Hello !
World Of Goo is an inteligent game with some geeks references. It's a profond reflexion of the treatment of the goos in our modern society. You have the power of goos, and with power comes responsability, so you must take them to the house safely or you will not go home on the next level. You need to plan your strategy and choose your goo wisely. That pretty much describe this game !
The gameplay is simple, you can take balls of goo and link them so they can form complex structure, with the purpose to reach a pipe and collect the number of goo required to finish the level. They are many kinds of goo, which have all their specificity (some goos can't be taken, some act like balloon, some act like drool). The difficulty of this game is in the level design but also with the physics, which will be the main enemy of the game, as you have to overcome the gravity for example while constructing your structures.
This run only aims to beat the game as fast as possible.

Emulator Information

This run was made on with the build of Dolphin rbc61dbdf58a8bb088109839c5f25e7183830b166 merged with TAS-input by RachelB. You can get it here : Dolphin%20desync-fixes%20x64.exe (64 bits) [dead link removed and Dolphin%20desync-fixes%20x86.exe (32 bits) [dead link removed]. Settings can be found here , don't touch the "Graphic" part, and be sure that /User/Wii/title/ is empty (no saves). You can also download a ready to use version of the emulator. You need to start it with the start.bat.
This is the wii version of this game.
The WAD File (Game) is:
  • World Of Goo USA WiiWare Wii-WVCDUMPS.wad
  • MD5 : 540d3b29f92ee75957cb5925dda195c7
  • SHA1 : 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8

Explanation of strategies for each level

Available here

Time of each chapter

CHAPTER : TIME IN mm:ss.mili - TIME IN FRAME (game runs at 60 frames/second)

  • ~Chapter 1~ Summer : 06:18.58 - 22738 frames
  • ~Chapter 2~ Fall : 07:39:11 - 27551 frames
  • ~Chapter 3~ Winter : 07:31:07 - 27067 frames
  • ~Chapter 4~ The Internet Superhighway : 07:51:09 - 28269 frames
  • ~Chapter 5~ Spring : 02:07:21 - 7641 frames

Time for each level

NAME (chapter-world) : TIME IN mm:ss:mili - TIME IN FRAME (game runs at 60 frames/second)

~Chapter 1~ "Summer
  • Going Up (1-01) : 00:00:50 - 50 frames
  • Small Divide (1-02) : 00:02:01 - 121 frames
  • Hang Low (1-03) : 00:03:18 - 198 frames
-cutscene- -cutscene-
  • Impale Sticky (1-04) : 00:05:17 - 317 frames
  • Ivy Tower (1-05) : 00:01:38 - 98 frames
  • Tumbler (1-06) : 00:01:44 - 104 frames
  • Chain (1-07) : 00:04:41 - 281 frames
  • Flying Machine (1-08) : 00:05:57 - 357 frames
  • Fistys Bog (1-09) : 00:03:45 - 225 frames
  • Tower Of Goo (1-10) : 00:07:51 - 471 frames
  • Ode To The Bridge Builder (1-11) : 00:04:04 - 244 frames
  • Regurgitation Pumping Station (1-12) : 00:13:08 - 788 frames
-cutscene-
~Chapter 2~ "Fall
  • Drool (2-01) : 00:07:54 - 474 frames
  • Fly Away Little Ones (2-02) : 00:03:49 - 229 frames
  • Blustery Day (2-03) : 00:09:23 - 563 frames
  • Welcoming unit (2-04) : 00:09:46 - 586 frames
  • Beauty School (2-05) : 00:09:26 - 566 frames
-cutscene-
  • Leap Hole (2-06) : 00:01:12 - 72 frames
  • Volcanic Percolator Day Spa (2-07) : 00:10:41 – 641 frames
  • Whistler (2-08) : 00:17:48 – 1068 frames
  • Beauty And The Electric Tentacle (2-09) : 00:10:12 - 612 frames
  • The Red Carpet (2-10) : 00:08:47 - 527 frames
  • Genetic Sorting Machine (2-11) : 00:22:46 - 1366 frames
-cutscene-
~Chapter 3~ "Winter
  • Burning Man (3-01) : 00:02:30 - 150 frames
  • Second Hand Smoke (3-02) : 00:02:37 - 157 frames
-cutscene-
  • Super Fuse Challenge Time (3-03) : 00:06:49 - 409 frames
  • Misty’s Long Bony Road (3-04) : 00:04:34 - 274 frames
  • The Third Wheel (3-05) : 00:10:25 - 625 frames
  • Water Lock (3-06) : 00:05:43 - 343 frames
  • Upper Shaft (3-07) : 00:06:53 - 413 frames
  • You Have To Explode The Head (3-08) : 00:06:16 - 376 frames
  • Incineration Destination (3-09) : 00:19:15 - 1155 frames
  • Product Launcher (3-10) : 00:54:45 – 3285 frames
-cutscene- -cutscene-
~Chapter 4~ "The Internet Superhighway
  • Hello, World (4-01) : 00:02:37 – 157 frames
  • Bulletin Board System (4-02) : 00:07:56 - 476 frames
  • Grape Vine Virus (4-03) : 00:18:18 – 1098 frames
  • Graphic Processing Unit (4-04) : 00:13:59 – 839 frames
  • Road Blocks (4-05) : 00:05:07 - 307 frames
  • Graceful Failure (4-06) : 00:06:51 - 411 frames
  • Alice And Bob And The Third Party (4-07) : 00:21:18 – 1278 frames
  • The Server Farm (4-08) : 00:02:22 - 142 frames
  • MOM’s Computer (4-09) : 00:39:54 - 2394 frames
  • Deliverance (4-10) : no time
-cutscene-
~Chapter 5~ "Spring
  • Infesty The Worm (5-01) : 00:21:09 – 1083 frames
  • Horizontal Transportation Innovation Committee (5-02) : 00:07:58 - 403 frames
  • Weather Vane (5-03) : 00:06:33 - 351 frames
  • Observatory Observation Station (5-04) : no time
TOTAL : 31:30:53 - 113453 frames

