So, the Fez PC port has came out.
http://www.youtube.com/watch?feature=player_embedded&v=Houl_emUdrk
http://www.gog.com/gamecard/fez
As soon as it was announced, I wanted a 32-cube run of it to be my first TAS. Not high enough quality to submit, but more just a fun thing to attempt. Fez on XBLA is my personal game of the year 2012, so it'd be really awesome to do.
Problem is, I'm guessing it'll be nigh-impossible to get it to work.
The game is written in MonoGame, originally in XNA, and as far as I know none of the games I've seen working in Hourglass use either of those. When trying to run the game, no window ever appears, and FEZ.exe just hangs in the task manager at a 4.3K~ memory usage doing nothing. There doesn't appear to be any glaring errors in the log. The DLLs all get loaded twice and then the second copy is unloaded, might that be a problem? I don't know, I'm totally lost on how to jury-rig a game to work in Hourglass. Nothing I tweak makes any change.
At this point, people are having quite a few issues getting it to run in normal Windows, so, it'd be a miracle to get anything in Hourglass working! If anyone could figure out how to get it to work, I'd love you forever!!