Solstice TAS any% by AndiHoffi & Randil
- Emulator used: FCEUX 2.2.0
- Aims for fastest possible time
- Genre: Puzzle
This run is 26 frames faster than the
previous run by Randil. I used most of the run and just improved some rooms.
Terminology
I will refer to rooms by their room number, stored in RAM address $0015.
Improvements
- The smallest possible improvement of 2 frames in room 82 (frame 14382).
- 6 frames in room 236 (frame 17261): optimized spike-jump.
- The main improvement of 16 frames that made me do the run in room 223 (frame 18035). I use a hidden stone there.
- Randil discovered 2 frames in room 177 (frame 9408) by using spike-jumping.
The loading times of the rooms changed in some rooms as well, but in total this evens out to zero.
What did I learn?
This is the first time, I touched the TAS-editor and I am still amazed by the precise work Randil did. Special thanks to him for doing this great run (that I copied almost entirely) and providing me with some hints. Especially the RAM addresses made everything much easier.
Ilari: This one shouldn't be too exotic for me...