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Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I am curious if this glitch could save time in the any%. Speaking of such I have found a few improvements over CF's run and will post some WIPs soon. So far I've saved around 20 frames in level 1, 53 in level 2 and 191 in level 6.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Link to video Currently 87 frames ahead of ComicalFlop's run.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
Did you happen to look into that possible improvement I posted on his run? It was in the jungle hut stage.
They're off to find the hero of the day...
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
All those frames saved so far sure does make me look silly. How did you save those frames in those levels? And I'm kinda curious too if the world 4 route change possibility is faster as well. Btw that death glitch you posted on youtube, I've encountered that as well. Very odd.
Homepage ☣ Retired
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
In the first level I used a trick that made it so I only had to grab 1 egg at the start saving some time. This trick also maintained some speed later on. I also found a way to get yoshi's speed back up to 4.4xx after landing from any jump/fall. Lastly ducking under the spikey ball around the end saved some time. As for level 6 most of it came from Kagemitsu's stratagy of collecting 6 grapes for an earlier happy fruit. Haven't looked into level 4 yet, but I'll make sure to do tests.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
I have some free time, so I'm going to TAS various levels with an all melon/heart goal. I might make it into a run at some point, as people have discussed, what would be the best way to display all these stages in a single run. Would SRAM with trials even be excepted for example? I have a feeling the run would likely look like 4 playthroughs, each resetting sometime after baby bowser. It is possible to reset after a level and have your saved progress be at the page you were last on (basically meaning you don't save the level completed) and this would save beating baby bowser 4 times, but only 6 of the level's data would be saved. For now the stages will just be from a savestate so they would just be hexed into whatever is decided as an acceptable route.
Joined: 12/9/2011
Posts: 25
Location: California
I'd love to have a run that starts from the "time-trial" screen with all levels unlocked. Yes, this'd be starting from a savestate, but I think it'd be far more entertaining than going through the game four times in a row. If the rules don't allow for this, however, then four run-throughs may be required. That said, a 100% of this run would be GODLY. I'd love it and vote yes for it as many times as possible (once, sorry). I've been waiting for a 100% TAS of this game for a long, long time now. At least a few years. I've yet to find one that's high enough quality for my liking; the only 100% TAS I've found misses a number of recently-discovered improvements. Please do 100% on this game. No matter what. I'd love you forever.
(04:58:27 PM) DarkKobold: cock plz k thnx bai
Joined: 5/9/2005
Posts: 752
I do not really know the game but... In the 100% run I would like to see the black and white Yoshi's picked up, whatever that involves.
Joined: 1/5/2012
Posts: 52
Location: Maridia
+1, would absolutely love a 100% run of this game.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
So would 100% be defined as all melons/hearts for time trial and melons/hearts/b&y yoshi's in story mode? Aiming for max score or all coins wouldn't be as interesting I feel. Another problem with max score is wasting a lot of time setting up combo's for killing enemies that are all the same color as your selected yoshi. Slowly doing a few stages, but I'd like to talk to agwawaf to hear how his run is going.
Joined: 1/5/2012
Posts: 52
Location: Maridia
Do you get anything for all melons/coins? It's been so long, I can't remember what all there is in this game.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
The only thing you really get for all melons is a melon appearing instead of a heart after collecting 30 fruits and coins do nothing than up you score just slightly (unless I'm missing something). I've almost completed 1-1 in story mode and will post when finished. If I continue this it will likely play through the game 4 times (meaning 23 total resets...), unlocking all stages for trial mode, b&w yoshis, and collecting all hearts and melons in the process. I feel that would be the best definition of a 100% run in this games case; or at least a high% run.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
So far I've completed: 1-1: Treasure Hunt 2-1: Bone Dragon Pit I obtained the Black Yoshi in 2-1 as it's faster than the one in 2-4. I'll get the White Yoshi from 3-2 since getting it from 3-3 costs like 45 seconds (I haven't timed 3-2 yet but it has to be quicker).
Player (206)
Joined: 5/29/2004
Posts: 5712
Rena wrote:
Do you get anything for all melons/coins? It's been so long, I can't remember what all there is in this game.
