1 2
13 14 15
Experienced player (515)
Joined: 7/23/2011
Posts: 108
Thanks for the awesome script Amaurea! However, this also exposes a few gross areas where I couldn't beat spezz in the first few worlds when I was bad :P hehehehe. I could definitely see myself redoing the any% TAS after 100% is done. I've already redone some of the levels actually -- there are many new walljumps strats, new strats entirely that haven't been shown yet (will see some crazy new discoveries with the 100% TAS), several route choices that were just downright awful that need to be fixed, and a thousand tiny optimizations that I've learned since beginning that TAS.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Not gonna lie, this was insanely entertaining! Keep up the extremely good work.
Post subject: more any% warps
Joined: 12/4/2012
Posts: 4
so yeah seems to be more 1-1 warps out there needing to be discoverd. Now that 5-4 and 1-4 have warps makes you wonder what other levels could use these same mechanics. Definitely can break 1:30:xx barrier
Post subject: Re: more any% warps
Player (36)
Joined: 9/11/2004
Posts: 2631
zewing wrote:
so yeah seems to be more 1-1 warps out there needing to be discoverd. Now that 5-4 and 1-4 have warps makes you wonder what other levels could use these same mechanics. Definitely can break 1:30:xx barrier
Most of them. But that's really boring. We already have a version of the TAS that skips a bunch of levels.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
riking
They/Them
Joined: 2/27/2013
Posts: 23
Location: United States
The "less-glitched" TAS (http://tasvideos.org/1898M.html, 1:33:40.18) has been beaten by a RTS by the same guy. "Time to beat" is 1:29:15.13. I put that in quotes because it'll be pretty damn easy to beat it, they have a lot of screwing around in there. http://www.twitch.tv/carlsagan42/b/434004918 EDIT: I think people are calling this branch name for real-time "2-2%".
GoddessMaria
She/Her
Reviewer, Experienced player (868)
Joined: 5/29/2009
Posts: 518
Location: Hell...
Carl Sagan wrote:
I could definitely see myself redoing the any% TAS after 100% is done. I've already redone some of the levels actually -- there are many new walljumps strats, new strats entirely that haven't been shown yet (will see some crazy new discoveries with the 100% TAS), several route choices that were just downright awful that need to be fixed, and a thousand tiny optimizations that I've learned since beginning that TAS.
It is a good idea to read that quote, riking... Carl has stated the situation of the any% TAS.
Current projects: failing at life
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Riking's post is not giving the new glitch the attention it deserves. Let's try again: There is a new, game-annihilating glitch in Yoshi's Island that lets you put any sprite in your 'egg inventory' and bring it to any level!!! It is discovered by Arne / http://www.twitch.tv/arnethegreat and is called something like 'Null Egg Glitch'. Carl Sagan did a testrun of what the real time route would look like using the glitch. The glitch is first set up here: http://www.twitch.tv/carlsagan42/b/434004918?t=25m35s The glitch is similar to glitches in Donkey Kong Country 1/2 where you are able to hold a despawned sprite slot and 'grab' the first sprite to take that slot. The Null Egg Glitch is performed by grabbing an egg from a Mouser while it despawns from falling off screen. When it despawns, it despawns its egg, even though it is now in your inventory, so your inventory contains an sprite ID that is not assigned to any active sprite. Any sprite with that sprite ID that spawns is thus made part of your inventory. In this RTA route, the glitch is used as follows: 1) Perform Null Egg Glitch on 2-2 2) So your game does not crash, put a skull-wearing Mouser in the sprite slot of your null egg before finishing the level 3) Go to 1-8 (Salvo's Castle) and enter Salvo's room with only one egg 4) Kill Salvo by throwing the egg, then spitting his babies back at him. Don't destroy any babies except by spitting them at him (I think this is part of the setup) 5) When the Key cutscene appears that signifies you've beaten a boss level, it uses the sprite ID of your null egg - meaning that the key cutscene sprite is part of your inventory! 6) Go to any level. The key cutscene will immediately start. Because it is very glitchy used in this way, you have to do different things to finish the level and make sure it does not crash. (You also have to position yoshi so he does not get eaten by a pirahna plant, or fall into lava, and you have to make sure you do not lose the key cutscene sprite, and some rooms crash if you do not enter a door or pipe) You can also use the Null Egg Glitch to bring pretty much any sprite to any level with experimentation (for example, you can bring a submarine morph bubble to Salvo and ineffectually pelt him with rockets from your sky submarine, or you can turn your null egg into a pipe warp and warp to 1-1) Another interesting use - the Null Egg Glitch allows you to achieve a score of 0 on many stages you could not before, as with the keyhole cutscene active you can lose mario but still finish the level at 0 stars. This means low% (get the minimum score on every level) can go much lower than ever before. What's amusing about this is how many tiers of any% there are now: 1) any% (the glitched any% TAS on tasvideos) 2) any% no L+R (2-2%, arne%, keyhole%...) 3) any% no L+R/null egg glitch (any% warps) 4) any% no L+R/null egg glitch/wrong warps (any% warpless) ^ and walljumps can also either be banned or allowed on top of that.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Since 2-2 is very long I wonder if there is another level that has the Mouser sprite...
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Masterjun wrote:
Since 2-2 is very long I wonder if there is another level that has the Mouser sprite...
In a real speedrun attempt of this category you would reset if you lose the glitch (you can keep it through I believe every stage).
