Recorded nitsuja's awesome build of snes9x found here: Forum/Topics/1816
Uses WIP timing.
Aims for fastest time. Uses the warp in 2-1 to skip nearly 40 seconds of playtime.
Yoshi's Island is a vibrant, colorful and fun game that stars the popular Yoshi. Very flexible and loose control and many fun tricks maneuvers to make gameplay as entertaining as possible.
This is the fourth and final revision of the any% time attack of Yoshi's Island. The only other complete run was the second revision, this submission being 6 minutes faster. There are many changes from the last run (which only made it up to world 4).
The most useful technique which had only been discovered right after the 3rd revision is the acceleration 'glitch'. This is abused constantly throughout every level and has helped in many situations. Pressing left/right one frame and then pressing the opposite direction (whichever direction you are going) three frames increases acceleration; repeating this five times is the fastest method of acceleration.
Other noteworthy tricks I picked up on the way are with the shells, which make for entertaining manipulation; especially using them to 'climb walls' (especially in 2-1 and 4-3). Used the shells as jumping boosts to help get to those just-out-of-reach platforms without having to float. Grabbed a lot more coins and ended up getting 50 lives by the end of the game, since I put the occasional surplus of eggs to good use.
There's no longer any more of those irritating little hops I used so much in the older runs, however there is still a lot of jumping simply because there are a lot of slopes and inclines that must be avoided. I may have overdone it on the 'egg swapping' thing this time though, which I noticed became quite bothersome by world 3 so I toned it down a bit the rest of the way. I hope it doesn't give anyone a headache, but it shouldn't be too annoying since it's not monotonous like those jumps.
I'm pretty sure I'm not going to be making another revision, so if anyone finds any embarrassing faults with this one feel free to give it a shot yourself.
TIPS AND TRICKS (this is just a copy and paste from a text file I've been keeping)
FLOATING: release B button 3 (try 4 in some instances) frames before 'descent' sprite begins and wait 1 (try 2 in some instances) frames before holding the B button again
To reach higher ledges by use of floating just once, try releasing the B button at the right time (see above) rather than holding it down until Yoshi begins to float, as maximum height can only be reached in this manner.
ENEMY BOOST + PLATFORM TRICK: after jumping on an enemy, doing a perfectly timed jump off of certain platforms (WITH NO FLOAT/LANDING SPRITES IN BETWEEN) will not cancel the float boost; moving platforms work; anything will work as long as there aren't any float/landing sprites.
VARIOUS MECHANICS: Hitting potted plants with eggs moves them twice as fast as pushing, but only with a direct hit. Ricocheted eggs don't nearly have as much effect. weird glitch(?): ricochet an egg off of THE TOP of an egg block with a horizontal throw onto a pot and it breaks when it falls back down, without having to push it off of a ledge(???)...OR...hit it off screen at the very top edge (at the flowers) with a perfectly horizontal throw (???)...something to do with launching it high enough off the ground to register it as broken when it lands?
Release left/right direction and wait 2 frames before spitting out/making eggs.
Press B button 3 frames before landing on an enemy (ie.collision 'explosion') for maximum height.
Yoshi can take a hit without stalling (save for grabbing back baby mario) if perfectly timed jumps are done in between.
When hitting egg blocks on the fly, use the upward tongue grab the egg rather than backwards jumping and grabbing from behind.
Getting at least one red coin will lose you ~30 frames at the goal tally-up; getting a flower will be another ~30. Each extra item will cost one frame each.
Alternating between A and B turbo (rather than just a single turboed button) exits level intro titles much faster. It's also easier and saves rerecords on the world map when choosing a level; wherever input is accepted by both A and B it's very useful. Pressing down can also get through dialogue, so turbo down with A.
EGG SWAPPING: Switch between different eggs in Yoshi's egg stock by simply cancelling the targetting with 'Y'.
USING MONKEYS OR SHELLS AS PORTABLE JUMPING PLATFORMS: Try ricocheting koopa shells off of a wall after getting a jump boost from an enemy and jumping on the shell for another jump boost. The monkey or shell must be spit UPWARD. NOTE: monkeys only work in some circumstances and may not need to be used at all.
After ricocheting a shell off of a wall, swallow it immediately before jumping on it and you will gain a boost with the shell in your mouth! Repeat for as much needed! Shell must be jumped on at the very edge; otherwise simultaneous swallowing and jumping won't be possible. Infinite jump boosts will only work with shells, not monkeys.
