Player (52)
Joined: 4/10/2009
Posts: 226
not really an error with bizhawk, but I can't get the .net framework 4.0 to install. the installer keeps saying it failed to install with a fatal error.
Experienced player (877)
Joined: 11/15/2010
Posts: 267
I started taking a look at BizHawk, I like the goal of having a common interface with all the TAS tools sitting on top of all the emulator cores. I may be the exception or I may be doing something wrong, but I noticed that my three published movies desync. NES Star Wars: The Empire Strikes Back made it part way through, NES Time Lord and NES Legend of the Ghost Lion desynched right away. Slightly unrelated I was wondering about the TAStudio implementation. From the interface and the little source I looked at it seems like the implementation is partial at this point, is this the case? I'm considering trying to contribute, but we'll see how much time I have available. For starters I'm just going to grab the trunk and see if I can get it to build and such.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
As BizHawk for now is the most accurate NES emulator ever, your movies were supposed to desync being made in FCEUX, that's worse than the middle in [url=]accuracy chart[/url]. And TAStutio is not a tool yet, it would become one when AnS ports FCEUX TASEditor to BizHawk. At these days I think BizHawk's Genesis emulation would be proper (that means it won't be too soon).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (877)
Joined: 11/15/2010
Posts: 267
Thx for the quick response. I know there are some players like me that only use TASEdit and lua. I wanted to see if I could tweak the movies I made to get them to sync, but I'd rather use TAStudio to make the changes. TAStudio shows up as a tool, and parts of it seem to do what I would expect, but it clearly seems like a partial implementation. Once I get the thing to compile I'll have to take a look at the TASEdit implementation AnS did. It would be nice if we could get TAStudio up to basic functionality and then move on to adding features.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3573)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
link_7777 wrote:
Thx for the quick response. TAStudio shows up as a tool, and parts of it seem to do what I would expect, but it clearly seems like a partial implementation. Once I get the thing to compile I'll have to take a look at the TASEdit implementation AnS did. It would be nice if we could get TAStudio up to basic functionality and then move on to adding features.
Please do! TAStudio is barely alpha quality at this point. I've barely put any time into it. I'm hoping someone will take it on as a project. I'll be glad to help with any questions and insights. I prefer IRC if you want to go to #bizhawk on freenode. But forum communication is fine too (but not as efficient).
It's hard to look this good. My TAS projects
AnS
Emulator Coder, Experienced player (728)
Joined: 2/23/2006
Posts: 682
link_7777, that would be nice if you can port TAS Editor to dotnet, so that I won't have to do it myself!
Experienced player (877)
Joined: 11/15/2010
Posts: 267
I don't really know C# or dotnet, but programming languages are all similar enough. I'll have to dig in a bit to figure out if I'm capable, but I'm sure I'll have plenty of questions about the TASEdit implementation as well as the BizHawk engine. I'm sure the port won't be simple, so hopefully I'll be able to study it for a while and see just how big of a task it is.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
It seems Bizhawk wont start at all on my laptop. According to Task Manager, it just closes shortly after I open it.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
jlun2 wrote:
It seems Bizhawk wont start at all on my laptop. According to Task Manager, it just closes shortly after I open it.
I troubleshot it, and it says its incompatible with my laptop. I'm using Windows 7 Home Premium, if that helps.
MESHUGGAH
Other
Skilled player (1918)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
I have Windows 7 64-bit and had the very same issue as jlun2. Installing the previously mentioned .NET 4.0 (dotNetFx40_Full_setup.exe) after the prereq installer solved the problem.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MESHUGGAH wrote:
I have Windows 7 64-bit and had the very same issue as jlun2. Installing the previously mentioned .NET 4.0 (dotNetFx40_Full_setup.exe) after the prereq installer solved the problem.
