Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Later game restrictions. Will edit more in later, feel free to add. Beat Forbidden Woods (skip boomerang) Visit Jabun Place 3 pearls Tower of the Gods (Get bow) Hyrule 1: solve triforce puzzle, go downstairs, pull master sword, fight enemies, get back on your boat and leave Must swim near Northern Triangle Island in boat sometime after Hyrule 1 to get warp song (Ballad) (The fight and song learning takes about 60 seconds.) Should do FF2 after Hyrule 1. Must get Skull Hammer in FF2 for switches in Earth Temple (and other reasons). Should get warp song to get fire/ice arrows? (Zombie hover method is slow. Superswim clip in is confirmed possible.) Must do FF2 to get fire/ice arrows at Mother and Child Isles (she won't give them before FF2). Must have fire/ice arrows to get power bracelet (Fire Mountain) and iron boots (Ice Ring Isle). Must have power bracelet to get into Earth Temple (Headstone Island) (and also Savage Labyrinth) (We may be able to superswim despawn into Earth Temple and postpone power bracelet.) Must enter headstone, then go to DR and talk to Medli, to start Earth Temple dungeon. Must beat Earth Temple to get song to open Wind Temple. Must skull hammer rock, learn song, go back to forest haven, get makar, and go back to Gale Island to start Wind Temple. Must have iron boots to get hookshot in wind temple and finish wind temple. Get 8 charts/8 shards (as detailed in above post) Go through warp at TotG to Hyrule. Go downstairs, fight darknuts, break barrier. Ganon's Tower Trials Skip (get above up left door, bomb clip, deku leaf to loading zone.) Forest water Light Arrows skip. (Forest water saves ~1:30) Puppet Ganon skip via zombie hover. Fight Ganon. GG. Why barrier skip is currently impossible. 1: The damage barrier is infinitely high and infinitely wide. 2: You can get behind the damage barrier by pulling out the wind waker on the last frame of invincibility from a previous hit. 3: If you get hit behind the damage barrier, you get ejected. 4: The physical wall is NOT infinitely high. You can zombie hover over/under it. 5: Zombie hovering requires taking damage to die, thus you get ejected. 6: Zombie hovering into the damage barrier will knock you down. 7: Zombie hovering behind the damage barrier is not currently possible. Why do we not get forest water at a time before getting Makar? First: 15 seconds from Ice ring to Forest Haven, WW dive, 10 seconds to get in, 10 seconds to bottle forest water, 10 seconds to get back in the water, 10 seconds to get back on path where we would've been superswimming to headstone Then: 15 seconds + 10 seconds to get in, + 10 seconds to bottle forest water + 10 seconds to get back in water + 10 seconds to get back on path (or warp) This is 1:50, which is worse than the ~1:30 or less estimate on Light Arrows Skip.
Slowking wrote:
What if forest water were to expire on the exact frame at which Link stops blinking? Might that cancel the knockback again?
- We think GlitchesAndStuff tested this. We are not sure though.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Okay, I'm not going to work on the TAS today. I'll see if I can speed up some of the later sections with superswim unloading and crap. I think some of these items aren't needed if I could get some perfect unloading timing and such
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Experienced player (675)
Joined: 2/5/2012
Posts: 1786
Location: Brasil
about the rupee collecting,you must wait for an attack from the dark nuts in order to beat them with parry initially so it makes sense to make sure they destroy nearby columns on the triforce chart battles
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Islet of Steel: Simple superswim through boat in front. No need to get unloaded. Easy time waster along with birds peak, if necessary. Diamond Steppe Island: A perfectly timed superswim through the island as it loads can get you to the top, so no items required to get in. Very, very tough. Also tough to get rid of the extra momentum. Edit: New superswim use: Skip the beginning of ToG by using speed to climb through the waterfall. Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 11/13/2007
Posts: 30
Kirkq wrote:
Must get Skull Hammer in FF2 for switches in Earth Temple (and other reasons).
