Blazephlozard
He/Him
Banned User
Joined: 2/27/2013
Posts: 175
Location: Ohio
So, the Fez PC port has came out. http://www.youtube.com/watch?feature=player_embedded&v=Houl_emUdrk http://www.gog.com/gamecard/fez As soon as it was announced, I wanted a 32-cube run of it to be my first TAS. Not high enough quality to submit, but more just a fun thing to attempt. Fez on XBLA is my personal game of the year 2012, so it'd be really awesome to do. Problem is, I'm guessing it'll be nigh-impossible to get it to work. The game is written in MonoGame, originally in XNA, and as far as I know none of the games I've seen working in Hourglass use either of those. When trying to run the game, no window ever appears, and FEZ.exe just hangs in the task manager at a 4.3K~ memory usage doing nothing. There doesn't appear to be any glaring errors in the log. The DLLs all get loaded twice and then the second copy is unloaded, might that be a problem? I don't know, I'm totally lost on how to jury-rig a game to work in Hourglass. Nothing I tweak makes any change. At this point, people are having quite a few issues getting it to run in normal Windows, so, it'd be a miracle to get anything in Hourglass working! If anyone could figure out how to get it to work, I'd love you forever!!
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
At this point I am not sure if XNA input functions are caught by Hourglass, I'm gonna look a bit more at XNA and then the Hourglass code to see if that is supported, may take a few days though, the Hourglass code is quite hard to follow. So even if the game works at this point, I am not sure if recording would work.
Player (212)
Joined: 9/14/2011
Posts: 349
Current PC build has critical save game glitch(which was also spotted in XBLA version), so we have to wait until developers fix it.