Lethal Weapon for the SNES is one of many licensed titles to be made by Ocean Software. It's a Shooter/Platformer that constantly tests the player's endurance with swarms of enemies and puzzles.

Game objectives

  • Emulator used: Snes9X v 1.51
  • Aims for fastest time
  • Takes damage to save time
  • Uses death to save time..?
  • Abuse programmer errors and glitches

Comments

I just wanted to get the finishing polishes and other optimizations to get this movie to a better technical state.
  • Glitches Used: Double Shot(Fire two bullets at the expense of one by jumping right at the beginning moments of firing)
Bouncing(During the last frames of almost hitting ground press/hold jump, and you will jump again without the standing animation)
Jump Boost- Alternate Left to Right on a full vertical jump helps keep the acceleration. Discovered by Dooty
Gun Posing ( Not a glitch of use persay, but if you firing on the last frames of falling. The Player will hold his gun in the air)

Other comments

The Audience will enjoy seeing me go through the levels in a fast paced manner. They will also enjoy seeing the constant glitch abuse that makes the player look overpowered.
If there were to be more glitches found that could either skip a level or clip past the barriers. Then that's the only dramatic improvement I could suggest.
Special Thanks To Feos, Mklip, Fractal Fusion, Truncated - For Feedback and inspiration to finish.
Dooty- Help with optimizing the Movie and suggestions to improve the movies. If possible he should be given some of the player points if published. I owe him that much for his help.

feos: Fast encode.

DarkKobold: Judging.
FractalFusion: Judging.
FractalFusion: Good viewer response, and a well-done fourth submission of this game. Accepting for publication.
feos: Finally processing!


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This topic is for the purpose of discussing #3686: Cooljay's SNES Lethal Weapon in 19:18.27
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Fast encode... Watched it. Finally you make a superb thing. It may be imrovable by some seconds, but it would require rather hard work. And it is now DEFINITELY a pub worthy. After that's published, you can go to a pub.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Thanks for the acknowledgement, I'm glad that my tips were useful in some way. My vote is Yes.
I am old enough to know better, but not enough to do it.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Very nice improvement, voting Yes.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Yes! This is way, way, better. You mow down lots of enemies and jump less on sticky ground. It's really funny to see how long the enemies delay before shooting, even when you're running right at them with a gun. Some pros of this movie: Stage 3 has kickass music. Early in Stage 4, you had some bits with awesome flamethrower dodging. The autofiring gun animation while rising in the fans was pretty cool too. I'm glad that I could still be inspirational with one or two comments. In any case, this definitely merits a Yes vote. Further improvements may be possible, but this really flows properly now.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Player (13)
Joined: 6/17/2006
Posts: 508
I've never played this game, so may I ask why half the time your character suddenly stops when landing after a jump?
Cooljay
He/Him
Active player (396)
Joined: 5/1/2012
Posts: 468
Location: Canada
SmashManiac wrote:
May I ask why half the time your character suddenly stops when landing after a jump?
Ah you must've not seen the previous submission. This game has some weird physics that on certain ground it resets your speed. Nothing really can be done about it other than doing it only if it has to be done or doing it on ground that will maintain your speed. That's why there is more shooting and running in this iteration.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
I never thought a TAS of this game would be this fast. Good job, Cooljay, and yes vote for carnage everywhere.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4036
Very nice run, Cooljay. This one is definitely publication-worthy. You kill lots of enemies and move quickly, the movements look optimized and the run has great pacing. This is the kind of TAS that belongs on this site. Yes vote.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Great job Cooljay, you have reached a publishable TAS of this game now. Yes vote.
Site Admin, Skilled player (1254)
Joined: 4/17/2010
Posts: 11475
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Suggested screenshot:
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
mklip2001 wrote:
Further improvements may be possible.
Pretty unlikely, I followed all the creation process of this run, watching wips and testing strategies, and I can say that it is insanely optimized now.
I am old enough to know better, but not enough to do it.
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Yes vote! Good job CoolJay, this looks great. It needs a kill counter in the bottom right corner now. :)
Joined: 2/18/2012
Posts: 25
Location: usa
looks really nice , easy yes vote
TAS Projects: MK64 ,and OotMQ any%
Player (213)
Joined: 9/14/2011
Posts: 349
I can see lots of improvements comparing to previous submission! I vote yes.
sack_bot
He/Him
Player (112)
Joined: 11/27/2011
Posts: 394
Location: Massachusetts
ehh.. not to intresting but good meh vote
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15576
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2106] SNES Lethal Weapon by Cooljay in 19:18.27
Player (213)
Joined: 9/14/2011
Posts: 349
Congratulation for first publication, Cooljay!
Brandon
He/Him
Editor, Player (191)
Joined: 11/21/2010
Posts: 914
Location: Tennessee
Thought you might be interested to know that your original run of this game syncs all the way through on SNESHawk, but that this movie does not. I guess Snes9x 1.53 was more accurate.
All the best, Brandon Evans