The Brood, an ancient race of dragons, is all but extinct. Their power was so strong that they had to be killed. A, the last one of the Brood, is awaken after 400 years and he wants to know more about his people.
Well aware of his fearful power, A uses it until he becomes strong enough to rely on his physical power. After which he manipulates luck to an indecent extent, using frame-by-frame advance to pulverize his foes, and even the final boss. It may be a little anti-climactic, but it's much quicker this way

Game objectives

  • Emulator used: PSCX-RR v0.1.3
  • Aim for the best ending
  • Aim for the fastest completion
  • Manipulation of luck
  • Use of glitches
  • Take damage to save time

Comments

So, this is my first PSX submission. This was also the very first PSX RPG I ever played. Although not as interesting as BOF 2, BOF 3 is still a good game, with interesting plot twists, a good soundtrack and customizable characters through masters (although only onw, Bunyan, is shown).
The speedrun can be accelerated through many things :
  • Althought fights can't be totally avoided, they can be greatly delayed. For some reason, walking along the edge of the screen keeps the monsters away. Also, in very narrow corridors, using the defense stance keeps the party from engaging combat (is it a glitch?). Finally, starting to walk one frame before a combat would otherwise occur delays the combat. Sometimes, the party can start running again without fighting. This explains the sometimes weird walking patterns I sometimes take
  • Although A (Ryu) is a dragon, he never uses his power after getting his revenge on Balio and Sunder. Instead, he uses Super Combo, a technic taught by his master Bunyan (who makes A a killing machine with higher attack). Normally, the most skilled players would be able to press 7-10 buttons one after the other in order to attack foes. But thanks to frame-to-frame advance, the skill can be pushed to its limit (32 hits). When the button is pressed influences the amount of damage
  • As mention above, barely any dragon power is ever used. Only one optional gene, thorn, is picked up.
  • Only 3-4 weapons are ever bought. The others are found/stolen
  • Healing is used only once
  • It's minor, but since Peco doesn't speak much, he is used is some occasions (Steel Beach, Angel Tower) to diminish the amount of dialogue
  • Unuseful characters are killed as much as possible, so that Momo can get might and so that A can be as strong as possible. He is helped with ivory dice, which doubles the experience earned in a battle (hence the 60 k experience against dragon lord)

Highlights of the game

  • Nue 1 : for the first fight, I only needed to do about 120 damage. Critical hits from Rei do the trick
  •  Nue 2 : Although Rei dies, I was able to finish the fight in three rounds
  • Pooch : I hate that dog. I was able to finish it in 4 rounds, but with great misery since only Rei does decent damage
  • Rocky : The rooster was much easier. His jump attack can do very little damage, which helped Rei resist the attacks
  • Torast : Teepo is quite strong! Down in 3 rounds and 2 critical attacks
  • Kassen : Ghosts are weak against holy magic - including healing magic
  • Galtel : He only casts weakening spells, so he goes down easily
  • Dosken : I don't know if it's a glitch, but a holy attack against him make him cast heal on our party
  • Amalgam : He had to die before the 5th round, in which he always casts astral warp. A's death was convenient; one more level under Bunyan
Bunyan is the only necessary master in the game. He gives better attack, defense and HP. It's all that A needs.
  • Mutant : plants are weak against fire. Which is why Momo does so much damage (and A barely needs to do any!)
  • Dodai : Momo had to start the fight. Her ice chrysm makes a lot of damage. Also, she learns blind (for later) and double blow to speed up the fight. When the Dodai is almost done, A comes in, uses the Ivory dice from the Tower and doubles his level!
  • Emitai : It was quite a lucky fight. Dragonned A countered a few times against the golems which sped up the fight.
  • Bullies : counters are quite useful
  • Stallion : three dragon strikes and it's out! I was able to do it thanks to Garr's Titan belt (which he traded for the soul gem)
  • Zig : Since it's a speedrun, Beyd only needed HP to survive Zig's lucky strike. When he did, a lucky strike of my own took care of Zig
In the lighthouse, I took advantage of the defense formation. And for ALL after mentionned fight, monsters are down using Super Combo. Without exception
  • Gazer : blinding it doubled the experience yield
  • Dolphin : a lucky fight. In my previous tries, i wasn't able to kill it one the first round
  • Gisshan et al. : since Gisshan defended so much, I took care of the dragons first.
I took advantage of the (apparently) famous Angel Tower glitch. Using a normal formation, the whole party warps on a block leading to the bottom of the tower, saving at least 2-3 minutes
  • Garr : he's quickly history
  • Dragon zombie : undeads are weak against fire (flare sword, bought in Urkan Tapa)
  • Weretiger : unlike what my speedrun FAQ said, Rei can be down with as little as 450 hp
  • Mikba : Since he has some resistance to fire, I had to switch swords. But he's easy nonetheless
  • Huge slug : Another monster weak against fire
  • Shroom : neutral against fire, but still easy
The defense formation is most useful in the Tidal cave. I only fought once!! But for that, I had to walk alongside the walls
  • Gaist : Another sword switch against this fire demon. The torches are annoying, but killing them would have taken time
For the rope pulling mini-game, I think frame-by-frame advance helped
  • Angler : Although it's a fish, tis strong against electricity. And for those who followed the run, using super combo takes about as many frames as with Aura!
Riding the boat can be frustrating. Even when the boat isn't moving - but the screen show it - the engine still heats up. For the shisu, only one sprig of horseradish is necessary. And the length of the fish doesn't matter. In the Black Ship, for some reason, the Booster Counter took 2000 frames more than my tryouts
  • Ammonites : the barbarossa (bought is junk town) is lightning-based, which is useful against fish
  • Elder : he takes care of the other, I take care of him
For the crossing of the desert, I realized that it was a speedrun. So I didn't drink water of rested during the day (don't try this at home, kids).
  • Manmo : If I didn,t kill it on the first try, it would have countered my attack
  • Chimera : I miraculously killed it without using last resort
  • Arwan : To facilitate the next fight, I needed to avoid its attack
  • Dragon Lord : Dragons are weak against the dragon sword. I used my two last ivory dice, boosting me to level 37
  • Nues : I wished I could have countered every time...
  • Mikbas : 3 seconds shorter without the dragon sword (fire based)
  • Myria : I was thanfully lucky to withstand Myria's attack on last resort.
Possible improvement : Better luck during fights, try to get the gooking sword (which would be used for at most 4 fights), improve enemy encounter (try to get the holy mantle)
 