JUMPING: press B button 4 frames before Yoshi lands (ie.landing sprite) for a perfectly timed jump. When jumping off of slopes, this is important to prevent speed decrements. If a jump off of a slope cannot be done 4 frames before landing (and sometimes must be done 3 frames before) Yoshi will lose speed; try to modify the previous jump to easily fix it.
LONG JUMPING: Sometimes Yoshi can jump through narrow passages/entrances and 'squeeze' through enemies and other obstacles by holding down the B button no longer than necessary (so Yoshi will not get hit or run into the side of the ledge), releasing it for as long as needed until the B button can be held again without any collisions to stay off ground for a little longer (without any floating); this can only be done if Yoshi is NOT falling, and is still increasing height. Can't really jump any further, just at a shorter 'arch'.
ACCELERATION: Get a faster acceleration at the beginning of an level or level area (also with jumping arrows) by pressing the OPPOSITE direction on the dir.pad and the B button at the same time for 1 frame and then holding the desired direction 3 frames...repeat 5 times to reach full speed. Actually, jumping isn't necessary; this works on the ground too.
ENEMIES: Green piranha plants can be passed through very briefly if they are stunned with an egg. Crabs can be destroyed with three eggs. The 3-4 midboss can be destroyed in 7 hits if targetted on the root of the uvula; hitting the base would take 15.
TRY TO AVOID RUNNING THROUGH "CLOAKED WALLS" AS MUCH AS POSSIBLE. Obvious instances include those in 2-2 and the beginning of the last area of 4-7.

Bisqwit: Processing.

TASVideoAgent
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Shingen
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Joined: 11/23/2004
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I can describe this ENTIRE movie with just two words: "OH MY!!" (You won't understand until you watch it and get to 3-8. I didn't realise this was possible!) All that's left I guess, is to vote yes, and wait for the 100% run :-p
Joined: 8/15/2004
Posts: 422
Location: Minnesota
A-MAZ-ING. UN-FREAKIN-BELIEVABLE. YES.
Joined: 6/4/2004
Posts: 284
I'll second that "OH MY!!" The entire run is excellent, but how...did you do that? (My only wish would be that you had touched one of the Fuzzies; it would have been neat to see you race through that part of the stage while "affected")
Joined: 5/22/2004
Posts: 462
That was an awesome movie. I especially like your killing of the Piranah plant, as stated earlier. Easy Yes vote. Good work, spezzafer.
Joined: 3/30/2004
Posts: 359
Location: Borlänge - Sweden
Oh, my, god. 0_ô What a amazing run. This is the best morning in weeks. You got absolutly my yes wote. Love to see more of your work. :)
Wheeeehaaa.. Yaaayy..
Joined: 3/5/2005
Posts: 47
Location: Italy
YES!!! YES!!! SIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CHE TRIP! A STAR!!!!! A STAR!!!!! A STAR!!!!!
<Neclea>Gavin Ward <Sprint>WHAT? WHERE? <oldskoolgamer101>What a stupid name! oldskoolgamer101 was kicked from # soniccenter by Sprint [ says you , kimpy ]
Joined: 2/7/2005
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Location: Finland
This movie kicked unbelievable amounts of ass.
Signatures are for treehuggers.
nesrocks
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Joined: 5/1/2004
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Very Very well excuted indeed, the playing with the eggs and shyguys was very entertaining. I only found myself fast forwarding at 6th world some cloud stage with VERY slow scrolling, i watched half of the level and then i had to skip because i was getting bored, not your fault, but oh well... yes vote from me.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
YES. I haven't watched all of it, but I will later. The first world looked incredibly played. Great job! :)
Joined: 8/31/2004
Posts: 298
Location: Falun, Sweden
Very well done, indeed. I just loved that glitch in 2-1 (I think) that took you someplace that looked just like 1-1. YES from me!
Bein' away for like five years, and not a single new post in the ZSNES forum... :'-(
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Joined: 3/8/2004
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I'm not sure why everyone is so excited of this movie. I watched the first 6 levels. I didn't see any obvious mistakes, but the thing that stroke me is that it wasn't boring at all. It kept me interested (*). Congratulations, your submission is accepted. :) *) I can't say that for the whole 1½ hours. But the audience knows it best...
