Joined: 2/25/2005
Posts: 68
Location: Germany
I can't wait to see the run, good thing you picked this game up. It was so much fun back in my school days when I played it, one of the best SNES games I think (just look at the title.. completely summarizes the fun factor :).
Erklärung der Relativität: "Wenn du deine Nase in meinen Po steckst, haben wir beide eine Nase im Po. Nur ich bin relativ besser dran."
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yet another small update. I just finished the last bonus level, the one after level 33. Hmm. I don't know what to add really. I managed to get 2 pairs of speed shoes which will come in handy later on and I still have an ok amount of skeleton keys. About the bonus level, it should be the last (according to the FAQ) even though there should be a "bonus level" after level 47 (you collect 10 cheerleaders I think (it's not 10 actually but 6) and then you have the "secret bonus". You're not playing any bonus level though). I hope I'm right about this and this should mean that there are only 16 levels left.
/Walker Boh
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
I just checked, and there aren't any more bonus levels. And I can explain why there aren't any bonus levels either. ^_^ Originally, this game was only supposed to have 36 levels in it. However, someone decided to tack about twelve more levels onto it, and they did that. My guess is that there were going to be bonus levels, but they never got around to adding them in before the game was released, so they probably just forgot to take the bonus level bit out of the game. And that's why you also have two boss fights.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
That I didn't know. Good thing about the bonus levels though. Now I know for sure how many levels there are left and also I can proceed without missing anything ;)
/Walker Boh
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Level 36 is completed and the glitch did not appear! I'm pretty glad about that actually ;) Uhm. I don't know what to add actually. The big bad spider went down pretty fast by some bazookas, pandoras boxes and a bunch of fire from the flame thrower. I'll just move on to level 37.
/Walker Boh
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Did you find a way to manipulate the way the Pandora's Box attack thing goes? Whenever I use it, it all runs around the screen like a hyper child on acid in every direction except what would be the most useful.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yeah, they did some good damage on the spider and also, the more important reason, they let you be invincible for a short moment.
/Walker Boh
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
It's finished with a time of 59:47. Slightly under an hour, which was better than I was hoping for ;) While testing different tactics on the last boss/es I ended the game a few minutes over an hour.
/Walker Boh
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Totally awesome! I wanna be the first one to see this when it comes out in an AVI format. ^_^
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
Walker Boh wrote:
If the "radar" is set on autofire the game forgets to update the characters animations. I didn't use this though because I found it irritating with the blinking and noise.
That's not quite what I meant. I meant, if you do it every frame (LRLRLRLRLR) it will still do the animation glitch but the radar will not blink or make noise. Anyway, this is looking very good.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Aha. I understood it that way and I also tested it that way. Since I'm about to redo level 48 I maybe can toss it in as a finishing cool-looking trick at the credit level.
/Walker Boh
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Do you guys think it's a bad thing the radar is visible for a few frames in Zombies? I performed Nitsujus glitch in the credit level but I couldn't get the radar to be turned off from start so It's visible very briefly. Also, while doing the glitch I can't shoot, thus it's visible for another fewer frames later on in the same level. I wasn't disturbed by this when watching it through but it might be better if it can be avoided? To be honest I don't really understand the difference between "toglify" and "turbo tog". Maybe I screwed up there? Time wise it didn't cost me anything.
/Walker Boh
Emulator Coder, Skilled player (1310)
Joined: 12/21/2004
Posts: 2687
"togglify" means auto-hold (held every frame), "turbo-tog" means auto-fire (pressed every other frame), sorry they have such goofy names in the dialog. I think the radar can be kept from showing at all if you do it while exiting an area where you can't change the radar (like jumping out of water or off trampoline) and depending on whether L or R registers first, but... it's really not that important since it doesn't save/lose time or anything, so I doubt anyone will object either way.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I got the radar off pretty quickly. Now it's not annoying. Also I somehow managed to shoot while surfing around by tricksing a bit with save/loading ;) The improved time is 59:15 and now I'm satisfied with it. Huge thanks Nitsuju for the help.
/Walker Boh
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Dude, I'm saving a candy bar to eat specifically for your run. You realize I'm totally excited to see this, yes? ^_^
Joined: 2/13/2005
Posts: 21
Rick wrote:
Dude, I'm saving a candy bar to eat specifically for your run. You realize I'm totally excited to see this, yes? ^_^
Better have a backup bar because it'll be a long time =D
Joined: 3/17/2005
Posts: 67
This was a great way to waste an hour between classes. :) Great work!
Joined: 4/3/2005
Posts: 575
Location: Spain
Walker Boh wrote:
I got the radar off pretty quickly. Now it's not annoying. Also I somehow managed to shoot while surfing around by tricksing a bit with save/loading ;) The improved time is 59:15 and now I'm satisfied with it. Huge thanks Nitsuju for the help.
Just to satisfy my curiosity... what happens when you surf around water?
No.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
DrJones wrote:
Walker Boh wrote:
I got the radar off pretty quickly. Now it's not annoying. Also I somehow managed to shoot while surfing around by tricksing a bit with save/loading ;) The improved time is 59:15 and now I'm satisfied with it. Huge thanks Nitsuju for the help.
Just to satisfy my curiosity... what happens when you surf around water?
As far as I have tested nothing special happens, meaning that the jump in/jump out from water and trampolines doesn't change. The animation is the same. It's when landing or getting up from the water it could get interesting, ie. look funny.
/Walker Boh
Joined: 4/29/2005
Posts: 1212
I'm sorry for the sudden bump, but I was wondering if those of you who have the current TAS of this game could please upload it. I forgot to save this TAS before I had my computer restored.
Joined: 5/2/2006
Posts: 1020
Location: Boulder, CO
http://tasvideos.org/666S.html or were you looking for something else? wow, a zombie game was submission 666... spooky
Has never colored a dinosaur.
Joined: 4/29/2005
Posts: 1212
I got it. I downloaded through Bit Torrent. And I would like to thank those of you who were kind enough to seed for me. :3