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WST
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Active player (490)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Yet another just for fun run. Done not without mistakes, but it was enough to beat another TASer in AIZ1 by 11 frames seconds Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 2/7/2009
Posts: 52
Location: 127.0.0.1
Oh. This new hack looks pretty nice haha. Have you looked at the ROMs from Sonic Hacking Contest 2013?
WST
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Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
GHNeko wrote:
Oh. This new hack looks pretty nice haha. Have you looked at the ROMs from Sonic Hacking Contest 2013?
Honestly I have no idea what that hacking contest is :) But I am glad to know that there are contests for romhackers. Nope, I just saw a TAS made by my friend, and decided to make mine, just to show my friend his mistakes. Obviously, I made other mistakes (the boss fight is one of them, because I have no experience with multitrack recording), but my goal was to illustrate how improveable was my friend’s run :) (upd) I’ve found out that my Knuckles in Sonic 1 GHZ1 is still improveable. It is possible to perform double out-loop jump, allowing to gain ~100 sp/f higher speed after the loop, but it appears to be tricky as hell, I am not sure I can do it :( (upd 2) today the TASer whom I usually beat by many seconds, beaten me by seconds. Here is the run =) Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Posts: 1697
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Okay I improved it. Let’s see what happens now ^^ Link to video (upd) btw, this run can be done in 0:13, I’ve found a time-saver, but I cannot repeat it now :( the idea is to gain enough X speed from the loop before falling onto the red spring. Then you will not hit the ceiling and land directly onto the next booster. I need just ~100..200 subpixels per frame higher speed at the same point, but I leave it for next time, if WAKO/KPM improves me again ^^ Current time: 0:14.33
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
WST wrote:
Yet another just for fun run. Done not without mistakes, but it was enough to beat another TASer in AIZ1 by 11 frames seconds Link to video
Yeah ;)
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
zwataketa
He/Him
Joined: 9/1/2012
Posts: 309
So, what do you do when the internal hard drive of your xbox 360 gives out? You TAS. I'm working on a special tas of a sonic hack. Not saying what it is though, I want it to be a surprise.
I quit TASing.
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
Zwataketa, I Know what is it. I will not screw with you though! :)
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
I'm currently TASing S3K The Challenges. PM me if you want any more info, or want to help.
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
Okay here we have it. http://dehacked.2y.net/microstorage.php/info/1690818662/S3K%20-%20The%20Challenges.gmv please help with it. Screw the Hydrocity part, though.
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
WST
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Active player (490)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
KPM wrote:
Okay here we have it. http://dehacked.2y.net/microstorage.php/info/1690818662/S3K%20-%20The%20Challenges.gmv please help with it. Screw the Hydrocity part, though.
It’s a nice run; however, better speed management could be in order. Did you use the hud script?
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
Yes, i used the HUD. Though, it will be good if you help, or others, this is meant to be a TASvideos Project.
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
WST
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Posts: 1697
Location: RU · ID · AM
AMYYYYYY Link to video Poor Sandopolis 2 :'( I beleive, she can actually make it under 1 minute, if TASed seriously.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
Joined: 3/19/2012
Posts: 144
Location: CA
Maximum rings in Sonic Classic Heroes on Green Hill Zone act 1.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
Will someone continue my TAS (see posts above)
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
Joined: 3/19/2012
Posts: 144
Location: CA
FuzZerd already TASed S3K: The Challenges. Click here to see the public submission.
If you want to see some of my TASes, http://www.youtube.com/ltrp300
WST
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Posts: 1697
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LTRP wrote:
FuzZerd already TASed S3K: The Challenges. Click here to see the public submission.
Off topic: I request specification on how to implement that protocol * Haha, nice run (still very improveable though) :) never knew about it, thanks * kidding
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
Anyway, I've been TASing Sonic Open Source Projet for 5 months now* Tell me if you want the GMV. *and I'm only on SYZ
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
WST
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Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
KPM wrote:
Tell me if you want the GMV.
The preview video will be enough
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
WST wrote:
KPM wrote:
Tell me if you want the GMV.
The preview video will be enough
Sorry, no I can't do the preview video. Don't ask why. GMV: http://dehacked.2y.net/microstorage.php/info/911396798/STHOSP%20-%200.gmv
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
Joined: 9/1/2013
Posts: 4
KPM You beat me? =D
KPM
Joined: 11/28/2013
Posts: 33
Location: Japan
Josephandsonicteam TASer wrote:
KPM =D
Why are you here...
"Sometimes a house becomes so infested with termites you have to tear it down, and build again." -Sisko: A ST:DS9 Character.
WST
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Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
So my last time for Sandopolis 2 as Amy is 1:04, and it’s again improveable, now I am absolutely sure that the level can be finished in under 1 minute (especially considering that the cylinders can be luck-manipulated for better positions). I also improved the first 2 stages… No preview for now, sorry. Angel Island 1 improved by 13 frames, new time: 0:39.48 Angel Island 2 improved by 30 frames, new time: 0:22.41 Hydrocity 1 improved by 6 frames, new time: 0:32.38 Hydrocity 2 improved by 16 frames, new time: 0:20.11 Total improvement over my previous attempt: 65 frames (upd) finally I’ve solved the task of determining the emu2000’s route in the second act of Sonic Boom, which makes me and got4n able to continue TASing it :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
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Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
A little bored of improving Qwerty on S3&K; improving marzojr this time =D Link to video
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
marzojr
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Joined: 9/29/2008
Posts: 964
Location: 🇫🇷 France
Oh, you went for the level wrap; I knew I should have tried harder to fall through the ceiling (floor?); what is the trick to it anyway?
Marzo Junior
WST
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marzojr wrote:
Oh, you went for the level wrap; I knew I should have tried harder to fall through the ceiling (floor?); what is the trick to it anyway?
First you need to align yourself vertically to skip the horizontal wall. Fortunately, it can be easilly done with full regular jump, you just need to adjust your Y subpixel position (I made it by jumping). The second issue is that you need to go 1 X-pixel to the left while passing through that wall. The obvious problem about it is that you loose horizontal control after hitting the invisible boundary, so I: 1. Positioned myself to hit the boundary at proper X position 2. Abused flying to regain horizontal control at proper point. P.S.: no, I am still not that kind of «boss», I know this from Aglar (but, be sure, I really understood how to make it, after his explainations, as he explained it for Amy, which is easier than with Tails). I’ve sent you the gmv by PM. Hopefully it’s good enough to be taken without editions.
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
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