JXQ
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Joined: 5/6/2005
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Although I beat this game waaay back in the day, I seem to remember almost none of it. The look on Yoshi's face after the frog boss....WOW. Voting yes. Very interesting game to time attack, and this run does it well. "Throw...baby!!" EDIT: Can't vote, I'm guessing because this submission was accepted. But I would have voted yes!!
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Player (36)
Joined: 9/11/2004
Posts: 2623
... I'd vote yes. But my voting priviledges seem to have been revoked...
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Bisqwit wrote:
I'm not sure why everyone is so excited of this movie.
It's a great game ;) I'd love to vote yes just because the time seems to be insane but I haven't watched it yet. Awesome that this is finally done though!
/Walker Boh
Joined: 4/2/2005
Posts: 27
Location: Phoenix, AZ
Much like the game itself, the movie is a work of art. Kept me interested all the way through. I especially loved the autoscroll cloud level :)
Joined: 10/17/2004
Posts: 226
Location: Bonn, Germany
I have never played this game before, so I guess some things that looked sloppy / inaccurate to me were the game's fault and not yours (for example entering the pipes). But I am pretty sure that you could have collected a lot more coins (and thus extra lives) without losing any time (especially in the autoscrolling levels). That sometimes looked sloppy to me (although I know that your only aim was the fastest time) Apart from that, I enjoyed watching it, especially dealing with the koopa shells this would be a YES vote :)
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Joined: 9/11/2004
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Most of the coins that I noticed he missed were intentional. They were Red coins.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 10/17/2004
Posts: 226
Location: Bonn, Germany
oh, and red coins are bad? Sorry, I never played the game :P
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Red coins are actually good, but this was an any % run, right? The red coins is with the flowers (5 per stage) and stars (maybe 20 per stage?) sort of like the exits in SMW. I guess the red coins adds up at the end of the stages here and thus costs a few frames.
/Walker Boh
Joined: 10/19/2004
Posts: 142
your comments are greatly appreciated; thanks! yeah the fuzzies would have been nice to run into, but touching them pauses everything on the screen for about 100 frames or so, approximately the same time it takes to grab back baby Mario when you lose him also, as long as it doesn't waste any more than 30 frames (because that's the extra time it takes to tally up a single flower/red coin), I actually go out of my way to avoid red coins and flowers; so if you see me doing something presumptuous, like floating over a single red coin (e.g. in 4-7) check the final score...if it is 10, then it was worth it to save like 10 frames also, please give your thanks to David "Marshmallow" Gibbons who recorded those well done runs at SDA which revealed the quick kill trick with the piranha plant in 3-8 to me; when I first saw that I shook my head a few times and was like 'what the...?' I actually tried doing this to the other bosses, and even some that were in plain view (i.e.Sluggy the Unshaven) could be hit head on with an egg to no effect once again, thanks for the positive feedback! here are some save states for each world by the way I guess it was just pure coincidence but I somehow managed to grab exactly 49 lives and 99 coins by the end of the game!
Joined: 3/13/2004
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Glad to hear this movie is finally finished. I watched much of the WIP runs and I really enjoyed them. Adding to the "nostalgia vs. game quality" debate (and responding to Bisqwit's puzzlement over this movie's popularity), I must disclose that I played this game a lot as a youngster so that adds a lot to the experience for me. I can't watch this completed run right now (Dad's computer + dialup = I phail) but I look forward to watching this once my computer is up and running again.
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Joined: 6/1/2005
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Location: MS US
Amazing movie. Playing with the shells, eggs, and monkeys was very entertaining. Flawless. Please continue making movies.
Shingen
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Joined: 11/23/2004
Posts: 68
Location: Urf
I'm sure it is 1, 2 frames tops for it to count up 1... as we all see it counts up pretty fast and it still pauses for a few frames for the 0s.... The flowers are a bigger deal, it's more work to dodge the bonus game flowers.
Joined: 8/17/2004
Posts: 377
Great work on this run. I especially liked the 'Egg juggling' in the autoscrolling worlds (1-5) and jumping into lava/a pit as a boss dies (Tap-Tap and Bowser). The glitch in 2-1 was neat to see, it's a pity there's nowhere else in the game a similar glitch can be used. And, of course, sniping the World 3 Boss before you fought it was a nice touch, though I particularly liked that battle, myself. I was wondering, though, what happened after you beat Hookbill the Koopa? You seemed to get propelled up into the air somehow.