Introduction

"For the time I had, and given the problem I had to solve, I think I did a pretty good job with it"
- Howard Scott Warshaw, programmer and designer, on E.T.
Now that we've started off with a lie, let's continue with some truths:
  • Aims for fastest time
  • Plays a really shitty game
  • Abuses programming errors (as in, abuses the game)
  • Is awesome
  • TAS of the year
  • Is worth a minute of your time

The Game

E.T. - The Extra-Turdestrial (1982) is known as the most horrible game in video game history, and for all the good reasons. It really is that bad. The programmer and designer Howard Scott Warshaw was only given 5½ weeks to design, program, and debug the game for it to be ready for the Christmas season. During this time, the standard was some 5 or 6 months, so it's easy to see why E.T. might be considered rushed. Anyway the game was released, and soon, all hell broke loose. E.T. didn't sell, and resulted in a net loss of almost $100 million for Atari, and the video game industry was brought to its knees and was nearly destroyed. The collapse of the video game industry was a fact, all thanks to this piece of junk. Landfill was a fitting destiny. We had to TAS it to pay back for all the shit this game has caused for every gamer ever.

Game Mechanics & Objectives:

The main objective of E.T. is to collect 3 parts of E.T.'s phone, then pull off a tricky move known as "phone home", find his way to the Landing Zone, await the mother-turd and then just hope that the RNG doesn't fuck things up. Anyway for being a 5 week project, this game is bad. Very bad. And technical.
The addresses 004A, 004B and 004C determine where the three items spawn. There are 4 holes that might contain items per screen. If the RNG lands on 0 - 3, the items appear in the screen north of the starting position, 4 - 7 east, 8 - 11 south and 12 - 15 west. The holes themselves are numbered from the top left, all the way to the right, then going to the next line. For example, pit number 6 is the middle, right pit in the eastern section. However, the fun stuff doesn't end here. Another thing which is affected by the RNG is where you can call the Mother Spider (005B), and to make shit worse, the actual spot where you have to stand in the final Green Turd-land kind of cooperates with this RNG. Yeah. Really. And up until now, you thought this game was nothing but doo-do. Now you know it's a really, really advanced piece of doo-do. Like if you shat out a Nokia 3110.
There are a total of 16 different set-ups, and the set-ups depend on which frame you press the button (also known as B) on the title screen. Believe it or not, we actually TASed all 16 set-ups! No, not really. We didn't. But we did deep calculations, number crunching and called in a few favors to be able to utilize the Higgs Boson only to find out that the first set-up was the optimal. Boo! Major bummer. What that means is that holding the button during power-on gives you the optimal RNG. That's a fuckaton if I ever heard one.
So with all this in mind, we're ready to play the damn game. E.T. travels on a world map which is designed like a cube. E.T. starts off in the Green Turd Land, and to each of the four directions, we have an area with holes, and there's also an urban area which is located "behind" the start zone (pick up a die and see how it behaves and you'll get the basic idea). Once you've wrapped your head around that tractor, it's time to hit the pits. Every now and then, an arrow will appear on top of the screen. Stretching E.T.'s neck at this point will make him teleport to the screen in the direction the arrow is pointing, which is an awesome way to move around. As mentioned earlier, the objective is to drop into the pits. Once you've landed in said pit, all you can do is pick up any item if you're lucky enough to find one, and then float out of the pit, and this is the point where E.T. collapsed. When you are on the overworld, all that it takes for E.T. to drop into a pit is for a single pixel of his body to touch it. Yeah, even the head is enough. Sounds fair? No. Well it gets worse. When you leave a pit and try to leave it by just floating up, and leaving on the upper part makes you instantly fall back into the pit when leaving. No kidding. It's practically impossible to leave a pit by going up out of it. Awesome. Anyway after fixing the phone, E.T. has to find the Mother Spider-hex and order pizza. As soon as the pizza-counter appears on top of the screen, all that's left to do is race to the landing zone. And wait. And wait. And wait. As you haven't seen in this TAS, Dick Tracy is after E.T.'s phone. Every time he shows up, he steals a part of it! That monster! However, that isn't the greatest issue with him. If Dickard is on screen when the Mother Spider is supposed to pick up E.T., the ship won't appear! Dickard might appear as an evil man, but in all honesty, if you just observe his memory address (002B), you might cut him some slack. It's not his fault he's confused. There's also a scientist-man who brings E.T. to the lab, but then all E.T. has to do is walk out of there. Confusingly enough, we never see him in this TAS.
In the very end of the movie, we just stand still and wait for a long time (Until the pizza timer has reached zero twice). That's actually needed in order to complete the game! After teleporting back to the starting zone, no more buttons are being pressed during this run.
Anyway that's the game. Steal parts for a phone, order pizza, avoid the white men and jump into a pimped-out ride. And we did it in less than 30 seconds.