Screenshot suggestion : frame 694 530, the famous Angel Tower glitch frame 1027681, which would be dubbed "Naked women are very susceptible"

FractalFusion: Judging.
FractalFusion: Well done. Accepting for publication.

GabCM: I'll upload FerretFaucet's 512kb encode in a single part to YouTube, and then I'll use his stuff for publication.


Publisher
Joined: 4/23/2009
Posts: 1283
Thanks for the help BadPotato. I had not read the thread all the way through, so I had no idea you tried to help FerretFaucet. I guess in the end he didn't use Eternal SPU?
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
No. He didn't post any further update about this. Also, I don't think that I'm skilled enough for making an official optimized and high quality encode with dualdup, seekable, etc...(too painfull for my poor cpu). Actually I just used mencoder to upscale the video, while lowering a bit the original filesize, in order to post it on youtube. Thought, I still have my first raw encode with the Eternal SPU! ...If you want, I could try to upload a .ogg from part1&2, so you could easily apply and fix the sound file with a soundless high quality SD/HD encode. How about it?
Publisher
Joined: 4/23/2009
Posts: 1283
Hmm, thanks for the offer, but when I watch TASes, I watch the RAW for the best quality. Meaning I would still make my own sound file for my personal watching anyway. So thanks but no thanks. =)
Joined: 6/1/2011
Posts: 1
I'd be glad to help out with commentary, but 7 hours is too much for one man.
Help me Obiwan Kenobi! You're my only hope! Well, 7 hours, I suppose it could be worse....
Active player (285)
Joined: 9/1/2008
Posts: 900
hey, people already commented my BOF 2 run (before I used the emperor's sword) and it lasted nearly 5 hours!
How much longer would the run be if the main character's name would have been kept as "Ryu" instead of "A"?
who knows? I guess A is now my signature name, much like Darkkobold' Z
Does this also happen in the original console, or is it some kind of emulation problem?
as far as I know, it's because of the emulator. PSXjin sounds much better
Publisher
Joined: 4/23/2009
Posts: 1283
Any plans to improve it on PSXjin?
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
janus wrote:
Does this also happen in the original console, or is it some kind of emulation problem?
as far as I know, it's because of the emulator. PSXjin sounds much better
Hmm.. I think psxjin use pretty much the same graphic plugin as pcsxrr, despite someone try to do a special build. Maybe this plugin could fix the problem.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
janus wrote:
How much longer would the run be if the main character's name would have been kept as "Ryu" instead of "A"?
who knows? I guess A is now my signature name, much like Darkkobold' Z
My point is, since the text is quite easily readable and actually adds to the entertainment of watching the movie, is it worth sacrificing the understandability of the text in order to save perhaps a second or so from a 7+ hour movie?
Joined: 11/20/2004
Posts: 236
Location: United States
Man. This is a wild tool-assisted superplay. It knocked a 48-hour game down to 7 hours and did pretty much everything necessary to make it run smoothly and efficiently. The game itself is pretty entertaining for the first 2/3s, but it rapidly tapers off once the game takes on a more serious tone. Plus, it has Momo in it, and she's positively adorable. X3 Anyway, my point is this: This was a really well-run game that clearly had a buttload of planning and work involved. Not the most entertaining run, but there aren't many glitch-free RPGs out there that are. Either way, you should be darn proud, janus! Sidenote: I wonder why Nina's adult sprite looks almost nothing like her official artwork, up until the very end of the game, when she inexplicably changes outfits...
I'm not that hard to find... if you know where to look. -=( http://jolikmc.tumblr.com )=-
