Post subject: BizHawk 1.1.0 does Genesis now (sorta)
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
I guess someone forgot to mention that Bizhawk now runs Genesis games as well. Though, it's no where near perfect, or even close to being acceptable, at least it doesn't crash. 1.0.5 crashed when attempting to run any Genesis game. Current "Bugs" using version 1.1.0 Virtua Racing (Genesis) and the 32X variants, will NOT load properly. 32X is probably not implemented and Virtua Racing (Genesis) uses a unique Co-Processor. The audio sounds wrong compared to KFusion and Gens. Try Sonic 1 and hear the difference. Attempting to load Sonic CD, causes an "out of memory" error. But I may be attempting to load it improperly. Does not support 6 button pads. Though, I don't know of any game that needed it. Benefits, yes, needs, no. Attempted to playback Ecco the Dolphin TAS. Failed to playback due to missing 6 Button controller. Attempted to playback Contra: Hard Corps (JPN) "best ending" It also failed to work. Attempted to import movie file. Claimed success but playback did not work at all. Attempted to play Gens Movie file with out conversion, did not work. Still, it's a large step in the right direction. Let's hear it for the devs! Proof the Emulator can run Genesis games: A crappy real time play demo of Sonic 1 running on Bizhawk 1.1.0 It is NOT a TAS. It's an emulator test. http://www.mediafire.com/?53uk5vsk482y5g2
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Let's be clear though. This is NOT released, and should be considered experimental. Also, TASing on this core is a bad idea right now. However, we are getting very close! I'm very excited about this core particularly ^_^
It's hard to look this good. My TAS projects
Joined: 3/11/2012
Posts: 149
Location: WI
Not sure if you're aware, (probably, but you saying you were excited about this core made me question it) the Musashi Core is enabled in the released version. Which is why it works so well. In the OS X release, which isn't using Musashi, it's as bad as the previous version just with better sound.
Former player
Joined: 7/22/2010
Posts: 14
Yep, this core is under active development. It was kind of languishing due to RL.. but I've had some time recently to dedicate to it. RL is still busier than I'd like it to be, but the Genesis core is my priority for the foreseeable future. But as adelikat said, it's experimental and I wouldn't tas on it, unless it's for giggles. Sound: yes, as I'm writing a non-MAME-derived YM2612 core, there are still several unimplemented features that cause audio to sound wrong, especially on sound effects. This will be fixed. No Sega-CD or 32X support yet. Sega-CD definitely on the agenda. 32X is less certain. It wasn't an accident that we didn't announce anything related to gen for 1.10, as you noted, it still has significant issues, but I'm happy that the work we've done on it is noticed :)