 minutes saved, just like that! Also, the Glide64 'final' video plugin just looks fantastic.
AWESOME. I was worried about the resetting being a problem! I can't wait for your first WIP. Will you go for any-% and just beat Altar, or will you go for 100% and beat the true final boss?
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Post subject: Re: woohoo!
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Kaedenn wrote:
Nahoc wrote:
Good news; the reset works perfectly! 2 minutes saved, just like that! Also, the Glide64 'final' video plugin just looks fantastic.
AWESOME. I was worried about the resetting being a problem! I can't wait for your first WIP. Will you go for any-% and just beat Altar, or will you go for 100% and beat the true final boss?
Probably any% for now.
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
Good luck with this new project Nahoc! I loved this game as a child!
Post subject: little progress!
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Update: I am currently in 1-3. Progress is coming along. Building bomb towers is much harder than I expected. I am a fair amount of time faster than the any% WIP because of both the reset and general optimization. I expect the final time to be ~24 minutes unless I find something major. ^^
ALAKTORN
He/Him
Former player
Joined: 10/19/2009
Posts: 2527
Location: Italy
sounds nice :) (even though I don’t know the game, I’m curious to see this…)
Joined: 12/9/2011
Posts: 25
Location: California
Nahoc! Upload a WIP encode! Please!
(04:58:27 PM) DarkKobold: cock plz k thnx bai
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