Post subject: Glitch and game damage theory
Joined: 1/7/2013
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Hi Im a grad student in digital art doing thesis work on damaged software and its behavioral tendencies. I enjoy watching TAS runs to observe the creative reactions the games are pushed to respond with to the user's command micro control. The stuff going on in MEgaMan with the memory overflow to artificially stimulate level win state is intriguing, as well as the floating cutman weapon that can sustain as a haunting gust in memory. If anyone could direct me to tas videos that don't concern themselves with winning per se but just about exploration and exploitation of the ever damaging game worlds please post links. early atari to 16 bit preferred. danm.ucsc.edu/~deryke
Post subject: Re: Glitch and game damage theory
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deretraum wrote:
If anyone could direct me to tas videos that don't concern themselves with winning per se but just about exploration and exploitation of the ever damaging game worlds please post links. early atari to 16 bit preferred. danm.ucsc.edu/~deryke
You mean like this?
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Still relevant, though not maximum exploration. One better does himself. Link to video Also this pretty much: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Patashu
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The old Chrono Trigger glitched TAS resets during save, corrupts the universe and destroys all gaming sanity in order to win as fast as possible. http://tasvideos.org/1285M.html Link to video Definitely a fav of mine, much flashier than the faster but not as glitchy movie that obsoleted it :)
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jlun2 wrote:
How could I have forgottent the SMB3 playaround? :P http://www.youtube.com/watch?v=f4DTMKOm_IE
At what minute it travels the corrupted world?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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feos wrote:
At what minute it travels the corrupted world?
Oh...I thought he was talking about runs that showcases glitches in general. Sorry! :P Edit: In that case: Telefang Link to the past Super mario land 2 Wario land 2 Final Fantasy Legend
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Going through glitched areas, teleporting from room to room without visible logic, making sprites confused about what they are, and a lot of weird stuff: Link's Awakening