Tricks

I will quote ridd3r on this one : "Throwing goos through walls - To do this you let go before the goo hits the wall and throw at a reasonable pace and it will go through and then you can grab it on the other side and build a structure through the wall (for example in upper shaft). Setting goos on fire without building a structure to it - If a flammable goo touches fire after it has touched the ground or another goo then it will set on fire. Example: Product Launcher, Burning Man. Boosting - By throwing a goo into another goo or object you can boost that object and keep it mid air or boost it horizontally. Examples: Volcanic Percolator Day Spa, Genetic sorting machine." Note that the Early Whistle Glitch, which allows to whistle early on whistler (and do super time), is NOT possible on the wii version.
About skipping cutscenes, if you finish the game and then create another profile without reseting the wii then the cutscenes can be skipped. So it would require starting by a savestate, but would save some minutes. But hey, I personally like those cutscenes and you can try to watch the story, even if I don't read any sign or anything... No seriously, if you want to understand the story (which is great) just go play this game :p
Cursor manipulation (if we can call that a trick) : At the end of a level, dependent of where you put the cursor EACH frame, the continue button will fall at a different frame. So you need to be able to manipulate it.

Improvement possible :

For the time, well, I don't know... I guess that the only ways to improve this are :
  • New strategies
  • New glitch
  • Luck manipulation (I only did luck manipulation in level 1).
  • Luck. Just pure luck.
Also, understanding how the whistle works precisely would help to improve the run by 4-5 seconds I guess. Of course, I tried to understand it, but I just failed and started to just try many random movements while holding the whistle...
For the entertainment improvement... Well, I tried, but it was way harder than I though, I didn't have tons of idea I have to admit. And for some levels such as Regurgitation Pumping Station (1-12), if you play for example with the last goo when you wait for the end of the level to come, you will actually lose some time for some reason (I guess there is a limit to the access of the RAM for the Wii).
I mainly use strategies which can be found on the youtube channel of Wogfan, but not only of course.
I would like to thank people who encouraged me, it's my first TAS so it's actually stressful :p Hope you enjoyed it !

turska: Judging.

turska: Very TAS-y. Accepting for publication.