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Patashu wrote:
Masterjun wrote:
Since 2-2 is very long I wonder if there is another level that has the Mouser sprite...
In a real speedrun attempt of this category you would reset if you lose the glitch (you can keep it through I believe every stage).
Yeah but the glitched any% would profit from a level that is not that long
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
The glitch is awesome, but seeing every level completed with that glitch would get old pretty fast. Were such a run submitted, I would probably vote for it to be Vaulted.
Previous Name: boct1584
Active player (500)
Joined: 11/19/2007
Posts: 128
boct1584 wrote:
The glitch is awesome, but seeing every level completed with that glitch would get old pretty fast. Were such a run submitted, I would probably vote for it to be Vaulted.
There's a fair bit of depth to optimising that run, as you must do various things at the start of the levels to avoid losing the sprite or getting trapped in the level, but I doubt anybody apart from the runners would really appreciate that. At the very least there is also some variation in the craziness that happens during each level, but I agree that it's probably more of a novelty run. As the gameplay is significantly different, I think it's fine to keep the old any% category anyway (current non-glitched any% TAS) by just banning use of the null sprite glitch. That run also has many improvements and some new surprises for those who don't follow the YI scene.
Editor
Joined: 3/31/2010
Posts: 1466
Location: Not playing Puyo Tetris
The Very Long cave says, what? It has a MAJOR use right there. Edit: Watched some more of the run. Entertainment goes way down after a short while, but it can and should be abused to it's fullest.
When TAS does Quake 1, SDA will declare war. The Prince doth arrive he doth please.
Editor, Expert player (2331)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Why not glitched and glitchless categories... Why do you need a middle glitched any%
Experienced player (515)
Joined: 7/23/2011
Posts: 108
Let me be the first to say that I don't think this glitch makes a very entertaining run. It's really funny and amusing to see Yoshi's Magical Journey through the stage once: But then it gets old really fast. In any case, I think Masterjun is working on an even more SMW-style glitched% run using other tricks Arnethegreat, the #yoshi IRC community, and I have discovered over the past year or so, and it would be substantially faster than using this null sprite glitch, suffice it to say. That being said, there have been TONS of other glitches discovered since I published the last any% TAS that do not break the entire game in half, and are limited to just a level or two. I'm currently trying to plan how best to do a new any% TAS. The goal will probably be to beat the game as fast as possible while still grabbing a goal ring on every level.
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Carl Sagan wrote:
The goal will probably be to beat the game as fast as possible while still grabbing a goal ring on every level.
Sounds like the perfect restriction to keep the run in line with the previous any% runs.
Previous Name: boct1584
Masterjun
He/Him
Site Developer, Skilled player (1988)
Joined: 10/12/2010
Posts: 1185
Location: Germany
Carl Sagan wrote:
I think Masterjun is working on an even more SMW-style glitched% run using other tricks Arnethegreat, the #yoshi IRC community, and I have discovered over the past year or so, and it would be substantially faster than using this null sprite glitch, suffice it to say.
Just saying that I am indeed using this null sprite glitch. What I can say is that I won't use it to take sprites to other levels.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
Experienced player (515)
Joined: 7/23/2011
Posts: 108
Masterjun wrote:
Just saying that I am indeed using this null sprite glitch. What I can say is that I won't use it to take sprites to other levels.
I guess what I meant was you weren't using it in the same way, i.e. stealing level-ending sprites to just beat 6-8 faster or something like that. Can't wait to see what you come up with :P I think it's neat how there are the TASers who like to do all the nitty gritty technical code stuff, and then people like me on the opposite side of the spectrum who know absolutely nothing about that sort of thing haha. It's all about routing and optimization for me (and juggling eggs).
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Link to video TAS of the 6 secret levels only available in the GBA remake. (Uploaded sep 1 2012)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Spikestuff
They/Them
Editor, Publisher, Expert player (2655)
Joined: 10/12/2011
Posts: 6446
Location: The land down under.
GBA Forum Patashu
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
I thought I'd revive this thread because I'm having trouble with the null egg glitch. I tried performing it according to a detailed tutorial to replace the null egg with a skull rat, but it doesn't work. I can get the null egg in my stash, but going to another stage transforms it into a regular egg. What am I doing wrong?
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
So..... how 'bout that null egg glitch, huh?
AntyMew
It/Its
Encoder, Player (35)
Joined: 10/22/2014
Posts: 425
Glitcher wrote:
So..... how 'bout that null egg glitch, huh?
No need to bump; once someone who knows how to do it wants to check this thread they'll reply
Just a Mew! 〜 It/She ΘΔ 〜
Active player (500)
Joined: 11/19/2007
Posts: 128
I don't know much about null egg, but if you say you followed the guides exactly, one can only guess where you went wrong. Can you make a video of a failed attempt? Also your best bet for getting help is to visit the #yoshi channel on the speedrunslive IRC. I doubt many of them frequent this forum.
Glitcher
He/Him
Joined: 3/24/2007
Posts: 216
Location: London, U.K.
NxCy wrote:
I don't know much about null egg, but if you say you followed the guides exactly, one can only guess where you went wrong. Can you make a video of a failed attempt?
Very well, I can show it to you: Link to video As you can see, I start off with six eggs and follow the tutorial instructions. I complete the level with two normal eggs and one null egg, but when I go into another level the null egg becomes a regular egg. What am I doing wrong?
1 2
13 14 15