YoungJ1997lol
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Player (53)
Joined: 7/4/2011
Posts: 550
Location: U.S.A.
Mac support?
So yea, how's it going? Currently TASing: Nothing
Skilled player (1882)
Joined: 4/20/2005
Posts: 2160
Location: Norrköping, Sweden
Any plans on adding the "Trace logger" feature to GB emulation?
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
feos wrote:
Looking forward to C64 emulation.
That's quite a large can of worms right there. But this would be pretty cool, and something I could actually contribute to.
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
Randil wrote:
Any plans on adding the "Trace logger" feature to GB emulation?
In thoery, of course. In reality, we are limited to what we can do with this core given how it is a c++ core built with an API. It may not even be feasible to hook up trace logging. But admittedly, I haven't tried yet.
SaxxonPike wrote:
feos wrote:
Looking forward to C64 emulation.
That's quite a large can of worms right there. But this would be pretty cool, and something I could actually contribute to.
In what way would you be able to contribute?
It's hard to look this good. My TAS projects
Skilled player (1703)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Any plans to improve add N64 emulation? It seems that the one currently used is de-sync prone, and kinda dead in development.
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
Ok, no core requests or "Any plans on X core?" questions! http://tasvideos.org/Bizhawk/CoreRoadMap.html Such questions will be answered by this. Any editor is able to add to this, and I encourage people to contribute it. If you want a core, then do the homework and put some info here. If you aren't an editor, ask to edit this page and you shall become one. Or at the very least, post here good info to add to this page, rather than simply request a core.
It's hard to look this good. My TAS projects
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
adelikat wrote:
In what way would you be able to contribute?
I have coded projects in C#. In my sig there's actually a link to an emulation project I have created myself. I am familiar with 6502-based ASM and have contributed to both the demoscene and the VICE Commodore 64 emulator. It may not be relevant but I have also have contributions lined up for MAME. (specifically, 4-bit DPCM accuracy in the 054539 chip) My expertise is in sound processing, but emulation is fascinating and I would like to contribute to this rapidly growing project.
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
Sound core emulation tends to be the most needed. The APU in NESHawk for instance is its weakest link. Atari sat for quite some time with no sound core. We have a few cores in the work that I'm worried about ever having sound.
It's hard to look this good. My TAS projects
Joined: 3/11/2012
Posts: 149
Location: WI
adelikat wrote:
Ok, no core requests or "Any plans on X core?" questions! http://tasvideos.org/Bizhawk/CoreRoadMap.html
Isn't SGB already supported? The page implies it's still on the to do list.
YoungJ1997lol wrote:
Mac support?
Already been available for 6 months now.
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
adelikat wrote:
Sound core emulation tends to be the most needed. The APU in NESHawk for instance is its weakest link. Atari sat for quite some time with no sound core. We have a few cores in the work that I'm worried about ever having sound.
I can't say I am terribly familiar with all the sound cores needed, but I'll definitely look it over and do some testing. It'll take a bit to get off the ground with anything other than C64 SID since that is really the only sound chip I know from top to bottom. But there's a ton of documentation for the NES APU, so it shouldn't really be that hard if the docs are good.
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
you could work on a c64 emulator core ^_^
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
I've already got some changes I would like to commit. What's the process to have my submission evaluated?
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
I would prefer you to come to IRC for a minute. Otherwise, get a patch to me and explain what it is you did.
It's hard to look this good. My TAS projects
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
Randil wrote:
Any plans on adding the "Trace logger" feature to GB emulation?
A simple tracelogger has been added to GB core. Feedback will be appreciated.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
Since Genesis emulation will be done soon-ish, I have to ask, will the SVP chip be emulated as well? I realize that it only was used in one game, but it would be nice to have one emulator that can do it all.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Post subject: Crashes on launch: windows 2008 r2 server
Joined: 3/18/2006
Posts: 971
Location: Great Britain
Crashes on launch on Windows server 2008 R2:
Problem signature:
  Problem Event Name:	APPCRASH
  Application Name:	BizHawk.MultiClient.exe
  Application Version:	1.0.1.3523
  Application Timestamp:	5082ab31
  Fault Module Name:	KERNELBASE.dll
  Fault Module Version:	6.1.7601.17932
  Fault Module Timestamp:	50327672
  Exception Code:	e0434352
  Exception Offset:	0000c41f
  OS Version:	6.1.7601.2.1.0.272.7
  Locale ID:	1033
  Additional Information 1:	0a9e
  Additional Information 2:	0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:	0a9e
  Additional Information 4:	0a9e372d3b4ad19135b953a78882e789
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
hegyak: i dont think anyone plans far enough in the future for something that distant to be in the plans antd: works fine for me. did you run the prereqs installer?
creaothceann
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Editor
Joined: 4/7/2005
Posts: 1874
Location: Germany
If you are bored or something... ;) Here's another emulator with nice features.
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Heisanevilgenius wrote:
feos wrote:
Looking forward to C64 emulation.
Hell yes!
Working on it.
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Hey taxi!
I think.....therefore I am not Barry Burton
Site Admin, Skilled player (1234)
Joined: 4/17/2010
Posts: 11251
Location: RU
Yeah, I followed the changes! Will .tap extension be supported?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
feos wrote:
Yeah, I followed the changes! Will .tap extension be supported?
Tape would probably be easier than disk to do but wasn't really high priority. I'll definitely consider it.
Joined: 3/18/2006
Posts: 971
Location: Great Britain
zeromus wrote:
hegyak: i dont think anyone plans far enough in the future for something that distant to be in the plans antd: works fine for me. did you run the prereqs installer?
No. Thanks, it now runs :D
adelikat
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Emulator Coder, Expert player, Site Developer, Site Owner (3581)
Joined: 11/3/2004
Posts: 4736
Location: Tennessee
BizHawk 1.3.0 Released This release features a new core: ColecoVision, as well as FDS support for NESHawk. In addition, NESHawk is now 20% faster! There's a lot of other fixes, and features, so I recommend reading the full release notes. Windows binary
It's hard to look this good. My TAS projects
Post subject: Re: BizHawk 1.3.0 Released!
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
adelikat wrote:
BizHawk 1.3.0 Released This release features a new core: ColecoVision, as well as FDS support for NESHawk. In addition, NESHawk is now 20% faster! There's a lot of other fixes, and features, so I recommend reading the full release notes. Windows binary
If you are copying BizHawk 1.3.0 over an old install of BizHawk, you must first purge all of your .dll files. New ones are in different places and will not overwrite old ones, leading to problems. We always recommend unzipping a new release to a new folder anyway.