Post subject: sail puping
sack_bot
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Posts: 394
Location: Massachusetts
you know about sail pumping right? I will try this
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
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Player (112)
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Posts: 394
Location: Massachusetts
i posed this else were but i am open to help.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
sack_bot
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Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
is it possible to skip to the island that you meet the king of the red lions? in U or J?
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
Seriously, triple posting? There is an edit button you know, especially for such little/no importance. 1) I know sail pumping. 2) I would be glad to accept your help on information, but I don't need help on the actual TASing. I have other people who may do some. 3) No, you need the KoRL, and hence you must go to that island.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Joined: 12/6/2008
Posts: 1193
@sack_bot Also worth noting: There will be almost no sail pumping, since there will be almost no sailing. There will be a little bit of sailing while gathering the triforce charts, but that's all.
THC98
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Location: Brazil
Will an any% TAS of this game be done in the future? I'd love to watch it.
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Warepire
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I am fairly certain Abahbob is still working on the any% TAS.
THC98
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Warepire wrote:
I am fairly certain Abahbob is still working on the any% TAS.
Ohhh, pretty nice ^_^ Thanks for the information, dude!
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
It'll be a lot longer now. Having to restart again. Pretty much brand new route. Link to video Pretty much there is now no chance for Forest Water, but storage will be used. In a bunch of places.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
Patashu
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Abahbob wrote:
Pretty much there is now no chance for Forest Water, but storage will be used. In a bunch of places.
Oh my god. So is Cosmo going to run this game again now? Is it doable in real time?
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holy dear fuck, what a great find! this changes everything
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So correct me if Im wrong: Was the only advantage of the Tingle Tuner so that you could get out of a Zombie Hover? And does the new FW-less storage method mean we can get out of any zombie hover, even without the tuner (as described here)?
Joined: 7/26/2006
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Phallosvogel wrote:
So correct me if Im wrong: Was the only advantage of the Tingle Tuner so that you could get out of a Zombie Hover? And does the new FW-less storage method mean we can get out of any zombie hover, even without the tuner (as described here)?
Tingle Baloons were also used. They let you walk straight off a ledge for 5 seconds, which is useful in a few places. Cosmo used one to enter the Forest Haven dungeon (see here at 2h10m30s) since it's faster than the other 2 strats which involve either returning to the boat and going up the tornado, or changing the wind twice.
Patashu
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bkDJ wrote:
Phallosvogel wrote:
So correct me if Im wrong: Was the only advantage of the Tingle Tuner so that you could get out of a Zombie Hover? And does the new FW-less storage method mean we can get out of any zombie hover, even without the tuner (as described here)?
Tingle Baloons were also used. They let you walk straight off a ledge for 5 seconds, which is useful in a few places. Cosmo used one to enter the Forest Haven dungeon (see here at 2h10m30s) since it's faster than the other 2 strats which involve either returning to the boat and going up the tornado, or changing the wind twice.
Tingle tuner also gives you tingle bombs, which are used in forbidden woods to provide explosive damage early/quickly.
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Joined: 9/5/2012
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Since im farily new to TWW i got a few questions regarding the normal superswim. Whenever i try to swim out of outset i just cant get build up enough speed to ss to windfall it may seem like a stupid question but i could really need help with it.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
rar0nn wrote:
Since im farily new to TWW i got a few questions regarding the normal superswim. Whenever i try to swim out of outset i just cant get build up enough speed to ss to windfall it may seem like a stupid question but i could really need help with it.
You need to re-air by touching the very edge of an island, without losing speed. Also, you should check every frame to see how fast you go, because certain frames are faster than others.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.
