Publisher
Joined: 4/23/2009
Posts: 1283
As requested by Zeupar, here is an HQ encode of FuzZerd's WIP: http://www.mediafire.com/?5e12knfil2bpwgk
Player (50)
Joined: 4/10/2009
Posts: 226
I've been bugged to upload this to youtube, so here it is. http://www.youtube.com/watch?v=nKskCK7sO4U no idea why the sound is so out of sync.
Publisher
Joined: 4/23/2009
Posts: 1283
FuzZerd wrote:
I've been bugged to upload this to youtube, so here it is. http://www.youtube.com/watch?v=nKskCK7sO4U no idea why the sound is so out of sync.
The reason why the sound is out of sync is because YouTube does not like some of the tricks used to make the file smaller. I had no idea that you would want it on YouTube though. I oculd make a version meant for YouTube, if you like.
Player (50)
Joined: 4/10/2009
Posts: 226
it doesn't really matter, I don't think anybody cares about this run.
Publisher
Joined: 4/23/2009
Posts: 1283
FuzZerd wrote:
it doesn't really matter, I don't think anybody cares about this run.
You're wrong. Zeupar liked it and wanted it to be continued, hence why I encoded it for him. You also have been bugged to upload to YouTube so there is interest! Don't give up!
N._Harmonik
She/Her
Joined: 8/27/2006
Posts: 502
Location: Canada
Zeupar's not the only one. Go, go, go!
Why, oh, why do I even <i>try</i> to understand my own species?
Player (50)
Joined: 4/10/2009
Posts: 226
Hey guys. Been awhile since I worked on this, but I finally finished GH3! http://dehacked.2y.net/microstorage.php/info/652242307/Sonic%201%20Score%20Attack.gmv The scores so far: GH1: 77,430 GH2: 79,730 GH3: 213,800 The score on GH3 beats the previous WiP by 23,400 points. And more then doubles my original WiP! It's also nearly 4 times the record at TSC!
Joined: 5/9/2005
Posts: 748
That was pretty great. How did you fall through that rotating spike pole during the 1st massive combo in act3?
Player (50)
Joined: 4/10/2009
Posts: 226
Paused wrote:
How did you fall through that rotating spike pole during the 1st massive combo in act3?
simple positioning and speed. The rotating spike poles are fairly thin, which makes it easy to go through them.
Joined: 6/7/2008
Posts: 123
Location: Portugal
Amazing! That was very entertaining to watch. Although I am wondering why you went for the special stage in act 1, but not act 2. That said, I feel that the special stage is very unoptimized, but it might just be me. (Sorry if this was mentioned somewhere before in the thread — couldn't find anything). Also, was that Buzz Bomber in act 3 high above meant to be there? As in, is there any ground nearby where the badnik could belong to, or is it just high above as an oversight or something? And for those wondering, there's a 37x combo in act 3.
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Player (50)
Joined: 4/10/2009
Posts: 226
The special stage probably isn't perfect. However the controls are very difficult and I don't entirely understand them. Jump height isn't variable, and the rings hit boxes are much smaller then they look, meaning that you can only grab one ring at a time. Also, jumping will randomly not work at all. Some route changes might make the special stage faster, but I don't want to go crazy focusing on time when optimizing score is already so difficult. I decided to not fail any special stages, so I only need to play 6 throughout the game. I chose to play one after GH1 to split up the short fast paced levels of GH1 and GH2. I didn't enter the special stage in GH2 because GH3 will split up the fast paced GH2 and M1. I think the developers accidentally placed a buzzbomber up there and didn't realize it or something... There is some ground that gets close to that height, but it's at the other end of the level.