Post subject: Emulator timing (FCEUX/Nintendulator/Bizhawk)
Former player
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Here's a 10 minute clip of NG II looping the intro. I decided to capture Nintendulator because it has a reputation of being one of the most accurate NES emulators out there. Link to video
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ventuz
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I can't see bottom parts?
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Ya, I made a mistake, I'll re-do when I get back from class, if not tomorrow morning.
I think.....therefore I am not Barry Burton
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Pasky13 wrote:
fraps
GET ON MAH LEVEL Link to video (timestretched to 30fps)
Joined: 5/2/2009
Posts: 656
why the color changes in nintendulator? is that more accurate? since mos people only played nes games with a analog TV, should it be a difference?
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
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Cool, so it was fraps.
I think.....therefore I am not Barry Burton
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There's no such thing as accurate colors. bizhawk's defaults clone fceux's defaults intentionally, which were arbitrarily chosen.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Made a new video.
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fsvgm777
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Two minor complaints: * Audio only comes out from the right side. * Nintendulator always outputs at 256x240, so you need to crop the top 8 and the bottom 8 pixels for NTSC games, which is as simple as Crop(0, 8, -0, -8) (or Crop(clip, 0, 8, -0, -8), where clip is the Nintendulator capture) in Avisynth. Other than that, nice comparison video.
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Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Agreed, I forgot to crop and noticed that after I uploaded. As far as audio...well that was from a real NES and....that's how a real nes works, it only has mono sound. I didn't split it into two channels.
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creaothceann
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Pasky13 wrote:
As far as audio...well that was from a real NES and....that's how a real nes works, it only has mono sound. I didn't split it into two channels.
Did you record in stereo? If so just use this:
AudioDub(GetRightChannel)
Otherwise:
MonoToStereo(GetRightChannel, GetRightChannel)
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Thanks I'll try that.
I think.....therefore I am not Barry Burton
Former player
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Okay, I'm getting better at getting the quality right thanks to everyones help and suggestions. Time to test mapper #5. Castlevania III: Link to video
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Dwedit
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Joined: 3/24/2006
Posts: 692
Location: Chicago
What exactly is the point of these comparisons? There's nothing significant that would cause the emulators to run at different speeds. Not at all like the SNES. The NES CPU and PPU are tightly pegged to each other, 3 dots drawn for every CPU cycle. There are a few obscure hardware quirks that will steal some extra CPU cycles unexpectedly (sometimes including CPU/PPU alignment, which is a random 1/3 factor on bootup) but they are still rare and far between. We're talking maybe up to 6 CPU cycles out of the 29780.66 cycles in a frame. Missing a few stolen cycles only really affects a system that is on the edge of executing too many instructions in a frame before it would lag, or it affects games that spin the RNG until a new frame arrives. It's not at all like other systems, where there are different memory speeds (cache, slow memory, fast memory, etc).
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My own curiosity. You could tell me that until you're blue in the face and I won't believe it until I see it myself, I'm just sharing with others. If I had listened to that sort of advice (not saying you're wrong at all), I wouldn't have bothered with SNES after hearing countless people claim snes9x 1.51+ is accurate or even BSNES which desyncs on Megaman X2 intro and doesn't get the Yoshi's Island intro quite correct. Basically, I'm just wanting to see for myself and I'm quite pleased NES timing is very well done in all the latest emu's. It'd be interesting to see how nesticle and older NES emu's stacked up however.
I think.....therefore I am not Barry Burton
Dwedit
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Nesticle doesn't even get the 341/262 rule correct. LoopyNES should be okay though.
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Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Yes, I totally agree. This was not meant to be the deciding factor in accuracy, just merely my own curiosity of how emulators run (timing wise) versus the console running the same game. This probably isn't really an accurate way of doing it either because I'm capturing with a crappy dazzle. It's just a rough estimate really, haha.
I think.....therefore I am not Barry Burton
Dwedit
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The verification failures appear to be for an older version of Bizhawk. The DMC code got rewritten at some point.
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Dwedit wrote:
The verification failures appear to be for an older version of Bizhawk. The DMC code got rewritten at some point.
Wait, I'll redo the videos. Brb.