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Player (36)
Joined: 9/11/2004
Posts: 2630
Honestly, I was more concerned about the lag than the screams of terror. It's not normal lag, it's frame dropping lag. (Game proceeds at normal speed with less frames of display) And I'll definately switch if I can get 0-3 working right. I like the colors. The extra loading time doesn't bug me, it actually makes the game easier to perfect because before I had to start inputting two frames before it started to switch, rather than 3 frames after it.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (36)
Joined: 9/11/2004
Posts: 2630
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm Obligatory Stats:
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 132 | Total: 0567 |
| 1-5: 143 | 1-6: 187 | 1-7: 191 | 1-8: 135 | Total: 0656 |
___________________________________________________________
And yes, I am using the SGB version. ^^; EDIT: Now with 150% more spiffy ASCII art table.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (206)
Joined: 5/29/2004
Posts: 5712
Someone said this was the first game to have the special Super Game Boy support.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/14/2004
Posts: 89
150% more spiffy
This only appears 140% more spiffy. Are you trying to fool us into thinking we're getting more than what we're actually getting?
SWOOOOOOOM
Player (36)
Joined: 9/11/2004
Posts: 2630
Heh, another update, I might get in one more before I go to bed, but not likely. http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm

___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 132 | Total: 0567 |
| 1-5: 143 | 1-6: 187 | 1-7: 191 | 1-8: 135 | Total: 0656 |
| 2-1: 183 | 2-2: 135 | 2-3: 141 | 2-4: 095 | Total: 0554 |
___________________________________________________________ 
Notice: If you find that the spiffiness is less than expected, please make sure that your Spiff-O-Meter (TM) (R) (Patent Pending) is properly calibrated by a certified professional. No warrenty implied or otherwise. Offer void in Quebec. Please do not operate heavy machinery while watching this run. If you find yourself spazzing out, you may be having an epileptic seizure. This is generally not recommended.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 11/28/2004
Posts: 138
Few tips: 2-1: Wouldn't it be faster to stand on the bug then backflip up at the start at the lvl? 2-3: This can be done 5 timeunits faster by using the ladder to your left, put that under the door that is closing. That will stop the door from closing and you can skip alot of the lvl. Thats what i noticed, other than that nice movie so far:). And how do you do those walljumps? edit, meant 2-1 not 2-2
The best time you have is the time you share with other people.
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Wow, nice work so far.
Squ4ll- wrote:
Few tips: 2-2: Wouldn't it be faster to stand on the bug then backflip up at the start at the lvl?
You can stand on those types of bugs? I was under the impression the spiky ones killed you instantly... or do you mean to do this in 2-1, not 2-2?
2-3: This can be done 5 timeunits faster by using the ladder to your left, put that under the door that is closing. That will stop the door from closing and you can skip alot of the lvl.
Haha, neat, I didn't know you could do that. Nice find. edit: instead of taking up more space replying... \/\/\/ I don't see any ladybugs in 2-2, only the spiky one... oh well, whatever :)
Joined: 11/28/2004
Posts: 138
The bug i mean for 2-1 is the ladybug. edit, meant 2-1 instead of 2-2
The best time you have is the time you share with other people.
Player (36)
Joined: 9/11/2004
Posts: 2630
There's only a spider in 2-2, but I saved a timeunit in 2-1 by doing what you described. I saved a timeunit in 2-2, and 6 in 2-3. But I somehow lost a timeunit in 2-4 by just a few frames (even though I did the exact same thing I did last time), and I couldn't make it up. *shrug* Weird. Vital Stats:
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 132 | Total: 0567 |
| 1-5: 143 | 1-6: 187 | 1-7: 191 | 1-8: 135 | Total: 0656 |
| 2-1: 184 | 2-2: 136 | 2-3: 147 | 2-4: 094 | Total: 0561 |
___________________________________________________________
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (206)
Joined: 5/29/2004
Posts: 5712
nitsuja wrote:
(About the screams, I think VBA unfortunately forgets to emulate one of the sound channels in SGB games, which I've noticed is also used for the explosion sounds in Bomberman games. I'll look into it, but I don't think I'm likely to figure it out unless it's something really obvious in the code.)
Hey, you're right! No explosion noises!
put yourself in my rocketpack if that poochie is one outrageous dude
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
So far, so good! :thumbs up: I actually haven't watched the movie yet, but the time units look very nice. Keep it up. =3
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Player (36)
Joined: 9/11/2004
Posts: 2630
I redid 2-4 again, a few frames faster, but still not enough to get 95 again... Vital Stats:
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 132 | Total: 0567 |
| 1-5: 143 | 1-6: 187 | 1-7: 191 | 1-8: 135 | Total: 0656 |
| 2-1: 184 | 2-2: 136 | 2-3: 147 | 2-4: 094 | Total: 0561 |
| 2-5: 141 | 2-6: 133 | 2-7: 184 | 2-8: 143 | Total: 0601 |
___________________________________________________________
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 11/28/2004
Posts: 138
2-8 can be done 3 timeunits faster by using the block at the start, then do a handstand jump up to the finish platform. http://www.geocities.com/skolehater159/dk.zip Zip file contains movie file with a savestate right before 2-8
The best time you have is the time you share with other people.
