Post subject: New Site Server
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
In case you guys haven't seen the news topic (which everyone should have since everyone should be watching that topic for replies ;)) I wanted to let everyone know that we have moved to a new server. This one is considerably faster, as you have probably noticed! I personally very surprised at how well tasvideos is performing. This has been long overdue. I look forward to any feedback about this move you guys may have.
It's hard to look this good. My TAS projects
Editor, Experienced player (853)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
It's great! No more "Error 500"!
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
I absolutely love it! This must be the fastest the site has ever run! This was a great move and I want to express my appreciation to everyone who helped move the server.
Joined: 7/2/2007
Posts: 3960
Is there a way we can donate to the costs for running the site? I'd be very surprised if our new server were cheaper than the old one.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Cooljay
He/Him
Active player (392)
Joined: 5/1/2012
Posts: 468
Location: Canada
I'd say it is definately faster now. Got IP blocked for 6 hours during the crunch hours, but oh well.
Brandon
He/Him
Editor, Player (190)
Joined: 11/21/2010
Posts: 913
Location: Tennessee
Derakon wrote:
Is there a way we can donate to the costs for running the site? I'd be very surprised if our new server were cheaper than the old one.
Our donate page. This new server is awesome. Even now that I'm on a DSL connection it's 20 times faster than the old one was on a high speed connection. No more 500 errors, and I haven't run into any bugs yet. Thanks to all involved.
All the best, Brandon Evans
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11275
Location: RU
I was thrilled by speed of this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 7/2/2007
Posts: 3960
Brandon wrote:
Derakon wrote:
Is there a way we can donate to the costs for running the site? I'd be very surprised if our new server were cheaper than the old one.
Our donate page.
Ahh, thanks. I've kicked in a bit. Thanks again for all you guys have done to support this community!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Derakon wrote:
Is there a way we can donate to the costs for running the site? I'd be very surprised if our new server were cheaper than the old one.
...then be surprised.
Joined: 7/2/2007
Posts: 3960
DeHackEd wrote:
...then be surprised.
Well hey, awesome! Always nice to get a categorically better solution. :)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Post subject: DeHackEdVideos
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
DeHackEd wrote:
Derakon wrote:
Is there a way we can donate to the costs for running the site? I'd be very surprised if our new server were cheaper than the old one.
...then be surprised.
:o

Pinging tasvideos.org [69.63.32.36] with 32 bytes of data:



Reply from 69.63.32.36: bytes=32 time=11ms TTL=48

Reply from 69.63.32.36: bytes=32 time=11ms TTL=48

Reply from 69.63.32.36: bytes=32 time=13ms TTL=48

Reply from 69.63.32.36: bytes=32 time=11ms TTL=48



Ping statistics for 69.63.32.36:

    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

    Minimum = 11ms, Maximum = 13ms, Average = 11ms



Pinging dehacked.2y.net [69.63.32.17] with 32 bytes of data:



Reply from 69.63.32.17: bytes=32 time=15ms TTL=113

Reply from 69.63.32.17: bytes=32 time=34ms TTL=113

Reply from 69.63.32.17: bytes=32 time=39ms TTL=113

Reply from 69.63.32.17: bytes=32 time=36ms TTL=113



Ping statistics for 69.63.32.17:

    Packets: Sent = 4, Received = 4, Lost = 0 (0% loss),

Approximate round trip times in milli-seconds:

    Minimum = 15ms, Maximum = 39ms, Average = 31ms

Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
How the heck did you get a ping time of 15ms to dehacked.2y.net? I'm not allowed to be that lucky. It's like some kind of cosmic rule.
darkszero
He/Him
Joined: 7/12/2009
Posts: 181
Location: São Paulo, Brazil
I'd like to say thanks to everyone involved in the server change. These things aren't exactly simple, but this one improved the site a lot. Lot quicker page loads and no more Error 500 :)
Noxxa
They/Them
Moderator, Expert player (4142)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Yeah, I've found the new server to work really well so far. Props to those who've been managing this; it's now several times more convenient to browse the site :)
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
So, I finally got a debit card and was going to show my very late thanks to the coders who more than fixed the site, but I read on the Donate page that the site isn't accepting donations at this time. Why is that? I thought the site was supported by donations. There's no longer a way for me to show my thanks for the coders' efforts or help support the site?
Emulator Coder, Skilled player (1142)
Joined: 5/1/2010
Posts: 1217
CoolKirby wrote:
but I read on the Donate page that the site isn't accepting donations at this time. Why is that? I thought the site was supported by donations.
It was, until it was moved to the current server. Also, the site used to have ads, but those were removed. A major reason for this is to avoid appearing commercial in any way.
CoolKirby wrote:
There's no longer a way for me to show my thanks for the coders' efforts or help support the site?
The list on the wiki: Wiki: Helping
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Oh, I see. That's a really good idea.
Ilari wrote:
The list on the wiki: Wiki: Helping
Thanks for reminding me of this page. I'll start seeding those torrents.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11275
Location: RU
Archive.org already seeds all our torrents, correct me if it doesn't. Or only new ones?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
feos wrote:
Archive.org already seeds all our torrents, correct me if it doesn't. Or only new ones?
Archive.org is a seed to all torrents, but the more seeds the better!
It's hard to look this good. My TAS projects