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Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
The site lacks collections of IL-Type records.
http://tasvideos.org/Mugg/SSBM.html
Joined: 7/16/2006
Posts: 635
yeah, it would have been nice to see more character variety. Pichu, Ice Climbers, and Zelda don't even get used.
Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
MUGG wrote:
The site lacks collections of IL-Type records.
http://tasvideos.org/Mugg/SSBM.html
Thats what i'm talking about. I knew about that page, but thanks anyway. Out of curiosity: Would a movie which, for example, completes all courses of Mario Kart 64 in Time-Trial, get accepted here? Because technically, it dosn't reach the credits.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Joined: 7/22/2009
Posts: 128
Location: Gatineau, Quebec, Canada
The main problem with submitting Super Smash Bros. stuff here at TASvideos is the fact the viewer can't make his mind on what he wants to see. There are many sub facts that makes submitting a TAS of the game a loss of time in here, such as: -A superplay won't show many glitch because they are very specific, not general. You can't abuse one glitch to an endless end. -People have a different view on the game and hit me for saying this, but most people here think they know a lot about the game while they know nothing. And it's true that from an external point of view, melee TASes may look boring, no matter how hard the TASer tries. -There is no specific goal. There are other reasons I'm forgetting. However it's always a warm welcome to any SSBM TASer on Youtube, we have a good croud of viewers =).
Taming Dolphin, one frame at a time
Player (186)
Joined: 8/3/2012
Posts: 116
Location: U.S.
well, im sort of dissapointed that i am unable to combine my multiple video files without a desync, so i cant submit it here. Would a speedrun of classic or adventure mode be an acceptable movie for this site?
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Either of those modes can work. Adventure may get blames for being too long. While Classic gets hate for being too redundant. Can't win em all. I wouldn't mind watching either mode.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
gamerfreak5665 wrote:
well, im sort of dissapointed that i am unable to combine my multiple video files without a desync, so i cant submit it here. Would a speedrun of classic or adventure mode be an acceptable movie for this site?
The problem with pure speedruns of fighting games is that they tend to consist of spamming the same move over and over, making it no fun to watch. (Although if you do make one, you'll get an audience even if it isn't accepted here.)
Joined: 4/24/2012
Posts: 129
Location: Atlanta, GA
I'd say that Adventure would make for a more interesting run, since you'd have to consider edge-canceling and the like for maximum distance covered compared to just constantly fighting. It would include most of the stuff involved in Classic with lots of extra elements as well.
Noxxa
They/Them
Moderator, Expert player (4139)
Joined: 8/14/2009
Posts: 4083
Location: The Netherlands
Adventure could make for a good run (it contains more variation in stages) and it isn't that long - I'm pretty sure a TAS would clear it in around 11 or 12 minutes, which isn't really that long. Classic is kind of plain and repetitive.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (434)
Joined: 2/5/2012
Posts: 1690
Location: Brasil
i like the events cuz they have the possibility of character variety,but adventure is cool too.Which character is the fastest?i think luigi will be the fastest or maybe samus SWD
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
Player (186)
Joined: 8/3/2012
Posts: 116
Location: U.S.
perfect, I just finished fixing a desync problem with and adventure mode run. I will submit it here soon.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
event41 can have 9"5. event36 and 8 seem slightly improvable. I can't finish any of those TASes due to bad RNG (in fact, 36 and 8 had been attempted back in 2011).
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
event 45 I got the first 3 kills a bit faster but I can't set up the single kill later... http://www.youtube.com/watch?v=Z8ktBvG4i6E his middle GaW is dead 8.55 ~ 9.55 10.26 ~ 11.26 11.41 ~ 12.41 -> 12.53 end. mine is 8.7x ~ etc. so I end up having 12.77 Not sure what I'm doing wrong.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
with next to no effort I get 14.60 in event 27. http://allisbrawl.com/forum/topic.aspx?id=15408 This page lists a video by keys but links to samplay instead who has 15.83. Console record is 13.43; but with no video, I don't know the strat that was used....
