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Banned User
Joined: 8/30/2010
Posts: 500
Location: Argentina Bs. As.
http://dehacked.2y.net/microstorage.php/info/149548543/mmarks-sonicadvance-tailsversion.vbm Fine, in NGHZ2 and SB1. I could improve the time of Sonic. Enjoy this WIP with this route of SB1
Neo Green Hill 2   0:28.90
Secret Base 1   0:17.70
[18:51] <scrimpy> Oh, nothing [18:51] <mmarks> oh [18:51] <Nach> I think scrimpy is just jealous of you mmarks
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Hello. Just a heads up that the low glitch run of Sonic Advance has seen some nice progress recently if anyone is still interested. As a little teaser here is a WIP of the finished run of Casino Paradise 1. Link to video Thanks to Dada for the encode. VBM: http://dehacked.2y.net/microstorage.php/info/297925349/sonicadvancecasinoparadise.vbm Here I achieved a very nice 0:19:77, improving on my earlier post in this thread of a 0:24:73. The improvement was achieved by a more optimal strategy halfway through the level and a new zip at the end (thanks to Zeupar for the idea).
Joined: 5/9/2005
Posts: 752
Mukki wrote:
Hello. Just a heads up that the low glitch run of Sonic Advance has seen some nice progress recently if anyone is still interested.
Yeah, do not worry, you will have people interested whatever happens. The only reason I would ask you to rush is due to the fact I was seconds away from asking where Tails was again. Apparently my memory is not what it was.
Joined: 5/9/2005
Posts: 752
Mukki wrote:
Hello. Just a heads up that the low glitch run of Sonic Advance has seen some nice progress recently if anyone is still interested.
This still going? Was hoping that the recent low glitch Sonic1 run may have offered some motivation. Pardon the double post.
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Very much so. The run is pretty close to completion, but I have put in on hold while I finish up something else. Expect in a few weeks.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
A 100% run of Sonic Advance 2 would look like this: http://www.nicovideo.jp/watch/sm13377390 http://www.nicozon.net/watch/sm13377390 - For those without an account.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
Joined: 5/9/2005
Posts: 752
Mukki wrote:
Very much so. The run is pretty close to completion, but I have put in on hold while I finish up something else. Expect in a few weeks.
So... that "something else" was fantastic, really brilliant, and god knows I want you continue doing your thing with the other something else's(i.e. 2,3,+K,CDetc)... But how is this coming along?
Skilled player (1098)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Yeah, my TASing motivation pretty much died after finishing that huge project, which is annoying as I am as far as Angel Island with SA1. Once I pick it up again it will only take a few days to complete, and hopefully that will be sooner rather than later.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Currently I am working on a Knuckles version that does not abuse any sort of glitches. Current progress is up to Secret Base Zone 1
Current projects: failing at life
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Well.. here is a little WIP that stops at the very start of Casino Paradise Zone 1 http://www.mediafire.com/?ddb8xrjbvquobhd
Current projects: failing at life
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Sorry for triple post, but I have another update on the run VBM: http://dehacked.2y.net/microstorage.php/info/822504647/GoddessMaria_SonicAdvance-KnuxWIP.vbm
Current projects: failing at life
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
How come you slide down the slope on Ice Mountain 2? Great job so far. I'm not sure if I'm more impressed by the run or how fast it's being completed lol.
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I am not sure if this would a proper place to post this, but yes, I am still working at "100%" completion and shall post my new WIP. Encode: Link to video VBM: http://dehacked.2y.net/microstorage.php/info/417895225/GoddessMaria_SonicAdvance100pWIP2.vbm
Current projects: failing at life
Ajavalo
He/Him
Joined: 7/19/2011
Posts: 35
Location: Cáceres, Spain
What I've seen here is awesome, Maria, but I'd like to know your vision of a 100% run of Sonic Advance: Will you play with all four characters? And will you play the special stages with everyone or just Knuckles? All of this could feel a little repetitive, since the levels are the same for all characters, and only Sonic needs the emeralds to fight the extra boss. I fully support this, but it may not seem like a good choice of run.
