Post subject: Re: Super Mario 64 speedrun
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antarnic wrote:
I found a speedrun of Super Mario 64 and 74, I don't know if he used a TAS, what do you think? https://www.youtube.com/watch?v=2NSg3rr633w
It isn't top quality in terms of TAS accuracy, but it is impossible to prove that he didn't use TAS features (rerecording, slowdown). My guess is on the TAS side. Unrelated, but it also includes video edits (cutting between levels).
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If you read the description he said he uses Mupen64, but not mention TAS, he may do TAS because else he should use PJ64
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Mitjitsu wrote:
sonicpacker wrote:
http://www.youtube.com/watch?v=voAcBKbo44Q Blast to the Lonely Mushroom, bro strat style.
Are you working on a run of this hack? If so, is a 0 or 120 star?
I am not. However, here is this: =D http://www.youtube.com/watch?v=lwAyIpSjjkw - Bro Strat #3&4
Post subject: Super Mario 64 - Best Koopa speed run
Joined: 9/27/2013
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Hi there, I'm looking for the best speedrun time of Koopa run (bob-omb battle field) Do you know this ? Thanks a lot, (I'm french, apologize my english) cya
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I don't know what the fastest speed run is, but this is the fastest TAS of it I found.
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http://www.youtube.com/watch?v=TnWRx6CBlI8 And can we merge this with the mario thread? Seems kinda pointless to have a post dedicated to just Koopa the Quick. EDIT: This is the fastest I could find. Link to video
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*Ahem* Link to video
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Here's a 120 stars no BLJ TAS.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
ALAKTORN
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the fastest TAS is of about 2 seconds, hyperspeed flying + jump straight to the top of the mountain human run I’m not sure, might be 14″7 or slightly better but that’s without using skips and a normal on-the-ground route, for some reason speedrunners never liked to use the skip
Post subject: SM64 2P - 25s over 0 Star TAS in 2nd fight
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Link to video Cuts 25 seconds out of a 0 star run for 2 player. I would suspect 4:1x or less is possible for a 2 player 0 star. You can also cancel star animations by damaging the player who collected the star, so you can continue playing in the level after collecting the star. This enables levels like LLL and TTC to have all 7 stars collectable in one entry. EDIT: I'm dumb, the intro is skipped too. Make that like 3:2x or less.
Spikestuff
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If you get a camera and some other stuff to record a 0.00 (with skips) Go nuts. After all they accept a glitch possible in crash warped which is about 2 seconds overall.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Joined: 6/26/2011
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Spikestuff wrote:
If you get a camera and some other stuff to record a 0.00 (with skips) Go nuts. After all they accept a glitch possible in crash warped which is about 2 seconds overall.
Additional rule for that leaderboard is you need to collect the star, per the top of the page you linked.
Spikestuff
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hezekiah wrote:
Spikestuff wrote:
If you get a camera and some other stuff to record a 0.00 (with skips) Go nuts. After all they accept a glitch possible in crash warped which is about 2 seconds overall.
Additional rule for that leaderboard is you need to collect the star, per the top of the page you linked.
Ah damn... actually not shocked by that.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Re: SM64 2P - 25s over 0 Star TAS in 2nd fight
ALAKTORN
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Kyman wrote:
Link to video Cuts 25 seconds out of a 0 star run for 2 player. I would suspect 4:1x or less is possible for a 2 player 0 star. You can also cancel star animations by damaging the player who collected the star, so you can continue playing in the level after collecting the star. This enables levels like LLL and TTC to have all 7 stars collectable in one entry. EDIT: I'm dumb, the intro is skipped too. Make that like 3:2x or less.
please make a 0 star happen
Post subject: Re: SM64 2P - 25s over 0 Star TAS in 2nd fight
Joined: 10/30/2011
Posts: 146
Location: Auckland, New Zealand
ALAKTORN wrote:
please make a 0 star happen
/\ This. It would be breathtaking to see this potential being used for a 0/16 stars TAS.
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sonicpacker wrote:
ALAKTORN wrote:
http://www.youtube.com/watch?v=s87uNx50j38 no A presses challenge brought to the extreme…
My TAS version: http://www.youtube.com/watch?v=_5TZsjzDzk8
Nice one, I really liked that.
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How to get a star like a REAL TASer.
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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Who gave Mario the controller?
..
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sonicpacker wrote:
However, here is this: =D http://www.youtube.com/watch?v=lwAyIpSjjkw - Bro Strat #3&4
Here's a widescreen reupload of this that shows the 2nd star grab, originally forced off-screen: http://www.youtube.com/watch?v=uKN_7AGXggM
TheKDX7
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Can anybody explain how it is possible? http://www.youtube.com/watch?v=uDTq2bEpKQc
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Whirl from the Freezing Pond - 12.33 by Eru. Link to video Cool strat there.
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It optimises the 120 stars
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
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