natt: poreicsinghgeair

Active player (318)
Joined: 1/15/2012
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@rog : I think I used the 64bits. Here is my config : http://www.mediafire.com/?a7q6hdf5zwm3vrw
NitroGenesis
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TrenchAce wrote:
Cooljay wrote:
TrenchAce wrote:
Plus, I've personally submitted Top Gun NES in the past (under a different gamertag), so I can't talk about boring runs :)
http://tasvideos.org/2721S.html I take it this would be yours ?
Yes, sir.
Then why did you create another account lol
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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This is the .wad file I've been attempting to sync with:
  File: World Of Goo-WiiWare.wad
CRC-32: 190966cb
   MD4: 0246f1c483ba9a71712816ba08df3cc5
   MD5: 540d3b29f92ee75957cb5925dda195c7
 SHA-1: 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8
md5 matches submission text
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Natt, just in case, hegyak posted the name of the .wad he found :
hegyak wrote:
The WAD File (Game) is: World Of Goo USA WiiWare Wii-WVCDUMPS That is the valid (MD5 matching) file. SHA1 for validation of the WAD file: (since MD5 has collision problems) 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8 Does anyone know what build of Dolphin (not the TAS build) I should be downloading? I tried v3.0-397 x64 and v3.0-735 x64. Both sets (using Desync-fixes 3.0-382-dirty) give me the message "Fatal desync. Aborting playback. (Error in PlayWiimote: 4 != 23, byte 305.) When I try and play the movie file.
And does anybody know how to find the number of re-record in a .wad ? I don't knwo it will show the real number, as I restarted the movie many times due to desynchs, but I'm curious about that.
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STBM wrote:
And does anybody know how to find the number of re-record in a .wad ? I don't knwo it will show the real number, as I restarted the movie many times due to desynchs, but I'm curious about that.
You mean .dtm (since .wad is the game itself)? The rerecord count is at offset 0x2D, 4 bytes, little endian (least significant byte first). DTMs are binary, so use a hex editor.
RachelB
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Posts: 1579
I can get it to play, by doing something that is not at all sync-safe, and i really hope you didn't do, but it alwas desyncs in the first level. Opening dolphin and playing the movie always results in the play wiimote error though. edit: post your entire dolphin folder.
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Here you go By the way, what can of anti-sync-safe mystake may I have done ?
RachelB
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STBM wrote:
By the way, what can of anti-sync-safe mystake may I have done ?
Starting a game, exiting, then starting another without closing dolphin entirely. edit: syncs just fine with this, as well as a clean copy of rbc61dbdf58a8bb088109839c5f25e7183830b166. edit: it seems user\wii\shared2\sys\SYSCONF is the file that was necessary to make it sync.
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Thanks again to rog the dolphin wizard, without who we'd have only one wii publication, heh. What I'm going to do is post a dolphin build that syncs this and has dumpfix stuff on it to my dolphin git repo, so hopefully anyone will be able to reproduce encodes... might not happen for a bit though.
mklip2001
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asteron wrote:
Any chance for a version that skips the cutscenes? I felt like I was watching World of Cutscenes and didn't find it entertaining.
When I was watching GoddessMaria's encode, I found that generally the cutscenes between individual puzzles were about 15-20 seconds long. So once you see the bottle appear in a level for collecting the little Goos, jump 15 seconds ahead in the YouTube video, and you should be pretty good to go! (Also, thanks, GoddessMaria, for providing the video!) As for this run, while it has a lot of cutscenes, the action during the puzzle parts is pretty interesting, surprising, and varied. I know people have compared this with Knuckles Chaotix; another reasonable comparison is the old Daedalian Opus submission. That game had a whole lot of cutscenes, and that run was rejected. However, in Daedalian Opus, the puzzles aren't really that interesting to watch. I vote Yes for this run, since (a) the cutscenes are fairly easy to skip (b) the action during the puzzles is good (c) the solutions are generally optimized and ingenious (d) there's a lot of variety in the puzzles
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 11/27/2011
Posts: 5
Accepted! Congrats, STBM!
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mklip2001 wrote:
I vote Yes for this run, since (a) the cutscenes are fairly easy to skip
Ahem... If something like 80+ % of the movie has to be regularly skipped in order to make it entertaining, I think that's a point against the movie, no matter how "easy" it is to do those skips.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I've been playing the free/open beta on linux... now it make me wonder, if I should have reported some glitches.
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Syncs on Dolphin 15d9d2ef66a6c719afd3446741be30f15b960519 (https://github.com/nattthebear/dolphin-avsync/tree/3670S) This is an avsync build, so suitable for dumping. Correct framerate seems to be (60750000, 1014391); I forget where I got that number from, though.
  File: World Of Goo-WiiWare.wad
CRC-32: 190966cb
   MD4: 0246f1c483ba9a71712816ba08df3cc5
   MD5: 540d3b29f92ee75957cb5925dda195c7
 SHA-1: 9c6c82ba246c67a0f03edf5427c52ceffd89d0d8
Requires clean saves folder, as well as sysconf from elsewhere in this thread...
NitroGenesis
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Warp wrote:
mklip2001 wrote:
I vote Yes for this run, since (a) the cutscenes are fairly easy to skip
Ahem... If something like 80+ % of the movie has to be regularly skipped in order to make it entertaining, I think that's a point against the movie, no matter how "easy" it is to do those skips.
I agree. If I could just skip every boring part in any run ever and that would still count as a yes vote, that'd be a little sketchy. Imo, it's like going to the movie "An American Carol" for 1 second, laughing at the 1 good joke in the movie, and leaving then saying "That was a funny movie!!!"
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2089] Wii World of Goo by STBM in 31:30.88
Spikestuff
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Nice work STBM!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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Thanks to everyone ! :D I'm a bit busy with university right now, but I will make a written guide of each level later.
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Nice to see another Wii TAS be on list! Now I wonder when 3D Wii game's TAS will be published.
Spikestuff
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Odongdong wrote:
Nice to see another Wii TAS be on list! Now I wonder when 3D Wii game's TAS will be published.
Don't forget Gamecube as Dolphin is the Wii/GC emulator. Also 3D tassing takes longer to do. :/
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.