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Game objectives

  • Emulator used: Gens 11b
  • Finish the game as fast as possible
  • Finish the game with entertainment
  • Takes intentional deaths to proceed faster
  • Luck Manipulation
  • Controls 1 player, Dragon twin.
  • Jumping delay abuse

Comments

  • Time from Starting Game to Final Hit on Dark Queen is 21:38,27 (still maybe incorrect)
Genesis version needs some love too.
I didn't found a lot of glitches through.
  • Basic Billy's jumping delay.
  • 2-3 Jump near bike make you jump very very high. (Thanks feos for glitch)
  • 3-1 Mashing punch button to the other side of electrocuting section.
  • Extra first hits on bosses.
Thanks to feos, PJ, Mecha Richter, Kindir

TASVideoAgent
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This topic is for the purpose of discussing #4073: Gvozdevik's Genesis Battletoads and Double Dragon in 22:42.05
Spikestuff
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Creating Temp. Link to video Some reason it didn't show up, sorry about that... thought it would.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
WST
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Love the heavy death abuse :) Many places look really creative. Can’t say anything about the optimization level, but it was certainly fun to watch, it’s a clear yes vote from me :)
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WST wrote:
Love the heavy death abuse :) Many places look really creative. Can’t say anything about the optimization level, but it was certainly fun to watch, it’s a clear yes vote from me :)
Are you sure you've seen this? [1810] NES Battletoads & Double Dragon: The Ultimate Team "2 players" by feos in 17:41.14 As for this submission, it's unoptimized as hell, and also quite boring. If reading #3154: feos's NES Battletoads & Double Dragon: The Ultimate Team "2 Players" in 17:41.14 won't help, I can list some mistakes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
mklip2001
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Hmm... I am not sure a 1-player run on this game is a very good idea. Two players are more fun and produce a faster run. However, I still watched this, and I tried to compare it to the 1-player Super NES submission from a long time ago by White Gastra (http://tasvideos.org/2046S.html). Here are my comments on your run: STAGE 1 * Inconsistent strategies with the purple monitors. It looks like dashing kicks should always be faster than grabbing them and using knees. * Nice job with Abobo, though, getting the extra hit in before he appears. * It seems the Genesis version has extra congratulations music at the end of stages, making it slower than the SNES version. STAGE 2 * Good entertainment when you have some waiting time (like killing one goon by throwing him over your back) * Dynamite guys are faster in the Genesis version, it seems. Your work with them was impressive! STAGE 3 * I liked seeing you kick the little yellow arrow :-) * This stage seems to lag pretty badly on the Genesis version compared to the SNES. * The kicking glitch on the cable is cool at first but looks cheap when overused. * After your first deaths in the pits, you seem to have some slow fights with the Lindas, and you have avoidable delays killing the cannons on the walls. Overall, that shaft looked sort of slow. * It's not clear the death abuse is actually saving you much time in the long horizontal segment. Unlike in the SNES run, you aren't getting bounced forward each time you die. * Good Roper fight! I especially like the first hit. STAGE 4 * In 4-1, you have a lot of wasted shots. Some of it is for entertainment, but I think you could be a lot more precise taking out the asteroids coming out the back of the ship. I'm not sure if the UFOs could be killed much faster though. * I'm not sure the homing missile saved time in the boss fight. You also switched up targets rather than staying on one target. Do you know how much time that saved? STAGE 5 * Good death skips. STAGE 6 * The second round of goons feels slow, especially when you throw one over your head. * It's good to see that the Shadow Boss has fewer delays in the Genesis version. You still have to wait two times for him to go back and forth in a spiky ball, but that part proceeds more quickly. STAGE 7 * The fights against the enemies in the beginning look sort of sloppy. For instance, you take a lot of time getting a purple monitor to come to your level before kicking it twice. * It looked bad to have the Dark Queen successfully get underground twice in the last boss fight. Were there better ways to deal with the powerup pods to keep them out of the way? -------------------- In summary, I think this is pretty entertaining, but not as much as the SNES version (the music is worse in this version). I'm giving this a Meh for entertainment. However, compared to White Gastra's run, I think the run is moderately worse technically, and I don't think I would recommend it for publication. It's a good effort, but it's not as polished as previous runs.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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* Inconsistent strategies with the purple monitors. It looks like dashing kicks should always be faster than grabbing them and using knees.
If my memory isn't lying first purple monitor can't be kicked. I'll check that out tho.
I'm not sure the homing missile saved time in the boss fight
Targeting first homing missle is faster and easy, because ship is shooting first.
The second round of goons feels slow, especially when you throw one over your head.
If I would kick him and do knee-press, second goon from left air-kick me in the air.
Are you sure you've seen this? [1810] NES Battletoads & Double Dragon: The Ultimate Team (USA) in 17:42.88 by feos
NES version is superior and entertaining. Yes. And I hate lack of glitches here on GEN.
I can list some mistakes.
I would like to hear them and re-optimizate them
WST
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Well, i was not familiar with the game at all before watching this submission. I'll surely check your run out, feos.
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Also, for comparing 1-payer optimization, there is this:
Aglar wrote:
I tried this game out this summer and produced the following 1-player test run. After this my intention was to make a 2-player run and then submit it but my interest pretty much died as I was taking the first steps with two players. Then a 2-player run of the SNES version of the game was submitted so I thought a NES-version wasn't needed. Anyway, since it's christmas I thought it'd be a good timing to make the run public as it's still pretty interesting, the highlight being level 5 I think. There have already been some submissions for this game but none that really made this game justice, not that I say that this run does so either but it's at least 4,5 minutes faster than the fastest submitted run. Enjoy! http://dehacked.2y.net/microstorage.php/info/1178353449/Battletoads%20Double%20Dragon%20%28U%291playertest.fcm
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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om, nom, nom... blech, salty!
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This is Suboptimal. Found new tricks. Cancelled
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Please elaborate what tricks. If you really want to make a good run, I recommend to post WIPs in Genesis games forum thread so that we could help you.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.