The Skull Hammer is skippable. That was one of the things I was looking into a couple years ago; was hoping it would lead to skipping half of ToG which didn't work out because Hyrule 3 glitched out. That said, there are no Skull Hammer requirements: http://www.youtube.com/watch?v=nxZFDb2ODp8 http://www.youtube.com/watch?v=BFyMnmp3v2c http://www.youtube.com/watch?v=IAJbZkq3N38 http://www.youtube.com/watch?v=SBT7cxV0SK4 Now, I couldn't tell you if it was actually faster :x Probably isn't. Just thought I'd point out that it is skippable. edit: Oh and for barrier skip, there is one other approach. You can get on the bridge railing and clip inside the damage barrier, then do a wind waker dive underneath the barrier and deku leaf to fly past it. So technically you can get past the barrier that way, but you're far too low to actually do anything, so it's equally useless. :/ The only way I can really see to get past the barrier is to use some kind of ledge clip trick with the railing to clip through it. Klyde found this weird ledge grab on the railing but it didn't seem to lead to anything. ( http://www.youtube.com/watch?v=XxA9pRUmLUI ) I always wanted to mess around with it but couldn't get it to work D:
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Yeah Parax, thats the crap we've been trying with no prevail. I personally haven't even done it, but TylerAtrip and Mugg have both attempted. Also: More swim crap Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 11/13/2007
Posts: 30
oh heh, guess I should've read through a little better before posting. This superswim stuff is pretty awesome.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I know, I just keep messing around and finding more random things. Aha, another idea just came to me for a little FF2 skip. I wonder if you could skip the KoRL's first talk at FF2 by swimming under the loading zone for phantom ganon. EDIT: New Diamond Steppe island entry with superswim. Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 1/3/2006
Posts: 334
So this may be awfully stupid but wasnt there a pool of water in hyrule castle? Have superswims been ruled out for possible barrier skips?
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
Yes, you can't swim in the water.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
Can someone provide any of the following? *Memorycard file NTSC-J in Hyrule1 or Hyrule2 with barrier intact *Memorycard file PAL ('' '' '' '' '' '' '') *"Forest water runs out immediately" AR code for NTSC-J *"Levitation" AR code for NTSC-J It would help for glitch testing.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
MUGG wrote:
*"Levitation" AR code for NTSC-J
I can't provide any of the others, and I can't test this code out right now, but here's an NTSC-J code I found called "Press R to Mega-jump": PH36-HZA1-UWV5B 93U5-4KHD-TMYVW 9DEM-FVGV-T53RC This might be what you're looking for.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Actually, I haven't ever seen a L for levitate for tww, even NTSC-U. For instant forest water, I just use the codes for having items, like have a bottle with a fairy. I believe changing the value to 59 or something is forest water, and as long as you don't already have any, it will have a time of 00:00. Idk if it works for anything like storage, but it's worth a shot.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
That Super Swim was awesome. Boats are for losers. Real men Super Swim where ever they need to go.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Ani: "the ghost ship has about 310 rupees next to the ghost ship's triforce shard chest. You can leaf pump over to the ledge w/o killing the enemies. Collect the rupees, save&quit, then reload file and go back to ghost ship. Cafde does it in his J version run and he says it takes about 45 seconds to get 310 rupees, I'm pretty sure that's faster than us doing 101 rupee trick twice for 202 rupees" ^I need to incorporate this. Early Game: 1: Jump off watchtower. 2: Superswim to Northern Fairy Isle (Get 1000 Rupee Bag) 3: Superswim to Windfall, get 20 rupees, play battleship 8 times (0 + 100 + 150*6 = 1000)(20 rupees + 1000 rupees - 80 total to play - 80 for sail = 860) (Must beat high score every time: Shots = 16 down to 9) 4: Buy Sail (80), There's some silly glitch that will let you fall through the island into the water. I don't have the video handy. 