Yay, finally I got the shortcut to work... The trick was to shoot all limbs away before jumping across the gap. That worked because you don't have to press "down" to keep your "extra speed", and you're smaller without feet.
739 frames faster in Creepy Crag, and there is still room for some small optimizations left.
WIP 45 input file
encode
I experimented a bit with Inkscape, using the vetorizing functions. This would allow infinite upscaling.
The result of vectorizing looks beautiful, especially the detailed background. I would like to create an encode with such images, but there is one major problem with this idea: It would require a 7.2 THz CPU to create such an encode in real time, so my computer would require one day for each 24 seconds of the video....
Posting nearly every WIP somewhat destroys the surprise part of the final TAS, but I think it's better if you can spot some possible improvements (as Mecha Richter did).
Gohome Cavern is asking for some new scripts... There is a lot of sliding in this level, but it's a lot more difficult: If you press "left" or "right" while having no feet, you'll start to jump. While on ground without feet, pressing "down" has no effect at all. While in air, I can choose between no input, pressing "down" only, or pressing "down" + ("left" or "right"). That will make it a lot more difficult to optimize the slides... However, I gained 4 seconds before I got back the feet. So this level will most likely be improved by 20 seconds or more...