The Second Reality Project Reloaded is one of the most well-known Super Mario World hacks in existence today. It is known for its intuitive and unique level design, as well as its lush visual appeal. This hack is a remake of the 2002 hack The Second Reality Project, which was created almost exclusively with vanilla resources. This new incarnation did not change much in terms of level design from the original game--The Second Reality Project was created before the days of custom music, sprites, and fancy ASM-hacks, so they were, for the most part, excluded in this remake.
The IPS patch for this hack can be downloaded here. Lunar IPS is required to patch the game.
  • Emulator used: Snes9x 1.43 v17
  • Aims for fastest time
  • Abuses programming errors
  • Takes damage to save time
Encode:
This run is an improvement of ~1,400 frames over the existing WIP TASes.
Possible improvements:
  • The most notable improvement to this run is lag management. This TAS was done before I became knowledgeable in the art of proper lag manipulation.

Nach: First off, the hack. This hack for the most part seems to be a well made hack. There's plenty of nicely made levels, which are cohesive, and take advantage of what the SMW engine has to offer, and then some. This hack also goes a bit beyond raw level changes, there's new enemies, components of levels that are new or act differently, and so on. It's also refreshing to have a final fight which is something other than Bowser flying around in his piranha copter, even if it is copied out of a different Mario game. The hack isn't perfect though. A few of the new music tracks are quite enjoyable, although most of them are bland, and some of the graphical changes are a bit questionable.
Overall, I find that the game deserves a TAS which shows it off nicely. However, this may not be it, as most of the game was skipped.
The run itself was well played. While admittedly some of it could be optimized a bit more, it's pretty well optimized as is, and takes advantage of some techniques that are relatively recent discoveries in terms of all the years SMW has been TAS'd for. I did not find the run penalizable in this regard, as none of the issues are overly noticeable.
On the other hand, much of the run was repetitive, and flying over or under many levels made this run's entertainment a bit lower than our existing Super Mario World or Super Demo World runs. However, after careful consideration of everyone's comments, it seems that most people don't mind, and really like what the rest of the run has to offer.
Overall, it seems to me that this game would be better served by a 100% run, which is less repetitive and really shows off how varied this game can be. In the mean time though, I find that this run deserves to be published alongside our other SMW runs, and am accepting this hack. We'll debate if this run should be obsoleted by the 100% run when the time comes.

feos: Processing...