5: Superswim to Dragon Roost, get wind waker, (superswim?), get wind requiem 6: Superswim to Bomb Island, get bottle ( http://www.youtube.com/watch?v=pGF_fWTWiwo&t=6m20s ) 7: Superswim to Forest Haven, get FOREST WATER (20 min) 8: Superswim to Greatfish to trigger endless night (required to get bombs) 9: Superswim to Northern Fairy Isle, Enter nearby sub, Lantern Moblin + No Sword sends you to FF1 10: Trigger Tetra text at bottom of FF1 by stairs. Beat Forsaken Fortress 1 (FF1) (You get a sword here) Zombie Hover up to a heart by the sidle ledge (GlitchesAndStuff) (gossip stone -> searchlight -> hover, deku stick + fall damage) You cannot get directly to the sword or a cutscene will occur and you fall and die. 11: At Windfall, (superswim?), Let Tingle Out, Get Bombs (password skip: Klydestorm: http://www.youtube.com/watch?v=6hxlnk5D2TQ) 12: Superswim to Forest Haven, wind waker bag dive (Razor: http://www.youtube.com/watch?v=IFwxLCwyPtc) , zombie hover deku leaf 13: DRC deku leaf entry, zombie hover deku leaf bomb drop the teleportation pot, (there's a heart at the opposite door on the 2nd floor in one of the smaller pots), jump in now open pot, get grapple, Boss key skip (mugg: http://www.youtube.com/watch?v=UPgGmYH_nUo), clear dungeon (I don't think grapple is skippable yet, but it would be worth looking into) 14: Optional: Superswim to Bird's Peak Rock, grapple glitch, (or maybe superswim clip?) to get triforce chart (Klydestorm: http://www.youtube.com/watch?v=fnW-JfDVRHQ) 15: Optional: Place Din's Pearl (Northern Triangle Isle). 16: Forbidden Woods: FOREST WATER Boss Key skip (20 min later) (mugg: http://www.youtube.com/watch?v=E3II8YLuHEA) 17: Optional: Place pearls (Farore's Eastern). 18: Optional: Get Needle Rock Isle and Islet of Steel Charts. Late Game: 1: Acquire Jabun's Pearl 2: Superswim drown to get Needle Rock Isle, Get Chart (2) 3: Superswim clip to get Islet of Steel, Get Chart (3) 4: Finish Placing Pearls 5:* Beat Tower of the Gods (mugg: http://www.youtube.com/watch?v=ahqQnJMzRK4) 6:* Hyrule 1: Puzzle skip via Zombie Hover is possible but not viable, then this skip can be done without double magic: http://www.youtube.com/watch?v=J2VXn5f8r4g 6: Superswim to N. Triangle Isle and get Ballad of Gales (~1:30) 7: Tingle Island Decipher 2 charts from Islet of Steel and Bird's Peak Rock 7:* Superswim to FF2, wind waker dive in? 8:* Fight Phantom Ganon, get Skull Hammer (Skull Hammer skip viability needs investigated.) 9:* Helmrock superswim and zombie hover skip fight. (mugg: http://www.youtube.com/watch?v=qRIyXkBbF1E) 10:* Hyrule 2 11:* Ballad of Gales Superswim clip into Mother & Child Isles, get Fire and Ice arrows, Exit: abahbob: http://www.youtube.com/watch?v=Szebvd6DjSk. 12:* Ballad of Gales to Dragon Roost, Superswim drown to Fire Mountain, get Power Bracelet 13:* Superswim drown to Ice Ring Isle, get Iron Boots 14:* Superswim to Headstone, learn song 15: Superswim drown to Stonewatcher Island, Get Shard (1), Get Chart (4), Get 1000 rupees 16: Superswim to Tingle Island, Decipher 2 charts. 17:* Superswim to Dragon Roost, Get Medli 18:* Superswim to Headstone, beat Earth Temple (Boss key skip works without tuner (mugg): http://www.youtube.com/watch?v=VL8XAUJRePY) (Klydestorm: http://www.youtube.com/watch?v=aPQ7i_HYosE) 19:* Superswim to Gale Isle, learn song (This should be done earlier in the route.) (Abahbob: www.youtube.com/watch?v=feLqOXHg9Kk) 20: Superswim drown to Cliff Plateau Isles, Get Shard (2) 21:* Superswim to Forest Haven, WW Dive in (Bag Dive?), Get FOREST WATER, get Makar 22:* Superswim to Gale Isle, get hookshot, beat Wind Temple (mugg: http://www.youtube.com/watch?v=yNiJnC-kJwM) 23: Superswim drown to Seven-Star Isles, Get Shard (3) 24: Superswim drown to Overlook Island, Get Chart (5), Get 800 or less rupees. 25: HUGE Superswim to Diamond Steppe Island, Get Ghost Ship Chart 26: Superswim to Ghost Ship here I guess? Get Chart (6) 27: Superswim to Tingle Island (Decipher 2 charts) 28: Superswim drown to Outset, Get Shard (4), Savage Labyrinth, Get 600 rupees, Get Chart (7) (mugg: http://www.youtube.com/watch?v=R8Uo0Z8uy2Y ) 29: Superswim drown to Two-Eye Reef, Get Shard (5) 30: Superswim to Link's Oasis, Forest Water Clip, Get Chart (8) (mugg: http://www.youtube.com/watch?v=pDXdt6zZTDo) (Klydestorm: http://www.youtube.com/watch?v=sGmYJm9mQ4o) 31: Superswim drown to Greatfish Isle, Get Shard (6) 32: Superswim to Tingle Island, Decipher 2 charts 33: Superswim drown to Gale Isle, Get shard (7) 34: Superswim drown to S. Triangle Island, Get shard (8) 35:* Superswim to Tower of the Gods, Hyrule 3 36:* Go through warp at TotG to Hyrule. Go downstairs, fight darknuts, break barrier. 