I'll bet I've said this before, but from what I remember, the number of levels in which you collect 30 melons determines what message you see when the Yoshis get their Super Happy Tree back. There was a rumor that collecting all coins in one level unlocks a Purple Yoshi, but I'm pretty sure we debunked that one.
put yourself in my rocketpack if that poochie is one outrageous dude
TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
any progress for 100% run?
Joined: 4/23/2012
Posts: 7
Would a 100% run using SRAM to start with a completed Trial Mode screen not be accepted, or is the way Bobmario511 is doing his (running through the ending sequence 4 times to see all the levels) the only way it could potentially be accepted? Also yes I really do hope that the 100% is coming along, I really like this game.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Haven't made such progress passed 3-2, been lazy and more interested in several other projects lately. I'll get back to this at some point. I'm still not sure what to do in regards to trial mode w/ sram or 4 times though all the levels. Trial mode would have NO resets making playback a lot easier for most people, but it's not possible to collect the black and white yoshi's in trial mode. Those are the only real difference besides I believe that trial mode has a few less text blocks (like collecting your first heart brings up one in story but not trial). So the goals of a trial mode 100% would be something along the lines of "all melons" and "all hearts," which I think would be a different watch than the any% while still being interesting. I strongly would prefer to do this in trial mode, and will likely switch over to that, since resets with mupen aren't fun. I could also make a .m64 to verify the .sram (though the quality would just be unassisted standard gameplay). I don't think missing out on the black and white yoshis would be to big of a loss. Any thoughts?
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
I say do it in trial mode. The run will look cleaner and play faster, while still achieving the exact same goals. The black and white yoshis are not a big loss.
They're off to find the hero of the day...
Joined: 4/23/2012
Posts: 7
I'm also with the trial mode decision. Unless using the black or white yoshis significantly speeds up gameplay or provides a more interesting run, there's really no point to them.
Experienced player (766)
Joined: 12/20/2009
Posts: 120
Hello, Bobmario511. I'm sorry for my late reply. I stopped TASing this game for 100% an year ago. So don't hesitate to TAS this game.
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Well, with Bizhawk emulating this game great, I have once again considered taking up a 100% run defined as "all melons, all hearts, all yoshis." Something like that should be quite different than the any% run and would show off a lot of the game. I'm currently researching memory addresses, and here is a list of what I have found so far:
0C988C: xspeed 1-2 #1
0C9898: xspeed 1-2 #2
0C9610: xspeed 1-1 #1
0C961C: xspeed 1-1 #2
0F83F8: x coord
0FFB48: y coord, behaves strange
0F895C: number of coins collected
I have yet to find a y speed, but could probably manage with the coord. If anyone is aware of other memory addresses for this game it would be a great help if you could provide them.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
I'm really excited for 100% Yoshi's Story. I assume you're familiar with Dan Salvato's real time runs of the similar category "all melons"? It has a lot of cool speed tech in it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Experienced player (583)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Cheers for mentioning that, I was not aware of a few of the techniques he used. Anyway I've been doing a good amount of research on Yoshi's speed physics and have found quite a number of small ways to increase his speed compared to the any% run and other 100% stages I've done. I'll start a game resources page at some point for all this... Anyway, 1-1 completed: http://tasvideos.org/userfiles/info/17368902368221148 Link to video
Joined: 9/13/2014
Posts: 7
Location: United States
Hello Bobmario, my name is Dan Salvato, the melons speedrunner that Patashu has mentioned. I'm really excited that you're doing this TAS! I'm sure you found the old 100% TAS that was never completed, but just in case you haven't, here it is: https://www.youtube.com/watch?v=i5zA5TP1nAM edit: Noticed the creator of this TAS posted in this thread, sorry for being a bad reader, lol. You'll notice at 1:03 that he manages to dustless melon #19, whereas in your 1-1, Yoshi suffers from the ground pound endlag. It might be pixel-perfect to pull it off like he did (no flip and no lag), so it could be worth messing with the leading jump to see if you can replicate it. I'm happy to help out in any way that I can and I look forward to your progress. :)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4042
Looking good!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
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