Amaraticando
It/Its
Editor, Player (162)
Joined: 1/10/2012
Posts: 673
Location: Brazil
Amazing run! The hack is beautiful, the TAS is entertaining and have many breaks, like using 2 P-switches to pass through the floor. YES vote. A 100% TAS would be even better...
Joined: 12/22/2009
Posts: 291
Location: Michigan
He's working on a 100% TAS. It's on hold to make way for the SMW 96-exit, though.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Noxxa
They/Them
Moderator, Expert player (4128)
Joined: 8/14/2009
Posts: 4090
Location: The Netherlands
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
I second scrimpy's statement. What?
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
I third scrimpy's statement. What in the christ are you talking about?
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
I voted meh.
So yea, how's it going? Currently TASing: Nothing
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
[15:11] <TASVideoAgent> New reply by YoungJ1997lol (WorkB: #3651: bahamete's SNES Super Mario World: The Second Reality Project Reloaded in 34:40.18): http://tasvideos.org/forum/p/320954#320954 [a:1] [15:12] <Guga_> -_- [15:13] <Guga_> THANKS FOR THAT FUCKING EXPLANATION YOUNGJ. [15:13] <Guga_> NOW WE ARE MORE CONFUSED.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
boct1584 wrote:
I don't recall any custom ASM
Well, quite a bit actually. Stuff was copied out of Super Mario All-Stars, such as Mouser. There's the Koopa with a bomb on its back from Super Mario Land. The special world is filled with all kinds of enemies that act really different than they normally do.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
I was asked on IRC what I thought, so I might as well mention it here too. <DarkMoon> Do you like the TAS? <Nach> I think parts of it were a bit boring and repetative, but overall, it was a solid run with plenty of good moments <feos> DrNach: Is this submission going to be accepted? I'm doing HD and want to do the rest of encodes too <Nach> feos: I need to see what the feedback is like Personally, I vote yes.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Normally i would say No, but thennI thought "uhhhhhhhhhhhhhhhhhh defafsdafdsaer" so ill stick with yes. Actually, the run was pretty good. I agree that the cape flying was a bit boring, but hey, you gotta go as fast as possible. Yes vote.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
YoungJ1997lol
He/Him
Player (9)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Ok, for real, I was going to vote yes because i thought that the second reality project and reloaded were the same, Turns out I was wrong so I voted meh.
So yea, how's it going? Currently TASing: Nothing
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
YoungJ1997lol wrote:
Ok, for real, I was going to vote yes because i thought that the second reality project and reloaded were the same, Turns out I was wrong so I voted meh.
What does that have to do with the quality of the run? Anyways, they are the same game, Reloaded is just a face lift, better graphics and stuff, same levels though.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
This is a pretty good hack. And it doesn't have the same %*&! Bowser fight. If a 100% run gets made, it should obsolete this run. Yup. Lets see it published. It's good.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Nach wrote:
boct1584 wrote:
I don't recall any custom ASM
Well, quite a bit actually. Stuff was copied out of Super Mario All-Stars, such as Mouser. There's the Koopa with a bomb on its back from Super Mario Land. The special world is filled with all kinds of enemies that act really different than they normally do.
Oh, the enemy types and behavior is done with the ASM? Didn't know that. Learn something new every day. I think I'd agree that if we can only have one TSRPR run it should be the 100%, but that's no reason to reject this now, since the 100% is both A. not done, and B. on hold. I'd say to accept this for now, and when/if bahamete finishes the 100%, it can obsolete this.
Previous Name: boct1584
Joined: 12/22/2009
Posts: 291
Location: Michigan
Who said there can only be one on the site?
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan
Joined: 4/3/2006
Posts: 269
Very entertaining to watch! Voting yes!
Joined: 5/29/2004
Posts: 757
One of the few hacks of SMW that I truly can say I enjoy. Played very well and was entertaining. I can't wait for an All Exits run in the future! Yes Vote! Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
DarkMoon wrote:
Who said there can only be one on the site?
I saw some people making noise that they thought that should be the case.
Previous Name: boct1584
Joined: 12/28/2011
Posts: 14
DarkMoon wrote:
Who said there can only be one on the site?
i guess i kinda started this and my reason for that was that i think i remember people in the SMW "Glitched" TAS submission as well as the Kaizo 2 submission talking about how much mario there already is on this site and Super Mario World by itself as there are 4 branches of the original game and 2 of Super Demo World. the thing with SMW TASes is that there are only so many things you can do to make things as fast as possible so as some have been saying in this submission it can be very repetitive and after a while it would seem pointless to continue to accept SMW hacks b/c it's nothing new. I personally enjoy SMW TASes very much and love watching them regardless of whether or not they are submitted/accepted to this site and I personally think that the best thing to do would be to submit a TAS of a "good" kaizo or pit hack (something like "Item Abuse 2" or "Mario Must Die") as they show off a lot of things that you can abuse in SMW that don't get shown off in the original simply because there's no place for them.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Didn't keep me hooked, got bored watching it after about 3 stages. Meh.
I think.....therefore I am not Barry Burton
Joined: 5/27/2012
Posts: 70
Location: Wisconsin
yes vote only thing i would loved to have seen more of the level design, other then that really good have to get the patch and give this one a try here
Player (213)
Joined: 9/14/2011
Posts: 349
This truly deserves publication. Yes vote.
Experienced player (772)
Joined: 2/5/2012
Posts: 1804
Location: Brasil
i felt it was too long and when i actually saw an interesting stage,the player warped out of it.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
I wish the original SMW music was kept. The hack was innovative, and the Special World with the Green Hill Zone and others got me by surprise. That being said, I think that Super Demo World is a better hack.
Joined: 2/14/2012
Posts: 73
hegyak wrote:
This is a pretty good hack. And it doesn't have the same %*&! Bowser fight.
Nice to see a different Bowser fight, sure, but what it was replaced with looked really lame :/ Music production in the hack was ass too. Interesting level designs but not interesting enough for the added length IMO. Voted meh.
Joined: 12/22/2009
Posts: 291
Location: Michigan
Prion wrote:
Music production in the hack was ass too.
You have to realise that the hack was made when custom music was a brand new thing.
Current projects: Yoshi's Island Disassembly Yoshi's Island any% TAS with Carl Sagan