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Joined: 12/24/2010
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Location: CT, USA
I wanna say that the value of x-velocity when jumping while boosting is 49512 (which is the "air cap") and 40960 without boosting. There's ways of bypassing that 49512 cap with backwards airdashing or holding backwards the first few frames when jumping. I still haven't been able to examine the WIP, but I imagine that he's keeping a higher average velocity than 49512 when airborne.
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
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VanillaCoke wrote:
I still haven't been able to examine the WIP, but I imagine that he's keeping a higher average velocity than 49512 when airborne.
well it doesn't look like he is to me, at least not in some
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Joined: 9/7/2007
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I cant TAS this for the time being. My computer basically erased my graphics driver by doing an update, so I cant really TAS anything at all, let alone a DS game.
Active player (462)
Joined: 12/24/2010
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Location: CT, USA
That's discouraging to hear :(. Well hopefully you'll be good to go once you get your drivers reinstalled. Hoping you pick this back up again. It was nice having a Sonic DS TAS buddy :D
Active player (462)
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Location: CT, USA
Any chance of you picking this back up Sonikkustar? I'm thinking about taking a break from SC and working on this. The additional x-velo gained from backwards airdashing might be a little tricker to optimize, but I imagine that it would be a bit easier due to lack of mid-air boost & wisps section which are a pain to optimize themselves xD.
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Oh, Sorry for responding so late. Its just that ive been busy with other things for a while & I'm only given permission to view the forums for a limited time now. But anyways, Progress has indeed been made. Heres proof!: http://dehacked.2y.net/microstorage.php/info/250995460/SRA.dsm
Active player (462)
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Alright, where's the progress Sonikkustar? :O
Skilled player (1327)
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VanillaCoke wrote:
Alright, where's the progress Sonikkustar? :O
Right here: http://dehacked.2y.net/microstorage.php/info/1608593165/SRA.dsm :P This is only v1 of the stage, so the second revision will be much faster.
Active player (462)
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I gotta say, it's looking pretty sharp. The R trigger trick is nerfed compared to Rush (Rush Adventure's version with boost is the same as Rush's without), but a lot better than anything in Colors (none at all xD). After watching your WIP, I'm not 100% positive but it seems like the slope glitch in Rush is gone as well. I'll wait until I see an easy place to test it out in your WIP and make sure. If I finish up Rush before you really dent this thing, we should team up :O
Active player (462)
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Messed around for an hour seeing if the slope glitch (with and without airdashing) works. Unfortunately, it does not :(. I didn't try poking the speed value and testing to see if the game rounds down like it does in Colors. So it might be possible after gaining a ton of Speed after a series of rails.
zwataketa
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Joined: 9/1/2012
Posts: 309
Hey, if you want to do this, will you do the full game (meaning you beat the egg wizard too)? Unlike Sonic Rush, the game is linear (both characters have the same story), so it should be easy. You won't be able to soft reset at the credits to save time (since the auto save only happens AFTER the credits), but you can hold A to speed it up to non annoying time, so it should still be entertaining if you decide to do that. I'd like to see that! :D Also, just like on the Sonic Rush Topic, here's a tip: you can get a free hit on both Johnny and Whisker if you spindash as SOON as the fight starts. Pretty easy to figure out yourself, but I figured I'd tell you just in case.
I quit TASing.
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
zwataketa wrote:
Hey, if you want to do this, will you do the full game (meaning you beat the egg wizard too)? Unlike Sonic Rush, the game is linear (both characters have the same story), so it should be easy. You won't be able to soft reset at the credits to save time (since the auto save only happens AFTER the credits), but you can hold A to speed it up to non annoying time, so it should still be entertaining if you decide to do that. I'd like to see that! :D Also, just like on the Sonic Rush Topic, here's a tip: you can get a free hit on both Johnny and Whisker if you spindash as SOON as the fight starts. Pretty easy to figure out yourself, but I figured I'd tell you just in case.
It's been so long that I think it's safe to say that Sonikkustar isn't working on his run anymore. I never had intentions of doing a TAS of Rush Adventure. There's a couple of reasons why, one being the Wave Cyclone sections (long and boring). More importantly is that neither aerial boosting nor the slope speed glitch are available in Rush Adventure, which makes it unappealing to TAS to me. Especially with Blaze, she would be terribly slow in a TAS without the slope speed glitch from Rush.
zwataketa
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Joined: 9/1/2012
Posts: 309
VanillaCoke wrote:
zwataketa wrote:
Hey, if you want to do this, will you do the full game (meaning you beat the egg wizard too)? Unlike Sonic Rush, the game is linear (both characters have the same story), so it should be easy. You won't be able to soft reset at the credits to save time (since the auto save only happens AFTER the credits), but you can hold A to speed it up to non annoying time, so it should still be entertaining if you decide to do that. I'd like to see that! :D Also, just like on the Sonic Rush Topic, here's a tip: you can get a free hit on both Johnny and Whisker if you spindash as SOON as the fight starts. Pretty easy to figure out yourself, but I figured I'd tell you just in case.