37:* Ganon's Tower Trials Skip (get above up left door, bomb clip, deku leaf to loading zone.) 38: Light Arrows Skip? (mugg: http://www.youtube.com/watch?v=JGV--6dk3t4 Boomerang needs to take less than about 1:30 to acquire, to be determined.) (Also this room: mugg: http://www.youtube.com/watch?v=3Y9xItPbPHA) 38:* Puppet Ganon kill or skip via zombie hover keese heart drop. 39:* Fight Ganon. (mugg: http://www.youtube.com/watch?v=U5A2_ilyr7s) 40:* GG. Asterisk denotes required plot advancement in fairly rigid order. Things may be sprinkled in between though. My head hurts. This route may once again have blatant errors, I spent a lot of time with Ani constructing it, but didn't spend a lot of time reviewing. I think Forest Water Light arrows skip may actually not be viable. If you have to get Cabana forest water at any time before traveling to get Makar, the sidetracking has been calculated to be almost definitely slower. If you can get the first forest water during getting Makar, run it down 20 minutes for Cabana, then reget it after Cabana and still run down 20 minutes before Hyrule, it is viable but very difficult. If you have Needle Rock Isle Chart and Islet of Steel Chart and Bird's Peak Rock Chart, we speculate that tingle will want to decipher the Needle Rock Isle chart LAST, meaning he won't do it on our first trip. This actually causes some minor annoyance. Superswimming/ Superswim drowning will always be better than Ballad of Gales if you're swimming less than or equal to 3 grid squares away. Drowning takes 30 seconds, so does Ballad of Gales, so does superswimming 3 grid squares. If you drown, you start in the boat at the closest of the 9 points in the grid square you would get if you divided it into a 3x3. I was trying to remove Ballad of Gales when constructing this route, but I'm not sure if it's viable yet. This route should be within 5-10 minutes of optimal under the current knowledge, but the swimming distance can probably be more optimized. Things that need tested: 1: I need a time estimate for how long it takes to get in M&C without Ballad of Gales. We could very well skip ballad of gales if it's not more than a minute and a half. 2: Similarly how long does it take to get into Diamond Steppe Island without a hookshot by superswimming. 3: Can you actually get Needle Rock Isle and Islet of Steel charts before forest haven forest water timer runs out? 4: Probably more to be added here...
Skilled player (1737)
Joined: 9/17/2009
Posts: 4979
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
RachelB
She/Her
Player (129)
Joined: 12/3/2011
Posts: 1579
jlun2 wrote:
So, exactly how would you heal after the zombie hover?
Land on a heart.
Editor, Player (95)
Joined: 5/27/2006
Posts: 240
Kirkq wrote:
2: Superswim to Windfall, get 20 rupees, play battleship 8 times (0 + 100 + 150*6 = 1000)(1000 rupees - 80 total to play - 80 for sail) ... 7: Superswim to Northern Fairy Isle (Get Rupee Upgrade 1000)
am i missing something here?
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Good catch. I'll think about how I want to remedy that. EDIT: It probably barely loses any time to go to Northern Fairy Isle first. The superswim from the fairy to the sub is about 12 seconds. The superswim to Windfall is only marginally more. This also buys more time on forest water where we can hopefully either place a pearl or get bird's peak rock chart.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
I am for NFI first. This possibly saves a trip for battleship again, instead of once this early and once during storm. This also saves some time with the Forest Water, as Kirkq suggests. The time it saves is unknown at this point, but I believe it is enough time to add another island, as it saves a couple seconds inside of NFI, and the time doing another superswim. I'm restarting again, so this time I am making it a clean run. Also, going to post some notes here just to keep them somewhere. Early Game: 4: No Tingle here 5: Superswim to requiem 7: Bag dive 9: Superswim to Northern Fairy Isle sub 10: Disable light 1, land on boat for damage, Tetra 11: Superswim to bomb shop, superswim to Tingle 12: Damage from deku baba, normal ww dive entry 14: Bird's Peak yes 17: Place pearls. 18: Get Needle Rock Isle and Islet of Steel Charts. Link to video Link to video
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
Is there an "infinite magic" AR code for NTSC-J?
Experienced player (675)
Joined: 2/5/2012
Posts: 1786
Location: Brasil
MUGG wrote:
Is there an "infinite magic" AR code for NTSC-J?
sorry for not having a code to help you but you can use any memory hacking software in order to freeze values after you've found them
TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Editor, Experienced player (569)
Joined: 11/8/2010
Posts: 4035
MUGG wrote:
Is there an "infinite magic" AR code for NTSC-J?
G9W9-JGQW-FZK6Y F2MW-UHVR-MP88R
Skilled player (1649)
Joined: 7/25/2007
Posts: 299
Location: UK
For those AR codes you wanted earlier, there's the official site, plus a few extra neat ones can be found on ARcentral.
Editor, Expert player (2328)
Joined: 5/15/2007
Posts: 3929
Location: Germany
Flip wrote:
For those AR codes you wanted earlier, there's the official site, plus a few extra neat ones can be found on ARcentral.
Both of those pages only list AR codes for the NTSC-U version. There hardly are any documented Japanese AR codes... Also, thanks Coolkirby Your code doesn't work.. I could also use a 0 hearts AR code for NTSCJ..

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