Thanks! I'll try that later. :)
Dwedit
He/Him
Joined: 3/24/2006
Posts: 692
Location: Chicago
I just tested out 1.0.3, and Fire Hawk is not working. Two things about DMC emulation that affect this game: * When starting a new DMC sample (DMC length counter changes from 0 to something else): ** If DMC buffer is empty, DMC fetches the initial sample immediately, and decreases the length counter by 1 immediately. ** If DMC buffer is not empty, DMC waits for the bit counter to tick to 0 before fetching the first sample (and ticking down the length counter). I peeked at the source code, and see that it is not fetching the first sample immediately, so the length counter doesn't get ticked down immediately. note: "Immediately" here means one cpu cycle later. And the immediate fetch does not happen if the bit counter ran out at exact that time and caused a fetch to happen.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
MESHUGGAH wrote:
I have Windows 7 64-bit and had the very same issue as jlun2. Installing the previously mentioned .NET 4.0 (dotNetFx40_Full_setup.exe) after the prereq installer solved the problem.
http://download.microsoft.com/download/9/5/A/95A9616B-7A37-4AF6-BC36-D6EA96C8DAAE/dotNetFx40_Full_x86_x64.exe Gives me this:
Internet Explorer cannot display the webpage
Can you please post your installer?
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Works for me.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
NitroGenesis wrote:
Works for me.
I tried both Chrome and IE; both don't work. Can someone please download it and post it on mediafire or something? Thanks!
Joined: 3/11/2012
Posts: 149
Location: WI
jlun2 wrote:
NitroGenesis wrote:
Works for me.
I tried both Chrome and IE; both don't work. Can someone please download it and post it on mediafire or something? Thanks!
Run windows update. It's under optional installs.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Sappharad wrote:
jlun2 wrote:
NitroGenesis wrote:
Works for me.
I tried both Chrome and IE; both don't work. Can someone please download it and post it on mediafire or something? Thanks!
Run windows update. It's under optional installs.
My only optional installs are: Intel - Other hardware - Intel(R) Management Engine Interface Bing Desktop So...I'm confused.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
So...can anyone please download the file and upload it to a file hosting site?
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
ok
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11478
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
IT'S A VIRUS!!!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Skilled player (1741)
Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
feos wrote:
IT'S A VIRUS!!!
Nah, it's just a RAT, no big deal. ;)
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Genesis bug Running the 32x version of Virtua Racing results in a black screen and "Unknown ROM" icon. Tested with U and E ROMs. Loading the Genesis Version causes the game to display this on the emulator screen. "Developed only for NTSC Genesis System" Tested with U ROM. E version gives similar message. Emulator crashes with this error:
System.Exception: divide by zero at BizHawk.Emulation.CPUs.M68000.MC68000.DIVU() at BizHawk.Emulation.CPUs.M68000.MC68000.ExecuteCycles(Int32 cycles) at BizHawk.Emulation.Consoles.Sega.Genesis.FrameAdvance(Boolean render) at BizHawk.MultiClient.MainForm.StepRunLoop_Core() at BizHawk.MultiClient.MainForm.ProgramRunLoop() at BizHawk.MultiClient.Program.Main(String[] args)
NES Micro Machines Bug report Loaded the NES version of Micro Machines. I Have small graphical errors during races and menus. My ROM hash values for Micro Machines: CRC32 46EFA58D MD5 A3D0E4B19A2AB6CC5E10F9820232CA40 SHA1 EC7BB4D11AFA5A955010BB9A548C1460EAC08FE0 M.U.L.E. bug M.U.L.E. (U) is running at 50 FPS. Why? If you need more data, let me know what you need. I want to see these games work.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
fsvgm777
She/Her
Senior Publisher, Player (226)
Joined: 5/28/2009
Posts: 1214
Location: Luxembourg
"Fix lagrange point, including sound" Uhh... not quite? (yes, I used BizHawk 1.0.4) SHA1 hash value of the Lagrange Point ROM I have: fdc91a8b370977720d8efe16f260fd58730fe495 MD5 hash value of the Lagrange Point ROM I have: 753d8084a728533b819b29edbb60efae I get the same when extracting BizHawk 1.0.4 into another directory. Furthermore: Gradius II sometimes displays some (minor) graphical glitch at the left of the screen. This is on a verified good ROM (in BizHawk 1.0.4). By the way, said graphical glitch doesn't happen in FCEUX, for instance.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Here's the Micro Machines GFX bug image Is this related to the Gradius II bug above?
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.

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