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Since this new glitch destroys the old route, I will post the full route we had developed for the (U) version. It was going to be slightly modified to suit the (J) version, but the discovery of dry storage is going to require large route modifications anyway. Here is where we left off a bit over a month ago. TWW TAS Route WIP VERSION 2.0 Last updated: 7/22/2012 US version only. Early Game: 1: Ensure you got triforce set “3”, as it will be fastest. Jump off watchtower. 2: Superswim to Northern Fairy Isle (Get 1000 Rupee Bag) 3: Superswim, Enter nearby sub, Lantern Moblin + No Sword sends you to FF1 4: Trigger Tetra text at bottom of FF1 by stairs. Get 20-60 Rupees. (can get 10 rupees in first pot at FF1, can get 10 rupees in a pot in the second room, 40 rupees in spotlights) Beat Forsaken Fortress 1 (FF1) (You get a sword here) Zombie Hover up to a heart by the sidle ledge (GlitchesAndStuff) (gossip stone -> searchlight -> hover, deku stick + fall damage) You cannot get directly to the sword or a cutscene will occur and you fall and die. 5: Superswim around to Windfall back dock, get up to 80 rupees (1 pot by the dock, 1 up the dock behind bush, 1 pot by the sail can drop a red) 6: Buy Sail (80), (Something like this may be slightly faster to get into the water: http://www.youtube.com/watch?v=vMnVnyPfueA) 7: Superswim to Greatfish to trigger endless night (required to get bombs) 8: Superswim to DRI, get Wind Waker (Be aware that I haven’t planned wind changes) 9: Superswim east, get Wind Requiem (Note the spawn after DRC is just a bit west of the spawn after getting the WW.) 10: Superswim to Forest Haven, Wind Waker bag dive, fall damage zombie hover up deku tree up branch, grab leaf from below (GlitchesandStuff: http://www.youtube.com/watch?v=YEx9PmK0Dxk ) 11: Death from Deku Leaf should kick us back to Windfall. 12: At Windfall, (KoRL Endless Night cutscene?) Superswim?, Let Tingle Out, Password Skip with Deku Leaf, Get Bombs 13: Superswim to Dragon Roost 14a: Known Possible: Superswim to the east side of the island, zombie hover up to the kargaroc nest, deku leaf bomb drop heart drop, wind requiem at some point up until now, turn the wind WEST or SOUTHWEST and deku leaf to the high platform on the mainland right by the entrance. GlitchesAndStuff: http://www.youtube.com/watch?v=RJWNQ_xmzK0 (Delivery Bag Cutscene is a bit over 3 minutes on US version) 14b: Plausibly Possible (unconfirmed, extremely difficult), could be slightly faster. Lure a kargaroc from the east side of Dragon Roost Isle, zombie hover to the southwest towards the entrance, deku leaf bomb drop the kargaroc to get a heart go in DRI and skip the delivery bag. 15: (YOU MIGHT NEED TO GET KOMALI’S LETTER HERE TO TRIGGER MEDLI OUTSIDE LATER) DRC deku leaf entry, zombie hover deku leaf bomb drop the teleportation pot, or a keese, or the pot with a heart, (at the opposite door on the 2nd floor in one of the smaller pots), if death, jump in now open pot, get grapple, Boss key skip (mugg: http://www.youtube.com/watch?v=UPgGmYH_nUo), clear dungeon 16: Superswim to Forest Haven 17: Go in Beedle's Ship, exit, play wind requiem somewhere up to here to have the wind directed SOUTH so the boat will let you climb in, climb out of boat into mini cyclone and deku leaf into Forbidden Woods. 18: Forbidden Woods: No Forest Water, get boomerang (mugg: (uses forest water though) http://www.youtube.com/watch?v=E3II8YLuHEA) (cafde: http://www.youtube.com/watch?v=wUdUub3LqW4 ) ( Klydestorm: http://www.youtube.com/watch?v=DNMDp0A2eJA ) Tentative Route: Entrance -> bomb first door flower -> leaf pump to second bud then leaf pump to door -> bomb door flower -> leaf to hanging platform -> to door -> kill baba and jump up to door-> bomb door flower -> run around thorns and bomb door flower -> main room -> leaf across grapple gap -> leaf around and onto large flower, bombing warp pot on the way -> bomb self and hover to top platform -> drop bomb to cut grass for a heart then go through door -> leaf through this room and go through door -> jump across to other door -> miniboss fight, boomerang -> rang or bomb door flowers and go back to main room -> boomerang large flower and jump down -> jump down to bottom -> through door -> take passage on right to door -> ledgeclip on left near ladder and leaf to door -> miniboss2 and boss key -> Savewarp + warp pot back to main room -> boomerang door to boss -> kill the 2 enemies -> 1 cycle boss Mid Game: 1: Superswim to Bird's Peak Rock, grapple glitch, to get triforce chart (Klydestorm: http://www.youtube.com/watch?v=fnW-JfDVRHQ ) (60 RUPEES, See late game note) 2: Superswim to ETI, Place Farore's Pearl 3: Superswim to NTI, Place Din's Pearl 4: Superswim drown to Needle Rock Isle, get Triforce Chart (There are about 5 seconds of extraneous drowning time here, but I think this is the best time that it is possible to do this.) 5: Superswim to Outset, drown in whirlpool, shoot down door, Acquire Jabun's Pearl 6: Superswim to STI, Place Jabun's Pearl 7:* Beat Tower of the Gods (mugg: http://www.youtube.com/watch?v=ahqQnJMzRK4 ) -- I think it is possible to aim the bow faster by putting it away between shots. 