Antes de una TAS: -Malo: ¡Voy a conquistar el mundo! -Héroe: ¡Por poco tiempo!
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Yes, my plan was to use all 4 characters. Getting all Chaos Emeralds with all characters is required for the true ending and you have to beat the game with all characters, or at least last I remembered. Though I am more than confused now at this point so I will probably just scrap it altogether... whoever that would want to resume working on it can feel free to do such. I can't figure it out anymore so until I do, I'm done with it.
Current projects: failing at life
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
In Sonic Advance 1? No it's not, you only need to collect the emeralds once. As for completing the game, you might need to complete it with all characters? I honestly don't remember. With that in mind, if it's at all possible you should be trying to get all seven Emeralds with just Sonic. I don't think the first one is possible to reach in unassisted play (or maybe I just wasn't good enough), but I'm sure a TAS could get up there.
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
mike89 wrote:
if it's at all possible you should be trying to get all seven Emeralds with just Sonic. I don't think the first one is possible to reach in unassisted play (or maybe I just wasn't good enough)
Actually, getting to the first special spring with Sonic is pretty easy.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I have decided to go with improving the currently published run for Knuckles and so far have saved 350 frames total. In-game time has improved quite a bit as well in comparison to the published version. Encode: Link to video VBM: http://dehacked.2y.net/microstorage.php/info/1046259083/GoddessMaria_KnucklesAdvanceV2-NGHZ.vbm
Current projects: failing at life
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
GoddessMaria15 wrote:
http://dehacked.2y.net/microstorage.php/info/1046259083/GoddessMaria_KnucklesAdvanceV2-NGHZ.vbm
Impressive. I'm glad to see my suggestion of punching to reach the last booster of the first act was useful. I have a couple ideas that may save some time, though: In the first act, try performing a spin dash on the platform with the second checkpoint instead of going down and doing it on the ground. In the second act, try jumping from the first loop's top left arc.
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Neo Green Hill 1 has been improved thanks to that suggestion, though I am working on Neo Green Hill 2 and I am almost certain that sub 38 is possible.
Current projects: failing at life
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
I have been trying to work on a v2 improvement run for the published "Knuckles" Advance in which i have managed to get some pretty neat times. VBM: http://tasvideos.org/userfiles/info/917129584656330 Encode: Link to video
Current projects: failing at life
Joined: 5/9/2005
Posts: 752
Great stuff. How you got the 3 punch combo to save time in ngh2 will always be cool. Early days I know but I'm hoping you do more with the advance series!
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Any chance of you doing an All-Chaos-Emeralds run?
Why, oh, why do I even <i>try</i> to understand my own species?
Joined: 5/14/2007
Posts: 525
Location: Pisces-Cetus filament
GoddessMaria15 wrote:
I have been trying to work on a v2 improvement run for the published "Knuckles" Advance in which i have managed to get some pretty neat times. VBM: http://tasvideos.org/userfiles/info/917129584656330
Very nice. I have managed to improve the first act of Secret Base Zone by 0.5 seconds using an extra punch and a different route near the end. http://dehacked.2y.net/microstorage.php/info/264633401/SecretBaseZoneAct1In34.37.vbm
AzumaK wrote: I swear my 1 year old daughter's favorite TASVideo is your R4MI run :3 xxNKxx wrote: ok thanks handsome feos :D Help improving TASVideos!
GoddessMaria
She/Her
Reviewer, Experienced player (867)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Zeupar: Wow. That's very interesting~ I should have seen it coming, but I didn't. Quite nice! Paused: One day in the future, it could happen. N. Harmonik: I tried to do that, but I had decided to scrap it for I had to get a true understanding on what that type of run would mean. It may be redone/resumed soon.
Current projects: failing at life
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