skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
I'm trying a new No-ring run, still not perfect but alot better than the first one... WIP (to CN2) http://dehacked.2y.net/microstorage.php/info/317547009/ringless2.gmv (I'm stuck with the CN2 zip, looks like I got lucky in my first "run") Edit: ARRRRRRRRRGGGH !!! How can I do this fucking zip !!! I don't understand anymore ! Someone, please, help me..... :X TASMOVIEEDITOR KEEPS BUGGING !!!!! Edit 2: Spliced. problem solved.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Awesome, it's solved! Congrats skychase! The purist in me would have preferred to be able to avoid shields and invincibility too, but we can't have it all our own way :P
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Sorry to say this but: actually these are WIP, you will submit in TASvideos? If so, sorry to say it but this does not seem to have the real quality of a TAS. I would recommend not using the technique of Knuckles, to make an immediate brake, only brake with normally. I think that it would look better. Knuckles in Sonic 2 has not the same advantages as in Sonic 3 & Knuckles, even crawl on the ground is disadvantageous. I would use this only in the sprites that do not affect Knuckles with the delays and really is faster than braking. Furthermore, I note that you do not use many re-recordings, if you want it I can take a little the work in areas where you would unravel.
Experienced player (520)
Joined: 11/2/2010
Posts: 359
Felipe wrote:
Sorry to say this but: actually these are WIP, you will submit in TASvideos? If so, sorry to say it but this does not seem to have the real quality of a TAS. I would recommend not using the technique of Knuckles, to make an immediate brake, only brake with normally. I think that it would look better. Knuckles in Sonic 2 has not the same advantages as in Sonic 3 & Knuckles, even crawl on the ground is disadvantageous. I would use this only in the sprites that do not affect Knuckles with the delays and really is faster than braking. Furthermore, I note that you do not use many re-recordings, if you want it I can take a little the work in areas where you would unravel.
skychase wrote:
This test run is more like a base to improve or give ideas for better TASers future runs. Everybody who wants to make a real good no-ring run is more than welcome. (Seriously I wanted to bring back Mike89's project to life after seeing Felipe's perfect run, that was awesome ^^)
skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
I use this run more as a learning tool, I won't submit this. When this one will be finished, I may start it all over again to beat these times, then maybe restart again until I'm satisfied. (But that's only if nobody else works on improving this with me, if better TASers get involved, I may just search for new tricks) It may not look good enough for now but some of these tricks are still kinda hard to pull off, and my times are alot better than the first WIP. What bugs me in this is that with Knuckles, I have to wait few more frames before doing a spindash because otherwise, he'll jump instead, and I must spindash often because Knuckles run really slowly, that's just ridiculous ><' Finally, I seriously don't think my routes' are the fastest. I'm looking at maps on Sonic Center all the time but there's so many paths and tricks I don't know...
Player (51)
Joined: 4/10/2009
Posts: 226
Aglar wrote:
FuzZerd wrote:
oops yes I meant AR1 not MC1.
Ok, since I was at MC1 when I got that info from you I just made the ending in that act similar to how you explained it.
I feel like AR1 would be a much better place to do it, especially with the way tails made his entrance in my run. of course I don't know what you have in store for us in that level :P I guess level endings aren't that big of a deal anyway.
skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
New gmv: Completed http://dehacked.2y.net/microstorage.php/info/574365226/ringless2full.gmv Thanks to Marzojr for his MZ3 skip. Edit: With some improvements sub-20 is probably possible... Soooo with better routes, more tricks and precision... (we seriously need a new HTZ2 zip) Oh and I'm fucking bad at doing spindashes in OOZ1&2.... Improvement time ! ^^ Feel free to help, I'm not gonna achieve such a task all by myself...
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
jijijiij I did something fun that you can use SkyChase, I will record it for you can see it
skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Great, I can't wait. ^^ Edit: Crappy encode, still a lot to improve. Link to video
Ajavalo
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Joined: 7/19/2011
Posts: 35
Location: Cáceres, Spain
Very surprising to see all levels being possible, the game loves throwing you into Rings! I love these runs that show more of the game: some tricks used were really amazing (ARZ1, HTZ2...).
