(Link to video)

This run is dedicated to Yuzuhara <3!

  • Snes9X v1.51
    • Allow Left+Right/Up+Down
  • Aims for fastest time.
  • Takes damage to save time.
  • Abuses programming errors in the game.
  • Manipulates luck.
This is a 5473 frames improvement to my previous TAS of the game here and 121 frames faster than TASeditor's cancelled submission here.
Why SNES9X 1.51? The SNES emulation on emulators like Bizhawk, Lsnes and Bsnes is very slow. This will make the whole progress very tedious for me to make and far from enjoyable. Redoing with one of these emulators will be 3-5 frames slower, which I didn't think it was worth it because of the pain it gives me from TASing with them. So as long as 9X 1.51 is allowed, I prefer to use it.

Tricks & Glitches

Wobbling - When walking left and up, you can alter holding left/up and pressing right/down every second frame to increase your movement speed from 2-1-2-1 pixels/frame, to 2-2-2-2.
Pixelporting - When Link is in narrow paths with walls on his left and right, you can face the wall and press left+right+down/up, depending on the direction you are going, to boost up to 6 pixels.
Diagonal wall clip - At certain pixels of a diagonal wall, Link is able to clip in 1 or 2 pixel into the wall. When you have clipped enough pixels, and push downleft (In the case of the wall used in this TAS), Link can teleport upwards a set amount of pixels. It's also possible to do a downward teleport, though it won't take you as far and has no use in this run.
Superjump/hyperjump/moonjump - When Link has clipped through the wall he can also use it to perform a cliff jump. If there is a wall where Link is about to land, he'll jump further. And there is a fence, rocks, tree (Not sure if the tree matters though) and the Hyrule Castle wall that blocks Link's path, which means he'll land on the top of the wall at the castle. Which is the fastest method of entering.
Stairs Glitch - Stairs are normally supposed to take you between the lower and upper floor of a room. But if you walk down by pressing left+right+up/down, you'll bypass the "layer trigger" and stay in the same layer the whole time. As walking down stairs is very slow, it saves a lot of time even though you have to jump back into the right layer.
Glitchy Doorway - By holding left+right when going through a doorway, you can avoid being moved into the next room. This is a method that can be used to enter the Exploration Glitch mode, which is walking in the wrong background layer as also done with the Stairs Glitch. You can normally not reach Ganon by walking to the left from the room where the glitch is done, even though that is actually the case in the game's map: [dead link removed] topleft corner. And the glitch used makes it possible reach Ganon's room and reach the Triforce Faster.

Thanks to...

Yuzuhara: Found many new glitches in the game, great at TASing it and generally great at the game. Thanks a lot for your dedication!
TASeditor: For his submission which had a faster method to save a couple of seconds.
#alttp crew: You are the greatest =)

feos: Accepting and publishing...

Player (116)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Everything I would have expected from One of Tompa's Runs. Yes Vote from me.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 9/27/2011
Posts: 207
Location: Finland
I thought even if it's a TAS you're still expected to play the game, so a no vote from me. (actually a yes vote)
Joined: 10/20/2006
Posts: 1248
YUMP to win. I like it
ALAKTORN
He/Him
Player (99)
Joined: 10/19/2009
Posts: 2527
Location: Italy
what the fuck
Joined: 4/24/2012
Posts: 21
"#lttp crew: You are the greatest =)" Dawww! Thank u Tompa!!! and Ur welcome tompa :3
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 14882
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2449] SNES The Legend of Zelda: A Link to the Past (Japan) "warp glitch" by Tompa in 02:13.21
T-1
Joined: 11/15/2012
Posts: 1
Location: Outerspace
YUZU IS GOD Tompa too <3
Joined: 4/24/2012
Posts: 21
Tompa is my TAS God!
Joined: 12/16/2005
Posts: 69
Cool, Link learned to jump. Hope that'll see some use in future non-glitched runs.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11268
Location: RU
People say the screenshot is bad. But I don't understand anything in any Zelda game, and don't have the dump anymore, so I can't suggest a better one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Skilled player (1505)
Joined: 7/9/2010
Posts: 1317
The screenshot is fine. But the description is false, since the up+left+right trick isn't used to get to Ganon in this run. It was done by a screen scroll glitch.
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