(Link to video)
This is an unreleased prototype for the N64 which was recently dumped.
I decided that timing should end on the first frame on which the camera changes, because this is the point where it freezes if this game is played on console.
The first character is chosen (there are three) because she has a much higher maximum speed. The speed can be increased by sliding against walls and rock and whitewater currents and appears to have no cap (much like BLJing in Super Mario 64). Unfortunately, the speed does have to be reduced at some points to ensure that the kayaker does not go flying off the map and can actually "finish" the level.
I achieved a final time of 1:26.36 (it should be noted that this is game time and not real time).
This run takes advantage of the fact that the TAS input plugin does not have a limitation on the range of the analogue stick, meaning that I can extend it well beyond the intended maximum. This is what allows the kayak to move at hyperspeed. On console, due to the N64 controller's limitations, only a fraction of this speed can be achieved (to put this into perspective, the best time recorded on console is 3:36, using this character).
The YouTube video was created using screen capture software because Mupen's built-in capturer crashes every time you try to capture a video because it can't tell what framerate the game is supposed to run at (the ROM has no region identity despite the fact that it is clearly a USA ROM).
This run might be improvable but it probably isn't because although some of the movement in it looks questionable, the viewer must remember that there are a lot of turns in the level and if the speed isn't reduced then the kayaker will simply fly into oblivion.

Hack to fix Mupen64 builtin capture

  • Change byte at 0x00003E of the ROM from 0x00 to 0x45.
  • Change byte at 0x0000E8 of the M64 from 0x00 to 0x45.
This should make Mupen64 builtin AVI capture work on this movie (by setting the region correctly).
With thanks to aleckermit for testing a bunch of stuff for me on console, and Ilari for figuring out how to make the ROM play at fullspeed and the m64 be capturable in Mupen.

adelikat: Claimed for judging.

adelikat: Replaced submission file at the request of the author. This is a 966 frame improvement, from various improvements throughout the movie.

adelikat: Accepting the movie for publication. (Note about the vote count: While the yes % is lower than most pulblications, I counted no less than 3 votes that were based on misinformation that were later retracted).
Note to publishers: This movie should be tagged with both Unofficial Game, and Single Level

natt: Will be working with our new publisher in training on this one

TASVideoAgent
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This topic is for the purpose of discussing #3555: SwordlessLink's N64 Wildwaters: Extreme Kayak in 01:30.93
Active player (441)
Joined: 3/21/2006
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Location: Toronto, Canada
TAS of the year. But seriously, this was definitely funny. That barrel roll really made it worthwhile. Chalk up one yes vote!
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Experienced player (758)
Joined: 6/17/2008
Posts: 146
Excellently extreme, would watch again. This game is much more entertaining than OoT and SM64 combined.
RachelB
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Doesn't seem optimal. Can you fly over the level and land at the end?
Editor, Player (44)
Joined: 7/11/2010
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Is it possible to get the analog stick to the position required on console using the "recentre stick" controller code, that changes what the controller considers to be zero?
Player (192)
Joined: 10/23/2010
Posts: 49
Location: Australia
I honestly wtf'd. Yes vote for hilarious kayaking.
Joined: 4/4/2012
Posts: 3
I didn't think the words "Extreme" and "Kayak" were meant to be together. Looks like I was wrong. Short and hilarious, that's my kind of TAS!
ALAKTORN
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hilarious? it just looked like a bad game to me
Tub
Joined: 6/25/2005
Posts: 1377
Looks good enough, has a few clever shortcuts and a barrel roll. Yes.
m00
Joined: 4/4/2012
Posts: 3
ALAKTORN wrote:
hilarious? it just looked like a bad game to me
Those aren't mutually exclusive. Though to be fair to the game, it's just a prototype. That's not saying the final game wouldn't have been bad, there's a reason it was never released after all...
Skilled player (1670)
Joined: 6/11/2006
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Thanks for the encode, Swordless Link! You know, this is hard to decide upon. It was short - it might have had some tricks that might interest people, but it is not at all interesting to watch. The sounds effects are very repetetive and even if it is as fast as possible it looks very sloppy because you are constantly hitting the walls (might be to gain speed, but it still looks way off). Now I understand that this is a prototype and all, but overall, I'm afraid I might have to go with bad game choice and hence vote no. Also you didn't use the J-ROM which is widely accepted in the Wildwaters Extreme Kayak-community.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Mitjitsu
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If this is published will it be a concept demo? 1:23 was may favourite part
Editor
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This is just racing game with only one player and water. It is not too interesting. Meh.
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you sure you couldn't just fly to the very end?
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I haven't been so torn on a voting decision in a long while. + Short and funny. + Much opportunity for improvement and possibly frame wars if the game physics is understood better. + Well-played TAS. – Unfinished game. – No clear ending. – Takes advantage of emulator-only benefits. This one is debatable, but in this case feels past the border of fair play. alec kermit has explained to me that stick can be recalibrated on the console so that it's possible to take advantage of the full range. I'm going to go with "no", but would not mind if it were published alongside game hacks. We should probably extend the section to prototypes like this, since there's obviously some interest in them, but the site's ideology is very restrictive on the matter—not without a good reason, mind you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
mklip2001
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This was fairly amusing. It got a little old, but I was always surprised that you'd deliberately want to go to walls. Hooray for screwy physics engines. I could go either way about this one, so I'm going with Meh.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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Joined: 2/29/2012
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moozooh wrote:
I haven't been so torn on a voting decision in a long while. – Takes advantage of emulator-only benefits. This one is debatable, but in this case feels past the border of fair play. .
I'm pretty certain the same max speed shown in the TAS is possible on console by calibrating the control stick (L+R+C stick down+START). My time on console with the extra stick range was like 3:xx. Also to answer a question above, going OOB is not useful most of the time since you get stuck in invisible slow-water.
Joined: 2/26/2007
Posts: 1360
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moozooh wrote:
– Takes advantage of emulator-only benefits. This one is debatable, but in this case feels past the border of fair play.
Enough said for me. No vote.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Skilled player (1404)
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Amusing run, and it looked like it broke the game fairly much, even if it's a bit on the short side. I see no harm in seeing this published, so here's a yes vote.
RachelB
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Pushing the analogue stick further than would be possible with a normal controller is really no different than using left+right/up+down. I don't see how that could possibly justify a no vote. It is not emulator only, it just cannot be done with a standard controller. A nonstandard controller (or intentionally calibrating it wrong) allows this to be done on console.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
It justified my no vote, whether it makes sense to you or not ;D
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
RachelB
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K, then i'm voting no on this because the sky is blue.
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rog wrote:
Pushing the analogue stick further than would be possible with a normal controller is really no different than using left+right/up+down. I don't see how that could possibly justify a no vote.
I agree. And if we rejected movies that used L+R/U+D, we wouldn't have quite a few published runs (like A Link to the Past "glitched" and Super Mario Bros 2). I found this entertaining, and it's fast and well played, so I'm voting Yes.
Active player (490)
Joined: 1/12/2007
Posts: 682
Yeah, haha, that has got to be the worst reason for voting no that I've seen in a while (unless you guys also voted no on Link's Awakening DX, A Link to the Past, and all other games that use "questionable" controller inputs for the same reason). Ah well, I'm glad most people are enjoying this. :)
Skilled player (1637)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
I enjoyed it, but it isn't a completed game - so it really can't be a completed TAS. So, I have to go with No.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.