Antes de una TAS: -Malo: ¡Voy a conquistar el mundo! -Héroe: ¡Por poco tiempo!
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
Well, maybe i have exaggerated some things but this is my little video playing in Sky Chase Zone. Hope you enjoy, skychase.
Joined: 11/28/2010
Posts: 10
There looks like there's a lot of optimisation to be done (eg. falling directly on the button at the end of Wing Fortress, spin dashing out of the end of the Death Egg etc...) but it's awesome to see that a no-ring run is possible considering how many of them are in places you normally would run right through.
Joined: 7/26/2006
Posts: 1215
Degree wrote:
falling directly on the button at the end of Wing Fortress
The test run is awesome and of course there are things that could be faster like wall climbing. But the wing fortress button is a breakable that requires a jump. Landing with your feet from a glide won't break it.
skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Mike89, MarzoJr and Felipe, do you have Youtube channels ?
Joined: 11/26/2010
Posts: 454
Location: New York, US
Here's Mike89's channel. I don't know about the others though. http://www.youtube.com/user/mike89mkscelite?feature=watch
My name is Forensics.
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
skychase wrote:
Metropolis Zone 2 Ringless: 31sec http://dehacked.2y.net/microstorage.php/info/871790830/ringless3.gmv
that glitch is applicated in Sonic 2 Any%. I'm surprised that you can use the zip in MT2 without receiving damage.
skychase
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Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
The any% use the lava as a shortcut, with Sonic center maps, I found another way into the wall ;P I'm now searching for MT1. Oil Ocean Zone 2: 42sec (instead of 57sec) http://dehacked.2y.net/microstorage.php/info/1582135059/ringless4.gmv I used a zip, still sloppy, but faster than the last one. Edit: Saved 10 sec (in-game time) in CP1. Hey, already 1min 07sec of in-game time saved with 2 levels, I must find a new shortcut in HTZ2....
Banned User
Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
hey! skychase, you should comment all this in this thread http://tasvideos.org/forum/viewtopic.php?t=10963 this thread was started the year 2005 by mike89, you dont think that you must posting your work there?
Joined: 1/28/2011
Posts: 14
Not a new glitch per se, but just making sure people are aware that you can get slope glitch in Wing Fortress, because I think it might be faster to use for the boss? Plus I'm wondering if there is a way to skip the ending cutscene, prolly not but I thought I may as well inform people who know what to do with it. Video of the boss with slope glitch: http://www.youtube.com/watch?v=B_kXlkL8aso I forgot to record how you get slope glitch, it's by spindashing on the second to last booster pad thingo...or maybe you could do it on earlier ones, thats just the one I used.
marzojr
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Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
werster wrote:
Plus I'm wondering if there is a way to skip the ending cutscene, prolly not but I thought I may as well inform people who know what to do with it.
There isn't: the entire cutscene is controlled by the Tornado's code, even the transition to the Death Egg. In order to trigger the transition, you need the Tornado to be in an internal state that can only be reached by going through the cutscene.
Marzo Junior
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Joined: 12/14/2009
Posts: 386
Location: Santiago, Chile
1. Obviously, this glitch is faster to meet the boss. 2. This glitch was discovered by my a long time. Only that so far did not know that could be effective with Sonic, because I thought it could not use spindash. 3. In the most optimal route known, there is a moment where you can apply this glitch and be used in battle. What worries me is that I'm not entirely sure this is an improvement. From where can be applied, could not use spindash or some other sprit to remove the anti-gravity glitch. If you could use in the last pushed, if it would be an improvement.
Expert player (3640)
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
Actually, using that glitch will save time. Very nice find to tell the least. I wasn't able perform the glitch using the last booster - in which case it would save even more time. I also couldn't pull of the spin dash in the boss room at the same position that's shown in werster's video, but I found a way that was equally fast. http://dehacked.2y.net/microstorage.php/info/788675394/Sonic%20the%20Hedgehog%202%20%28JUE%29%20WF_glitch.gmv marzojr, would you mind checking out why the glitch might not be possible to trigger on the last booster, and under what circumstances the spindash can be used in the boss room? :)
feos wrote:
Only Aglar can improve this now.