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
I want to make a post containing info on what events I deem improvable. Please refer to http://tasvideos.org/Mugg/SSBM.html and http://allisbrawl.com/forum/topic.aspx?id=15408 . Maybe TASers should check events out that are marked with ***. In any case, I marked those also for me to see which events have the greatest chance at seeing an improvement. It would also be welcomed if you let me know or post in this topic what events you want to TAS to avoid two TASing the same event. 01 Unimprovable, although the WR should be 7.25 by tetsuya. Is tetsuya cheating? 02 Unimprovable? 03 *** May be improvable but I'm not lucky 04 Unimprovable 05 *** This looks like a TAS can improve this 06 I'm not lucky with this one 07 *** Nobody tried TASing this after that "double pokemon cheat" incident. What are the best two pokemon? 08 This might be improvable but for some reason I lose time at the second kill 09 The WR for this is insane. Probably unimprovable. 10 ? 11 *** Improvable but hard to TAS? 12 Unimprovable. 13 *** SW1988 tried this but his movie desynced, nobody tried since 14 *** Sin2324 himself says this is improvable 15 *** Seems very improvable 16 Improvable? You have to luck-manipulate which Warp Star animation sequence to get 17 Unimprovable? 18 ? 19 *** 10 KOs might be possible according to SW1988 20 ? 21 Looks hard to improve 22 Such a long event is likely improvable but very annoying to TAS 23 ? 24 Probably a TAS can improve this but may also be annoying (luck-manipulating the Yoshis) 25 Looks hard to improve 26 *** Looks improvable 27 *** The WR is supposed to be 13.43 but the VR is 15.83... Hard to find out what strat was used. Why do people not make videos?... Everyone could go ahead and say "yo I got 13.43" 28 *** Looks like a TAS can improve this but may be annoying to luckmanipulate the Kirbys. 29 ? 30 *** Improvable 31 *** ? 32 Looks unimprovable. 33 *** Improvable by at least 2 frames (confirmed) 34 ? 35 Looks unimprovable 36 *** Is improvable but l had bad luck in the second half 37 *** ? 38 ? 39 WR 15.88 VR 16.38 .... >_> 40 ? 41 I don't know if this is improvable 42 It's hard for me to even try replicating the WR... 43 ? 44 I think this is unimprovable 45 Can't even replicate WR... 46 *** Can you use a bat? 47 ? 48 ? 49 *** Maybe someone can tackle this.. 50 *** Improvable if you pull turnip on first frame, and optimize everything 51 *** SW1988 suggested to use Roy's counter on Ganon's punch but I doubt it will improve this event. Note: I think we should only accept WRs that have a video. So if the VR is 3 seconds slower than the assumed WR, guess what, we will just use the VR as the WR. It's the best method of dealing with this lack of videos problem, although it is upsetting since there's always the possibility that the human record is actually legitly faster than the TAS that would get produced...
Player (186)
Joined: 8/3/2012
Posts: 116
Location: U.S.
I'd love to have another shot at TASing one or two of those that can be improved. I'll try #19 for now.
Joined: 5/29/2004
Posts: 757
So what's game end goal for this? Does this game permit hexing together nicely so that several people can TAS a different event and then splice EVERYTHING together to make one super event run? Or will there be shitloads of events done and then the videos all spliced together with a gap page mentioning the event and who the TAS'er is, and then the Time and the current known WR time beside it to show just how damn good the TAS is? Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Does this game permit hexing together nicely so that several people can TAS a different event and then splice EVERYTHING together to make one super event run?
No, because the RNG doesn't allow this for pretty much any of the 51 events. You would need to put a ton of "match re-tries" (Z button press on pause screen) in between the event matches, so a movie going through all events is unfeasible. It's more feasible in HRC (but strats that require the sandbag to always land on the platform a certain way will need to have "match re-tries"), and probably even more feasible in Btt.
Or will there be shitloads of events done and then the videos all spliced together with a gap page mentioning the event and who the TAS'er is, and then the Time and the current known WR time beside it to show just how damn good the TAS is?
If you mean the way the site would handle submissions of event matches, that would be up to ... well, TASvideos to decide. Maybe it's kind of a hassle to handle, I don't even have some of my DTMs anymore. I want to at least mention that there is an unfinished any% WIP for Kirby Super Star going through all the necessary modes, even though you could make a stand-alone TAS for each mode. Some kind of consensus on this would be welcomed. Although that particular WIP has been discontinued for ages...
Editor, Expert player (2313)
Joined: 5/15/2007
Posts: 3855
Location: Germany
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
Might be possible with insane luck-manipulation.
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Joined: 4/23/2012
Posts: 78
Location: Italia
It already happened to me playing on console, so I think it's legit...
Joined: 6/7/2008
Posts: 123
Location: Portugal
You sure you aren't mixing 0'50 (or so) with 0'05? Because the former is a record quite a few people have. I just find it so weird that the record time hasn't moved in so many years, and then suddenly this comes around, and it turns out some people actually had 0'05 before?
I'm Espyo from the SRB2 Forums. Current project: A Pikmin fan engine, Pikifen
Joined: 3/4/2012
Posts: 74
I could have sworn I've had that happen to me in normal console play as well, but it's been a long time so I could easily be misremembering.
Joined: 4/23/2012
Posts: 78
Location: Italia
I didn't say I did make 0.05, I only said that it already happened to me that Yoshi did suicide this way on console.
Joined: 8/10/2007
Posts: 14
Location: Louisiana
Seems pretty suspicious to me. People have done this many thousands of times. The record was tied at 0.50 for years with tons of people until LDA broke it with 0.46.
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