Joined: 4/17/2010
Posts: 11475
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
I second this suggestion. It would be beneficial for all :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
I considered it, and actually had worked on it for a while. I found the process really tedious and didn't enjoy it that much, and when I got to the helicopter and realized what I needed to do to truly optimize it, I lost interest. I actually still have to movie files I had made, but considering the approach to fights I used at the time was fundamentally wrong and I basically ignored the off-axis jump, its not particularly well optimized. I definitely continued using the emu tools to learn more about the game when I did attempts. I do appreciate your enthusiasm, but I just don't feel like TASing is for me.
I also don't really have any interest in improving the real-time run because a vast majority of this game in real-time is praying that the enemies co-operate by actually taking hits, and not randomly getting throws. In all honesty, after seeing this TAS, there's only maybe 2-3 things I'd even be able to consider changing real-time, and they'd only save a couple seconds total, tops. The rest of the differences are perfect luck with fights, which gains a couple seconds at a time, and some of the off-angle jumps that are really difficult, save very little time, and missing results in the run being over instantly.
No, it's not like the last jump in 6-3 at all. Basically, at the VERY beginning of 6-2 and 6-3, before going anywhere, if you jump off to the left over the spikes, you can see later parts of those areas. In 6-2 you can see one of the platforms to the right of the conveyors just before the door, but it 6-3 its most striking since you can actually see the door that leads to 6-4. The jumps are WAY too far to make by just jumping normally. I experimented for a while when I first realized that, but I wasn't able to find any way to abuse that. If you could find a way to like, walljump or double jump or something, you could skip most of 6-2 and basically all of 6-3 by going over those spikes. Depending on what exactly gets found, it might be possible to skip parts of 5-2 as well, but I really have no idea if something like this is even possible at all.
Thanks for your info. I have tried it but didn't see anything :(
http://i.imgur.com/ilWfeXG.png
At 6-3 I saw final door, but no way can jump to it. if can then I can make better in 5-3, at rafts :)
This movie has been published.
The posts before this message apply to the submission, and posts after this message apply to the published movie.
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[2398] NES RollerGames by NhatNM in 13:30.47
So I'm confused. The author's name is xxNKxx, but he submitted this run as N?K. The player's name for both of his published runs is also N?K. However, in the description of his other movie, he is credited as xxNKxx.
It seems like either his submitted/player name should be changed to a consistent xxNKxx, or his username should change to a constant N?K. But since it's not in my power to do so, I was wondering how I should credit his name in this movie's description (I went ahead and put xxNKxx like the other run for now).
Wow I got Published, thanks all you here !
CoolKirby wrote:
So I'm confused. The author's name is xxNKxx, but he submitted this run as N?K. The player's name for both of his published runs is also N?K. However, in the description of his other movie, he is credited as xxNKxx.
It seems like either his submitted/player name should be changed to a consistent xxNKxx, or his username should change to a constant N?K. But since it's not in my power to do so, I was wondering how I should credit his name in this movie's description (I went ahead and put xxNKxx like the other run for now).
My real nickname is N?K, but I can't create name N?K at here because rules, that's why I must create name xxNKxx
About show name in movie, you can make this (I didn't know before)
http://i.imgur.com/r0xRWIg.jpg
My real nickname is N?K, but I can't create name N?K at here because rules, that's why I must create name xxNKxx
Thanks for your reply. I'll fix both descriptions so they credit you accurately.
[user:N?K] is wrong. Unfortunately, due to a site bug, it is impossible to do the thing properly[1].
[1] One can't override the link text in user link.
It's okay, take it easy.
I said that I would put N?K in the descriptions of your two movies (where you are given credit as the author of those runs) and he was just pointing out to me that a bug in the site's code prevents me from linking your username to your homepage in the movie description. This would only be a problem if you ever make a homepage on here, so you don't have to worry about that now.