Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Also, here is the current RTA route by Pjii for Any%: http://pastebin.com/eHxLJ7hU
I've talked with a few people who are interested in doing an Any% (70 Jiggies) TAS and I think that is the way to go with this game. An Any% TAS will be around 2:45 and a 100% TAS would be about 2 hours longer (due to minigames, boss fights, and cutscenes).
A cheats run is very boring to watch in my opinion since it's basically just walking around getting notes without any action. Plus, the quiz show at the end would be a large portion of the run. For those who aren't familiar, the cheat run is basically opening Mayahem Temple (first world), entering a cheat chamber, using a cheat to open all the other worlds, collecting notes and required moves, then beating the final boss.
I'm currently working on finding a way to beat the game with fewer than 70 Jiggies. I found a way to bypass the 55 Jiggy barrier and reach Cauldron Keep early, but like Banjo-Kazooie note doors, skipping one is useless unless you can also skip the later ones.
Link to video
Very nice. Does this mean that the game can be completed fully with the intended route, or are there any other bugs that you have to glitch around? Either way, I can't wait to see a TAS of this lovely game.
Thanks. I'll run through Pjii's route and see if I can contribute anything.
Edit: I've run into my first snag. Unga Bungas' Cave fails to load when I enter it from the Treasure Chamber shortcut, resulting in a black screen. I can still load a savestate to get out of it, but I haven't been able to make it through the shortcut.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Just double checked this and can confirm it is an issue. I did some research and found information about it here: http://code.google.com/p/mupen64plus/issues/detail?id=101
I'm working on a fix now, but I have little to no programming experience with C so any help would be appreciated.
EDIT: I fixed it lol... I'll release a fix and proof in a sec... need to clean up the code
EDIT: It appears to only work when not recording a movie which doesn't make any sense at all... I'm going to keep working on it. Again, any help from someone who knows what they're doing would be very much appreciated!
EDIT: I've gotten the door to work in both interpreter and recompiler mode in mupen, but it won't work when recording a movie. I'm going to continue working on it, but like I said I have pretty much no C experience. If anyone is able to help I would very much appreciate it.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
RachelB has helped sort out the issues with Unga Bunga's cave. Here is the updated version of Mupen that supports Banjo-Tooie: http://cronikeys.com/mupen64-bt.rar
Let me know if there are any more issues!
I've heard alot of people saying Mupen sucks. Other than the frequent desync issues and mess of code, what makes Mupen bad?
Sorry, just wanted to know.
after being away from this topic for a while, i see that there is improvement for TASing BT
does this mean that anyone is doing any runs now or just any WIP
after being away from this topic for a while, i see that there is improvement for TASing BT
does this mean that anyone is doing any runs now or just any WIP
BT only just became TASable with a mupen hack (see http://cronikeys.com/mupen64-bt.rar ) and BK is also being TASed so I don't think anyone is working on it atm. So, go ahead and show us your stuff :)
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
I plan on doing a run. I'm still looking for improvements and time savers though before I get started. I know Swordlesslink and Sonicpacker have expressed interest in helping, too.
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
I thought about doing a testrun for Any% with cheats, but not sure if I'll get around to it or if I'll actually make a submission, since my 3D TASing is nowhere up to snuff as other N64 TASers.
Joined: 7/12/2011
Posts: 142
Location: Indianapolis
Just letting everyone know I've started working on the Any% TAS.
It will be completed without cheats or resets (unless anyone has source code to mupen reset?) but with death warps and save and quits.
I plan on collecting:
640 Notes (so I can learn Shack Pack)
70 Jiggies
Most moves (excluding Amaze-O-Gaze Glasses, Snooze Pack, Glide, and Sack Pack)
No Honeycombs or Cheato Pages
Estimated time will be 2:45:00~
Just letting everyone know I've started working on the Any% TAS.
It will be completed without cheats or resets (unless anyone has source code to mupen reset?) but with death warps and save and quits.
I plan on collecting:
640 Notes (so I can learn Shack Pack)
70 Jiggies
Most moves (excluding Amaze-O-Gaze Glasses, Snooze Pack, Glide, and Sack Pack)
No Honeycombs or Cheato Pages
Estimated time will be 2:45:00~
Sweet! Good luck!
And, if it pleases you, please post WIPs a little now and then. It makes things so much sweeter.