Post subject: GB Encodes: CGB Colors
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When certain Gameboy games are played on the Gameboy Color, the boot rom detects them by hash and assigns predefined color palettes to them. This is more than just changing the 4 colors used, as BG, OBJ1, and OBJ2 can be colored differently. It's possible for Bizhawk to make encodes like this. While they aren't accurate to original hardware, they are accurate to hardware that the TAS "could" run on. I think it might be a good idea to encode with these CGB palettes where possible. Here is an example based on 3987S. It's not blended or full HD, but it should give a good idea of what I'm proposing: Link to video
Warepire
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As long as the palette used is similar to the one the hardware of the GBC would assign I would be ok with it, as long as there is a secondary encode in b/w (for the sake of matching the original console as much as possible).
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Don't the rules say to play the game in GBC if possible? http://tasvideos.org/MovieRules.html#ConsoleSpecificRules So, I think encodes such as these should be preferred, since they show the game played on GBC.
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I think this is a very clear example of where the color palettes make a large difference in the entertainment value of the run. It's really hard to distinguish the characters from the background without this. I definitely concur on using this approach.
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p4wn3r wrote:
Don't the rules say to play the game in GBC if possible? http://tasvideos.org/MovieRules.html#ConsoleSpecificRules So, I think encodes such as these should be preferred, since they show the game played on GBC.
Mmmhmm, but those rules aren't quite relevant as stated for Gambatte cores. There is no way to play a GB(mono) game in GBC mode on Gambatte; the only thing you can do is add in the colors after the fact if you want. Well, it does give roughly the same results. I suppose the only thing that's really needed then is a clarification for what all that means for Gambatte cores.