It's been so long that I think it's safe to say that Sonikkustar isn't working on his run anymore. I never had intentions of doing a TAS of Rush Adventure. There's a couple of reasons why, one being the Wave Cyclone sections (long and boring). More importantly is that neither aerial boosting nor the slope speed glitch are available in Rush Adventure, which makes it unappealing to TAS to me. Especially with Blaze, she would be terribly slow in a TAS without the slope speed glitch from Rush.
I could handle the ocean sections. And there should be other ways to make it faster, even without the slope glitch. Also, complETLY unrelated to the TAS, ive beaten every single mission except for 3 that i cant select (one of them, obviously, is mission 100, but the other two i dont know why i cant select them.), and ive gotten to every last hidden island, gotten every emerald, gotten all the medals, beaten the egg wizard, and everything. So why can't i select those missions? (not counting 100, i know i have to beat the others to play that one, im talking about the other two i cant select). If you need to know which mission numbers i cant play, ill check when i get home. Ive just done everything else and i dont know what else i can do in the game to unlock them. Do i need to get more s ranks or something?
I quit TASing.
Active player (462)
Joined: 12/24/2010
Posts: 297
Location: CT, USA
zwataketa wrote:
I could handle the ocean sections. And there should be other ways to make it faster, even without the slope glitch.
If you want to TAS this game (not just the wave cyclone sections), I'll help you by looking over your .dsm to see where it can be improved upon. That's as far as I'll go with TASing SRA. As I said before, I have no intention of TASing this game because it's not appealing compared to Sonic Rush or even an improvement of Colors. Also, I never 100% completed SRA, so I have no idea.
Joined: 10/11/2009
Posts: 52
Location: Sydney, Australia
zwataketa wrote:
Hey, if you want to do this, will you do the full game (meaning you beat the egg wizard too)? Unlike Sonic Rush, the game is linear (both characters have the same story), so it should be easy.
Actually it's a single story line, where you get to play as either Sonic or Blaze through any of the levels (Haunted Ship onwards). It'll be a huge factor in routing as well.
zwataketa wrote:
Also, just like on the Sonic Rush Topic, here's a tip: you can get a free hit on both Johnny and Whisker if you spindash as SOON as the fight starts. Pretty easy to figure out yourself, but I figured I'd tell you just in case.
Not to be rude, but this is a very mediocre tip. A better one would be saying that the AI of that boss can be manipulated extremely easy, just by positioning yourself to the left or right of the two. But anyone TASing that level will pick that up instantly when RNG manipulating.
VanillaCoke wrote:
It's been so long that I think it's safe to say that Sonikkustar isn't working on his run anymore. I never had intentions of doing a TAS of Rush Adventure. There's a couple of reasons why, one being the Wave Cyclone sections (long and boring). More importantly is that neither aerial boosting nor the slope speed glitch are available in Rush Adventure, which makes it unappealing to TAS to me. Especially with Blaze, she would be terribly slow in a TAS without the slope speed glitch from Rush.
Surprisingly, her hover comes in handy during ILs of this level, meaning she keeps up with Sonic as far as level time goes, and her R-Tricks give a massive edge over the bosses. Though, yes, the game is rather bad to TAS in comparison to both Rush and SCDS.
zwataketa wrote:
I could handle the ocean sections.
The ocean sections are extremely boring for a TAS, barring Ocean Tornado, which has potential for entertainment. Especially Deep Typhoon, for the same reason why we don't have a rhythm game TAS here.
zwataketa wrote:
Also, complETLY unrelated to the TAS, ive beaten every single mission except for 3 that i cant select (one of them, obviously, is mission 100, but the other two i dont know why i cant select them.), and ive gotten to every last hidden island, gotten every emerald, gotten all the medals, beaten the egg wizard, and everything. So why can't i select those missions? (not counting 100, i know i have to beat the others to play that one, im talking about the other two i cant select). If you need to know which mission numbers i cant play, ill check when i get home. Ive just done everything else and i dont know what else i can do in the game to unlock them. Do i need to get more s ranks or something?
Talk to every person in the game, until those last two missions unlock. From what I remember, S-Ranks do not relate to unlocking missions. The 100th mission (if you could even call it that) unlocks upon finishing the rest of the lot. Mission numbers would help, but i'm not sure how much. It's a shame to see this game fall flat in TASing with lack of support, but i can't complain as I've no drive to TAS this myself. (Most of my will to see this game TASed is just to see how Deep Core's boss RNG works, and how to manipulate it for best times. Bit selfish, but that's what i am with this game xP). Hopefully I can pick this up in the future, but aside from actually RTA Speedrunning the any% version of this game, I don't really have much time to focus on this.