Used Snes9xw-improvement7 (WIP1 Timing, Fake Mute desync workaround, Sync samples with sound CPU)
  • Aims for fastest time
  • Uses no passwords
  • Takes damage to save time
  • Manipulates luck
  • Abuses programming errors in the game
39 seconds and 44 frames faster than the previously submitted movie. The routes used are mostly the same (except Level 11), but have been much more aggressively optimised.
LV TIME LV TIME
01 0:26 11 1:09
02 1:19 12 0:55
03 1:36 13 2:57
04 1:05 14 1:50
05 1:41 15 2:28
06 1:18 16 1:33
07 1:32 17 0:54
08 1:44 18 3:12
09 1:06 19 3:20
10 1:41 20 0:04

Bisqwit: Queuing for processing. Ps: This movie doesn't need the fakemute setting -- it plays correctly without it, too.


Joined: 1/13/2007
Posts: 343
Mainly it shows more of the game, and, well, pulling very rapid kills on guards is a bit more entertaining then just slipping past them, and showcases more skill. I think a few other versions of POP have tasing potential. The Mega CD version, the PC Engine version, and maybe the pc-98 version all have a speed option that allows you to increase the speed of the game by a large amount. Specifically, 60fps when not lagging. Much better than 15 FPS. :) The delay is the number of real time frames used for one in game frame. so speed 1 is 60 fps, speed2 is 30 fps, speed 3 is 20, speed 4 is 15, etc. Defaults in these version range between 2 and 4. Battle speed and out of battle speed are set separately, but in a TAS no reason not to use speed 1 for both. :) And the ingame timer isn't affected by the speed, so in game time is also better. Additionally the PC engine version has some unique bugs that allow for shortcuts. :) Like falling over 2 floors and grabbing an edge NOT killing you. I know two major skips made possible by this bug. Sound fun?