Authors' comments:

adelikat: Oh god, what have I done
Cardboard: I still haven't recovered. Back during the creation of this TAS some months ago, I came to the realization that I was so deep into the shit that I probably was the one person in the world who knew the most about this game. What's even sadder is that back then, I was taking a class on mathematical statistics, and I've forgotten most of that, but I can recall almost everything regarding this TAS and the technology of the game. It's just not sad. It's fucking pathetic. Little wonder why I never get any. I must add that this game was much tougher to TAS than one might think. And it wasn't even remotely fun.

turska: Judging.

turska: The run isn't the most entertaining, but it does have TAS-like qualities and it's short enough to keep the viewer watching for its sub-minute runtime.
E.T. is very infamous and a TAS of it attracts lots of attention, as demonstrated by this suboptimal TAS, the high vote count for this submission, and numerous comments in the submission thread.
Additionally, we have accepted short TASes of famous bad games such as Baby Moses and The Cheetahmen in the past.
As such, I am accepting this run for publication.

turska: Processing...

Joined: 6/4/2009
Posts: 893
NitroGenesis wrote:
I am surprised with all the Yes votes because "its historically significant." Who cares? That doesn't change the fact that the TAS is below average at best.
even if it's a piece of shit, it's still a fast and well executed piece of shit... it showcase a good emulation and a optimised tas of an Atari 2600 game, especialy interesting since it's the first of it's genre, the game is fast paced and made looks easy , nice jof for a RNG hell known for almost bringing down the game industry...
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
It's hard to vote on this. It's great that a new platform is TASable and that this is the first Atari 2600 TAS, and that this infamous game was TASed. From a technical standpoint, it's good, but from an entertainment standpoint, this is just boring. Nothing happens; E.T. is the only thing on the screen, he falls down a pit three times, and there is hardly any audio. Not to mention the long wait for the mothership to land. Runs for this site need to be entertaining. This isn't, voting No.
mklip2001
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Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
Wow, way to celebrate a new system. I appreciate the historical nod here, along the lines of TASing something just because Angry Video Game Nerd insulted it (like Ghostbusters or the Transformers run). However, this ultimately doesn't really have any redeeming gameplay. This makes a great entry in the wonderful history of Gruefood Delight, but I can't say it makes a good published movie. No vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Skilled player (1706)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Warepire wrote:
Despite this being very very short, I still almost fell asleep when watching it. I have to vote no for game choice.
....This and the other atari run knocked me out for ~3 hours. Meh vote.
creaothceann
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Joined: 4/7/2005
Posts: 1874
Location: Germany
turska wrote:
SmashManiac wrote:
By the way, the encoding hides E.T.'s health at the beginning because of the TASVideos message. This should be fixed if this is published.
There's no easy way to fix that - putting subtitles on the map would cover E.T. at times, putting them at the top would cover the symbols there, and translucency would make them somewhat less legible. Out of the available options, obstructing the number at the bottom seems good to me.
Fade out the subtitles?
Joined: 12/30/2008
Posts: 45
Location: Bubbling nearby...
I voted no. My vote may not be as technically important as somebody else's vote seeing as I have little to no contribution here, but I have what I personally believe is a good reason to reject this movie. From what I can tell, TASVideos prides itself on publishing only entertaining runs, with said runs having to be entertaining to the average viewer who does not know the game. This is the impression I get when I see absolutely awesome runs being rejected for reasons such as "it's only entertaining if you have played it". As such, this game being a piece of gaming history should not matter in any way whatsoever as to whether it should be published or not. And it was not entertaining. Thus, this is a "no" vote for me. Edit : From what I can see reading the comments, I'm not the only one sharing this opinion.