8:* Hyrule 1: Puzzle skip via Zombie Hover is possible but not viable, then this skip can be done without double magic: ( http://www.youtube.com/watch?v=J2VXn5f8r4g ) 9:* Superswim to FF2, wind waker dive in 10:* Fight Phantom Ganon, get Skull Hammer 11: Zombie Hover up to top, deku leaf bomb drop heart drop skulls left of door (maybe an enemy instead?) (No hearts on sidle ledge in FF2) 12:* Superswim past Helmrock, and bombs/deku leaf skip fight. (mugg: http://www.youtube.com/watch?v=qRIyXkBbF1E ) 13:* Hyrule 2 (It is now 12:00) Late Game: 1:* Superswim from TotG to Gale Isle, learn song (Abahbob: www.youtube.com/watch?v=feLqOXHg9Kk ) 2:* Superswim clip into Mother & Child Isles with reair, get Fire and Ice arrows, (Exit: abahbob: http://www.youtube.com/watch?v=Szebvd6DjSk ). 3:* Superswim drown to Fire Mountain, get Power Bracelet (Zombie Hover Kargaroc heart drop?) 4:* Superswim to Ice Ring Isle, climb on island to freeze and spawn in boat, (quick skip in dungeon IIRC), melt the chest outside, jump on chest, deku leaf to get in, get Iron Boots 5:* Superswim to Headstone, learn song 6:* Superswim to Dragon Roost, get the 200 rupee chest, Get Medli 7:* Superswim to Headstone, beat Earth Temple (Boss key skip (mugg): No Double Magic: ( http://www.youtube.com/watch?v=uY_eeO1omyM ) With Double Magic: http://www.youtube.com/watch?v=VL8XAUJRePY ) (Klydestorm: http://www.youtube.com/watch?v=aPQ7i_HYosE ) Tentative Route: first room CM(?) -> skip CM in chu room (chu in spot light first, then circle left and weave around the chest platform, taking out green chus as they pop up. Finish purple ones last) -> Medli to SH peg (maybe leaf pump?) -> key -> switch skip with bomb boost -> CM skip in block room -> take out enemies -> key backflip trick -> stalfos skip -> melt wall trick & grab Medli -> statue skip -> EGL -> melt statues -> move mirror & hit peg (left room) -> key -> skip CM in statue room -> EGL (unless song stone skip is found) -> bk skip (method avoids double magic) 8:* Superswim to Forest Haven, WW Dive in (Bag Dive?), get Makar 9:* Superswim to Gale Isle (It should hopefully by my calculations be just after 18:00 before you get into the quadrant, later is good, earlier is bad.) 10: Wind Temple: get hookshot, beat Wind Temple (mugg: http://www.youtube.com/watch?v=yNiJnC-kJwM ) Wind Temple: notes for muggs route: in hookshot room, use hammer on switch immediately after hookshotting the target. Tree skip room: http://www.youtube.com/watch?v=bFVFreUY-Bc (End has 52 RUPEES, See Note) 11: Superswim Clip into Diamond Steppe Island, ( Kirkq: http://www.youtube.com/watch?v=mtDaB4sPu7A ), Get Ghost Ship Chart 12: Superswim to Ghost Ship at Diamond Steppe, 2 iterations with Save and Quit, Get 620 rupees 13: Superswim to Tingle Island, Decipher Bird’s Peak Rock, Needle Rock Isle Triforce Charts 14: Superswim Clip into Islet of Steel, Get Triforce Chart (60 RUPEES, See Note) NOTE: At this point you should have nominally gathered 46 rupees (45 can work) plus the additional 200 from Dragon Roost. These extra Rupees will come from any of Bird’s Peak Rock, Islet of Steel, or the end of Wind Temple. 15: Superswim to Ghost Ship, 3 iterations with Save and Quit, Get 930 rupees, get the Triforce Chart on the last iteration. This puts you at 999 or 1000 rupees. 16: Superswim to Tingle Island, Decipher Islet of Steel and Ghost Ship Charts NOTE: After this point, ignoring anything that happened before now, you need to gather an additional 19 (or 20) rupees before the last tingle visit. 17: Superswim to Stonewatcher Island, Lift the Rock, Complete the dungeon, Get the Triforce Chart, Get 173 rupees the first time, repeat the pillar twice for 202 more rupees. 18: Upon exiting, sail to the Stonewatcher Island Triforce Shard. (1) 19: Superswim to Link's Oasis, Get ~210 rupees, Get Triforce Chart ( mugg: http://www.youtube.com/watch?v=pDXdt6zZTDo ) (Klydestorm: http://www.youtube.com/watch?v=sGmYJm9mQ4o ) 20: Superswim to Tingle Island, Decipher Link’s Oasis and Stonewatcher Island charts. 