• Emulator used : snes9x 1.52 rr
  • I used 2 times skip stage in the game ( by collecting bones ) at stages 4 and 20
  • I don't use glitch/programing errors (one exist but i loose time using it). i manipulate a bit boss 2 to have spikes balls to kill him
  • I take damage and die two times to save time. I 'hit and jump' on enemy to take shortcuts too
  • My aim was simply to the fastest possible. ( 101% vestion or no damage vertion could be made )
Prehistorik man is a funny platform game. There is 23 stages + final boss. in some stages you need to :
  • collect stuff ( diamonds for stage 3 and 12 and tabs on stage 16 )
  • ride some 'transports' ( plane on stage 3, "boingboing?" on stage 12 and a weel on stage 17)
  • use weapons are needed to progress too ( stage 9 ).
  • Most of the stages are horizontal, but a few are vertical ( 8 and 10 ).
I made this movie in two times:
  • The first wasn't good beacause i didn't skip stage 4 ( saving around 3000 frames ) and had many desync problems on boss 1 and 2 ( stage 6 and 14 ). i stoped it on stage 14 at 4406 rerecords.
  • I decided to remade the movie on Xarthok advice from the begining to collect 100 bones for skiping stage 4, and taking the special weapon in stage 6 to kill the first boss more quikly. i copy/paste some stages from my first run with tasmovie editor and improved some others ( couple of frames ). The dificulty was mainly on bosses, they have 'random' invincibility frames, and don't do the same actions when i was recording and when i played the movie. I improve that for the 1st boss with a weapon and manipulate the second one to be sure to have spikes balls ( 3 damages instead of 2 ) and no desync problems. An other problem was to know when i had to save my 3 lifes for taking damages on the way to save time ( death abusing/taking shortcuts). In an other hand, i tried to make some funny/impressive things ( by jumping on enemy, running or jumping on plateforms i was forced to wait) but this game is not the best for that...
  • I made this TAS for myself like a challenge, knowing nothing on tasing before, and because it has never been tased before. It's a pretty hard game played normally ( less than a super ghouls n gost but more than a mario ) and i'm proud to kill this final boss in something like 20 minutes !
  • Special thank to Xarthok and his speedrun of the game [dead link removed] for helping me and partyboy1a for technical advices at the beginning.

Guga: This branches are not necessary. Removing...

Dooty: All this quality in a first submission is something we don't see so often. Accepted.
feos: Embedded HD encode.

natt: procesing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15543
Location: 127.0.0.1
This topic is for the purpose of discussing #3632: magus's SNES Prehistorik Man in 20:04.03
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
The game looks and sounds divine (just like SNES Lethal Weapon), and vary tasable. The run is okay too. Only one question: how much far right you need to go to end the lianas level? You seem to fall down from the last jump rather late. From here it looks like it would be faster to land sooner and just run the rest distance. Happens around 3:30 and 3:50.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Former player
Joined: 12/19/2010
Posts: 66
Location: Porto Alegre, Brazil
This run doesn't seem to be THAT optimized. But was very entertainning. I will give you a weak yes.
Everytime I get home My neighbour's cockroach is in my bed
Former player
Joined: 9/7/2011
Posts: 58
after a check for the lianas, i win 5 frames one the fisrt one and 11 frames obtimisable in the second yes but the main problem will be the desync i think :(
Joined: 4/2/2007
Posts: 68
Location: Latvia
There is probably plenty of room for tiny improvements throughout but this is nevertheless a great first TAS and a yes vote.
This is a block of text that can be added to posts you make. There is a 255 character limit
Active player (378)
Joined: 9/25/2011
Posts: 652
Nice run. This will be a good addition to the TASVideos library!
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Good first submission! It's clear you put a lot of effort into it. Voting yes.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Despite the possibility to save a few frames I really enjoyed this TAS and it's a great first job. Yes vote.
Former player
Joined: 9/7/2011
Posts: 58
thanks for all guys, i was expecting much more 'no'. this push me in the way to improve this one or make a new tas project more optimised.. SNES FTW!!..
Player (26)
Joined: 8/29/2011
Posts: 1206
Location: Amsterdam
It looks great. I've only played the PC version which is extremely different, I think I'll have to play this one too.
Expert player (2466)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
I found your run very professional, minor flaws here and there but nothing that detracts from the enjoyment of your run, and I agree with the other members; it must be accepted!
I am old enough to know better, but not enough to do it.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Voting YES. Good game of choice and well played!
Former player
Joined: 9/7/2011
Posts: 58
thx all :)
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11473
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
As no one inducated he's encoding it, I'll make an HD encode now.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Player (137)
Joined: 9/18/2007
Posts: 389
I'm glad to see this run finished! Nice work!
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
snes9x 1.52 rr svn185
  File: Prehistorik Man (U).smc
CRC-32: 88b6f1c1
   MD4: 6b73aaeddf019fb43d71d92cb6fd37af
   MD5: e39c70a3452e084d0455d23433ba54ae
 SHA-1: b9c15aa9c0aab6e74ae3c20adb63e6234bdcbd08
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15543
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2067] SNES Prehistorik Man by magus in 20:04.03