I lurk, okay?
Joined: 5/2/2009
Posts: 656
Best ending ever. I'll vote yes. It's short, it show the ridiculousness of the game and how fas ET can move while outside of the holes And as a addendum: Please do H.E.R.O.
My first language is not English, so please excuse myself if I write something wrong. I'll do my best do write as cleary as I can, so cope with me here =) (ノಥ益ಥ)ノ
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
Is worth a minute of your time
Nope.
Joined: 9/21/2011
Posts: 49
Location: San Antonio, TX
This game has always been a steaming pile. This TAS, however, seems very well thought-out and executed, not to mention fast. Yes vote. I feel that if Atari games are judged on the same standard of entertainment as games on more complicated systems, there will be very few Atari games left to TAS... the list of games is already shortened due to the number that aren't able to be measurably "completed."
--Graywords
snorlax
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Joined: 5/20/2007
Posts: 174
Location: Wisconsin
Voted yes for poor game choice. The run seems like a nice technical feat, and it's short enough that no one can legitimately complain about losing interest in it.
Joined: 6/9/2011
Posts: 29
what snorlax said ^
I am surprised with all the Yes votes because "its historically significant." Who cares? That doesn't change the fact that the TAS is below average at best.
This TAS isn't below average, care to specify the improvements? Entertainment-wise it's below average if you look at it as just-another-tas-of-a-random-game-i-dont-know, but since it's E.T., which is the most notorious thing in the gaming world ever probably, at least i was hyped to see it destroyed, and i'm sure many of those who know this game (and hate it) wouldn't mind devoting 1min of his time on watching the run once.
Joined: 12/19/2007
Posts: 40
There are runs of much more complex games on the site that are much more boring. At least this one has to move in more than one direction. The only boring part is after input has ended, and E.T. has to wait there for so dadblasted long. But it's far from the first boring ending sequence. Yes, this doesn't have as much gameplay as, say, an NES game. But if that was going to be your criteria, why would you accept Atari submissions at all? The game makes short work of a game that most people hate because it's so frustratingly hard. Definite Yes vote.
Joined: 5/29/2004
Posts: 757
I honestly question how many No votes are from folks who never grew up when the Atari 2600 was brand new and cutting edge. I feel that has an unfortunate and impending push on the view point of quality of games on this system. To that... this is one of the few titles that has a definitive end in a more impressive timely manner. Pitfall! That has an ending... but it'd end with just over a minute on the clock and people would classify it as boring. Almost any Activision title would fall under that... especially as the only way they end is when you die or get 1 Million points. Considering the information provided to explain the choices within and reasoning, I feel it definitely improves on the technical aspect on an otherwise abysmal title. The point that has been made about standing still during the wait for the mother ship though... that is a valid point. But could be worse. I mean after all... if you want an example of WTF and Fast...? Haunted House would be a prime example as that can be done in around 5-6 seconds with optimal setup. Or even Adventure! That can be done in under 45 seconds as well. But... despite how fast that is.. just realize... it's as it is because after all these years. people have explored the shit out of these titles to maximize time. BITD... graphics might not have been intense or crisp... but they were amazing for their time and some were genuinely tough as all hell. [And not always due to programming limitations based on storage availability] To this.. I hope it offers an interesting thought and viewpoint and hopefully might make cause some of the voters who did not grow up with a system such as this, have some food for thought. Even if this was a horrid and rushed game. [And yeah, Pac-Man was WAYYYYYYY worse] Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
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Joined: 9/14/2011
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NitroGenesis wrote:
I am surprised with all the Yes votes because "its historically significant." Who cares? That doesn't change the fact that the TAS is below average at best.