Player (36)
Joined: 9/11/2004
Posts: 2630
Meh, couldn't do anything much better than the existing vid. Redid 2-8 though, thanks Squall. Vital Stats:
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 132 | Total: 0567 |
| 1-5: 143 | 1-6: 187 | 1-7: 191 | 1-8: 135 | Total: 0656 |
| 2-1: 184 | 2-2: 136 | 2-3: 147 | 2-4: 094 | Total: 0561 |
| 2-5: 141 | 2-6: 133 | 2-7: 184 | 2-8: 146 | Total: 0604 |
| 2-9: 142 | 2-10:137 | 2-11:143 | 2-12:132 | Total: 0554 |
___________________________________________________________
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (102)
Joined: 3/25/2004
Posts: 189
Location: Austin
Heh... I may have gotten more accustomed to the game by that point, which tends to happen when I make these quickie videos. FYI, my times for Stage 3: 182 183 182 118 186 133 165 177 should all be pretty beatable.
http://girlyyy.com/ The El Viento TAS is the only decent thing I submitted here.
Joined: 11/28/2004
Posts: 138
Wouldn't it be faster to do what i did in my movie omni? It does look faster for me.
The best time you have is the time you share with other people.
creaothceann
He/Him
Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
OmnipotentEntity wrote:
http://www.nerdparadise.com/crap/DonkeyKong-Omni.vbm Obligatory Stats:
___________________________________________________________
| 0-1: 098 | 0-2: 097 | 0-3: 097 | 0-4: 095 | Total: 0387 |
| 1-1: 145 | 1-2: 143 | 1-3: 147 | 1-4: 132 | Total: 0567 |
| 1-5: 143 | 1-6: 187 | 1-7: 191 | 1-8: 135 | Total: 0656 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And yes, I am using the SGB version. ^^; EDIT: Now with 150% more spiffy ASCII art table.
How's this? ;)
Player (36)
Joined: 9/11/2004
Posts: 2630
Squ4ll- wrote:
Wouldn't it be faster to do what i did in my movie omni? It does look faster for me.
... I honestly didn't watch it. That looks much faster actually... (Interesting bug...) EDIT: I can't reproduce it, do you have any idea how it works? Any insight will be of use.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (206)
Joined: 5/29/2004
Posts: 5712
Did you try the Input Display?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 11/28/2004
Posts: 138
It may have been pure luck that i got it to happen that way, most of the time mario would just disappear from the map. I would get map completed but when you hear mario climbing he just climbs forever. Ill try to explain it, first get up on the block, how you do that doesnt matter. Then do a handstand and jump up to Because mario aint supposed to be there he will glitch either out of the map or on to the finish platform.
The best time you have is the time you share with other people.
Player (36)
Joined: 9/11/2004
Posts: 2630
Bag of Magic Food wrote:
Did you try the Input Display?
It would be a posistion glitch, not a crazy input glitch. @Squall: Thanks, I got it to work on 2-8, now I'm going back and trying it at 75m and 25m, If I get them they should be easy to hex back in.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 10/3/2004
Posts: 138
nitsuja wrote:
(About the screams, I think VBA unfortunately forgets to emulate one of the sound channels in SGB games, which I've noticed is also used for the explosion sounds in Bomberman games. I'll look into it, but I don't think I'm likely to figure it out unless it's something really obvious in the code.)
I'm pretty sure that the SGB allows access to the SNES sound channels - the entire credits music on SGB is much better than standard GB, and it also doesn't play correctly on VBA. True SGB emulation is really SNES+SGB emulation (with the enhanced sound offering and even the capability to run native 65816 code, as seen in Space Invaders).
Player (36)
Joined: 9/11/2004
Posts: 2630
In other news I figured out why I'm having such a difficult time getting a 95 on 2-4, it turns out that the frame counter doesn't reset when you finish a level, and when it reaches 60 it drops the timer by 1. I started 2-4 with the frame counter at 59... It seems that I got a 147 on 2-3 by the skin of my teeth. I haven't gotten the rocket into the sky trick to work on 75m. But I haven't tried to abuse the jump in the air trick next to the rising platform yet. On 25m I'm positive it's slower.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Player (36)
Joined: 9/11/2004
Posts: 2630
I'm on a haitus, on vacation for the next week. Without a computer. Pray for me.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 12/12/2004
Posts: 158
*prays* Sorry, it's a little late, though. . . . But I just got the Donkey Kong rom, so I've checked out your work and it's very impressive so far.
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