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Sorry for bringing this Publication back. I want to do the HD encode since no-one has really done it. I'm having desync issues at the very beginning, with the tas being stuck at the "Choose a Name" screen. This doesn't exist anymore... Yes, I have done every possible combination but I need some assistance to make this sync. Edit: Solved. I have no idea how... I am confused... WHAT THE F-*end of transmission*
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
riking
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Joined: 2/27/2013
Posts: 23
Location: United States
It seems the TAS time was broken by a segmented run - according to http://speedrunwiki.com/Breath_of_Fire_III#Records (linked earlier in the thread). The new world record (as of 14 July 2012) is 7 hours and 41 minutes (9h23m single segment).
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
riking wrote:
It seems the TAS time was broken by a segmented run - according to http://speedrunwiki.com/Breath_of_Fire_III#Records (linked earlier in the thread). The new world record (as of 14 July 2012) is 7 hours and 41 minutes (9h23m single segment).
Was that measured in real time or in-game time? This TAS time is measured in real time from power on to final needed input.
Mastania
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Joined: 5/30/2009
Posts: 135
Location: Top of the pops
The in-game clock in BoF3 is slow, in every version. Janus' time for a Clear Game would be only a little over 7 hours. Unless someone could pull off perfect Super Combos/dodge luck it's highly unlikely that an unassisted run could beat this.
Waddle Waggle Wattle
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
The in-game time is about 7h09 or less, if the time is still counted during the credit.
CJ
Joined: 9/16/2013
Posts: 15
Location: Las Vegas, NV
It's only 7 years late, but I made an HD Encode. You can view it here: Link to video Edit: Removed the picture link since it was broken. I actually wasn't aware of Youtube automatically adding black bars on the side, that's pretty neat. This wasn't meant to be official or anything, but I will eventually pull this video and replace it with the suggestions given. Just now noticed all of this.
Publisher
Joined: 4/23/2009
Posts: 1283
Great job! Only nitpick is why did you add the black bars to the left and right of the screen? I am on a 4:3 monitor and now I have black bars all around. YouTube is smart enough to auto add the black bars on a 16:9 screen.
Skilled player (1416)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
The filter you used garbled the text.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Spikestuff
They/Them
Editor, Publisher, Expert player (2643)
Joined: 10/12/2011
Posts: 6441
Location: The land down under.
Yeah, 2014 YouTube decided to go "NO THIS IS 360P!" on the reencode. Nitpicks on your encode: Filtering, Pillar-boxed Encode, Lack of an encoder logo, Lack of information on screen about the run. Some of us would treat this as a temp encode. Current Methods of these days on pcsx-rr, attempt to resync it for better audio-- which one third has been done for this game. And bonus, a question. What did you use to dump?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: #3117: janus's PSX Breath of Fire III "best ending" in 7:45:01.17
raiikiri
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Joined: 7/6/2023
Posts: 1
Location: NRW
Good Job on that run, i watched the full video. And I definitely have to say that because when I saw almost 8h in the title, I already thought that I won't watch it in one piece. But wtff I did it anyway, and hardly noticed, after the first 3.5h I looked at the time for the first time xddd. Now in retrospect, of course, I'm no longer surprised. Also, i never saw a faster run so far. Pretty impressive, really, so my rating here was 9.1 - I would have rated 10 but i think it could be done more faster with step counter manipulation and fishing up a silver dagger (maybe! not sure!) In addition i want to ask: Senior staff edit: Please do not ask where to find ROMs/ISOs for commercial games. Thank you. ~ fsvgm777 Overall i really enjoyed that run, i will also look into the HD video (also thanks for that). Keep up the good work and good luck with all further projects, i will keep an eye on it! Greetings raiikiri