Same here. I don't mean to blame people who had grown up with Atari 2600; Precious childhood's memory should be respected whatever reason it is. However this is not a poll to decide whether this game is historic or horrible enough to celebrate, but whether speedrun of this game deserves publication. In my point of view, this game has few contents to play with, too simple and plain to be TASed. Sorry, but I nothing to do but vote no.
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Joined: 3/10/2004
Posts: 7698
Location: Finland
This was a time in video game history when game publishers thought that: a) if it has something on screen that can be moved by pressing buttons, it will sell, and b) if it has the same name as a hugely popular movie, it will sell. A cynic could say that nothing has changed in the past 30 years.
Joined: 4/5/2011
Posts: 61
andypanther wrote:
Now we just need a TAS of Custers Revenge and we can all die happy.
Oh, God, insta-Yes vote there, if that ever gets made. The historical significance ("omg, this is the game that almost broke the industry"), having played the game (oh, I remember this as a kid), etc. are all reasons to increase (or not) each person's entertainment vote. However, the limitations of a platform should not be the sole reason to dismiss a TAS. Imagine if we were all 10 years younger and grew up in the PSX2 age. The only reason you'd see NES and GB games TASed would be to get your feet wet because they are simpler than the current generation. But, I'm quite sure that few, if any, would be accepted since the graphics would be sub-standard. Standards and the community are evolving as the audience gets bigger and older platforms become more antiquated. That's just a fact. How the community wants to handle that is something for another thread. Voting Meh, as it's not particularly entertaining, but is technically good and able to beat a broken game.
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Mr. Kelly R. Flewin wrote:
I honestly question how many No votes are from folks who never grew up when the Atari 2600 was brand new and cutting edge.
Sure. People tend to upvote any game for a system they like, and downvote any game for a system they don't like. Neither is a strong argument.
Joined: 8/10/2004
Posts: 173
Location: Bethel, VT
Hey now, I think Howard Warshaw really did an amazing job with this game, when you take in to consideration the circumstances. He had about 1 month to single handedly create the game from scratch, his only guideline being "Make a game based on ET".
Joined: 2/8/2006
Posts: 60
I don't consider game choice when voting... Yes
Patryk1023
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Location: Inside out house.
I know, it's one of those games, which made the video game crash, but TAS is still good as hell. Yep
<Nach> scrimpy is fretty with her sunglasses on I'm here. never visible.
Active player (422)
Joined: 9/7/2007
Posts: 329
I decided to vote meh. The reason is the standing around at the end caused by ending the input early. I understand the reason for ending input as soon as possible, but there needs to be a balance of entertainment from the end of TAS input to when SDA timing ends, which is when character control stops. This is not a 1 size fits all since each game is different in where timings end and the things that happen between. For this game, ending the input early is boring and detracts from the entertainment. The rest of the game, however, is very entertaining. I am impressed how quickly it is done, having played this game quite a bit as a kid. I would prefer having E.T. run through all the screens in a silly manner while waiting for the countdown since you don't care about the "health" value at the end.
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A TAS of what is considered to be the worst game ever made. If only they had the technology to TAS it back then! This sure was entertaining, YESVOTE!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 2/23/2011
Posts: 21
I approve of this submission.
Editor, Player (67)
Joined: 6/22/2005
Posts: 1041
This run was fast but not entertaining, and the submission text was too disparaging. I did find it funny that E.T. seemingly found Waldo at the end; that was Waldo, right? No vote.
Current Projects: TAS: Wizards & Warriors III.
Editor, Player (44)
Joined: 7/11/2010
Posts: 1022
I haven't voted No, but only because this game/run seems boring enough that I don't even want to watch it, and it's unfair to vote a game down without watching it.