21: Superswim to Overlook Island, Hookshot inside, Complete the dungeon, Get the Triforce Chart, Get 173 rupees 22: Sail west to Seven Star Isles, get the Triforce Shard. (2) 23: Superswim inside Gale Isle, exit, get in the spawned boat, get the Triforce Shard. (3) 24: Superswim drown to Greatfish, get the Triforce Shard (4) 25: Superswim to Outset, Complete Savage Labyrinth (mugg: http://www.youtube.com/watch?v=R8Uo0Z8uy2Y ), Get 611 rupees, Get the Triforce Chart 26: Save and Quit out of Savage Labyrinth, putting you next to the boat, jump in, Get the Triforce Shard (5) 27: Superswim to Tingle Island, Decipher Savage Labyrinth and Overlook Triforce Charts 28: Superswim drown to Two Eye Reef, Get the Triforce Shard (6) 29: Superswim drown to Cliff Plateau Isles, Get the Triforce Shard (7) 30: Superswim drown to S. Triangle Isle, , Get the Triforce Shard (8) 31:* Superswim to Tower of the Gods, (If you need the boat (unsure), just swim into TotG and exit), Hyrule 3 32:* Go through warp at TotG to Hyrule. Go downstairs, fight darknuts, break barrier. 33:* Ganon's Tower Trials Skip (get above up left door, bomb clip, deku leaf to loading zone.) 34: Light Arrows Skip? (mugg: http://www.youtube.com/watch?v=JGV--6dk3t4 ) (Also this room: mugg: http://www.youtube.com/watch?v=3Y9xItPbPHA ) 35:* Puppet Ganon kill or skip via zombie hover deku leaf bomb drop heart drop keese. ( http://www.youtube.com/watch?v=XthYgzPf7cA ) 36:* Fight Ganon. (mugg: http://www.youtube.com/watch?v=U5A2_ilyr7s ) 37:* GG.
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Abahbob wrote:
It'll be a lot longer now. Having to restart again. Pretty much brand new route. Pretty much there is now no chance for Forest Water, but storage will be used. In a bunch of places.
Ok, I read this post. I read the description on youtube. I can't understand any of this. How is this important to the TAS/RTS? Please explain it like I've never played or raced wind waker, as I'm just casually following the progress of these glitches.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
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Posts: 798
Location: US
The only previously known way to cause "storage" was to get Forest Water and use the expiration text 20 minutes later. Different ways of "activation" let you clip into walls, skip cutscenes, and superswim on console. Activation methods include opening a chest, text boxes, and pulling out the wind waker. We can do what used to take 20 minutes in about 3 seconds now with "dry storage". This makes it much more viable to use for smaller time savers, whereas previously it had to save over a few minutes to be useful. (Cabana Deed skip and Forbidden Woods boss key skip were the old uses to be considered. Though Cabana Deed skip can be done TAS without storage now.) The TAS will use this to clip in/around walls and skip some cutscenes. The console run can use this to superswim by locking the camera: http://www.youtube.com/watch?v=B5X67GPqGXM (All he does is hold up when the camera is locked.)
Skilled player (1743)
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I will post the full route we had developed for the (U) version. It was going to be slightly modified to suit the (J) version, but the discovery of dry storage is going to require large route modifications anyway.
Sorry if this is common knowledge, but why does the route need modification for the (J) version?
RachelB
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Joined: 12/3/2011
Posts: 1579
jlun2 wrote:
I will post the full route we had developed for the (U) version. It was going to be slightly modified to suit the (J) version, but the discovery of dry storage is going to require large route modifications anyway.
Sorry if this is common knowledge, but why does the route need modification for the (J) version?
http://forums.zeldaspeedruns.com/index.php?topic=1029.0
Skilled player (1743)
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rog wrote:
http://forums.zeldaspeedruns.com/index.php?topic=1029.0
Thanks! Assuming the 19 minutes of text differences is ignored, which version of the game is predicted to be faster in an any% run?
RachelB
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Posts: 1579
jlun2 wrote:
rog wrote:
http://forums.zeldaspeedruns.com/index.php?topic=1029.0
Thanks! Assuming the 19 minutes of text differences is ignored, which version of the game is predicted to be faster in an any% run?
I believe J is slower in almost every way other than text.
Player (34)
Joined: 3/8/2012
Posts: 398
Location: Windfall Island
The reason for the different routes is Triforce Charts and Rupees. One chart takes 4 extra charts to get. There are less rupees in certain place on J. The only place on the top of my head is skipping the barrier cutscene on J, which you can't on U.
IronSlayer wrote:
Your counterargument would be like me saying that the Earth is round and then you telling me that I need to show it's flat so I can "prove us all wrong".
Seems legit.