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Experienced player (986)
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Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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Location: My Basement
Incredible work guys! Happy New Year!
Joined: 3/14/2012
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SHADOW QUEEN HAVE MERCY, happy new year! This made my day! Yes vote imminently.
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A small little trick I just found. Link to video Useless to this point (you can't get the Chapter 4 shop room key) Though, we can do this strat after getting Koops which would save time from using Koops to hit the switch.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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Malleoz wrote:
A small little trick I just found. http://www.youtube.com/watch?v=kPLxDK3Gl1U Useless to this point (you can't get the Chapter 4 shop room key) Though, we can do this strat after getting Koops which would save time from using Koops to hit the switch.
What happens if you go into battle with "koops"?
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Well this "Koops" will still be fully operational in battle, but if you try to switch partners... You can't. Just like the partner menu, the game only thinks you have Goombella, but it has Koops appear because he is required for the note cutscene right before Red Bones.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Skilled player (1743)
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Malleoz wrote:
Well this "Koops" will still be fully operational in battle, but if you try to switch partners... You can't. Just like the partner menu, the game only thinks you have Goombella, but it has Koops appear because he is required for the note cutscene right before Red Bones.
What happens after you recruit Flurry? Would it be like Chapter 5's Crystal star where the game would consider it obtained despite not in your party or would he mysteriously appear in your group?
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You would have Flurrie and Goombella in your party but not Koops.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Editor, Experienced player (570)
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Also, you get Koops when you get your other three partners back after Chapter 4 (once Doopliss is defeated for good), so the only thing stopping this new trick from totally skipping Koops (for the first half of the run) is getting the key under the log in early Chapter 4.
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how much time do you think skipping koops could save if it were possible?
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Well, since you would say no to him when he asks to join your party, you would skip the "Koops's Abilities: A Primer" cutscene and delay the Koopie Koo cutscene until the next time you leave Petalburg (which is at the end of the Chapter after you get the Crystal Star). This alone would save about 35 seconds. Since you can't switch to any other character after encountering "Koops's father's bones", you can't Goombella buffer in Hooktail Castle. However, you can use Cronikeys' Staircase Flip Skip to get to the next room instead, which is only 20 frames slower. So overall, it would still save about 35 seconds if we could get the key in Chapter 4 without him.
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Are there similar (potentially abuseable) force swaps elsewhere in game?
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No, unfortunately there are no force swaps for Koops in any of the cutscenes up until the end of Chapter 4 (when you get him back). Once you switch to Flurrie in Chapter 2 to reveal the Great Tree's secret entrance, you won't be able to switch to or use Koops until you get him back after beating Doopliss. That's why we would have to find another way to get the key other than using Koops's ability.
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CoolKirby wrote:
No, unfortunately there are no force swaps for Koops in any of the cutscenes up until the end of Chapter 4 (when you get him back). Once you switch to Flurrie in Chapter 2 to reveal the Great Tree's secret entrance, you won't be able to switch to or use Koops until you get him back after beating Doopliss. That's why we would have to find another way to get the key other than using Koops's ability.
Have you tried using Goombella buffer trick around the area there to see if there's anyway to go around the trunck?
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It's a good idea, but we tried that first. The loading zone has tall invisible walls on all three sides, preventing us from seamwalking around the log. I also attempted to Yoshi hover over it from a small rock and jump on it in paper mode (you can hop up slopes in paper mode, like the wooden wheel in Chapter 8). Unfortunately, the log seems to have one big, tall hitbox/wall (with extensions for the twigs) that doesn't have slopes like the log's actual geometry does. It might be more useful to look into ways of getting into the storeroom without the key (though I don't know how likely this is).
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CoolKirby wrote:
It's a good idea, but we tried that first. The loading zone has tall invisible walls on all three sides, preventing us from seamwalking around the log. I also attempted to Yoshi hover over it from a small rock and jump on it in paper mode (you can hop up slopes in paper mode, like the wooden wheel in Chapter 8). Unfortunately, the log seems to have one big, tall hitbox/wall (with extensions for the twigs) that doesn't have slopes like the log's actual geometry does. It might be more useful to look into ways of getting into the storeroom without the key (though I don't know how likely this is).
Is the room loaded before you enter the store? Because maybe buffering and entering the store from OoB might work if that's the case.
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You can't buffer because there's a door... Maybe a Flurrie superslide?
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
Post subject: It's possible!
Joined: 10/29/2013
Posts: 8
Location: New Brunswick, Canada
Just did it via Eve's house's left wall. I'll upload a video soon. EDIT: There it is! :D Link to video
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Oh my gosh, thank you! :D And you can re-enter that room and open the chest and everything?
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:o I'm wondering if this can be applied elsewhere, like in Glitzville or Bobery's house. Edit: CoolKirby, Angerfist posted this:
AngerFist wrote:
This deserves to be highlighted: https://code.google.com/p/dolphin-emu/source/detail?r=ed67d1ae2f9693ed42867a2e79b7cae4427574e3 As the commit says, it fixes heat effect glitch. Abahbob helped delroth, kudos to him. This commit supposedly fixes some glitch in paper mario aswell.
Since I don't have a savefile for the game atm, mind checking does that fix refer to the puni glitch?
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CoolKirby wrote:
Oh my gosh, thank you! :D And you can re-enter that room and open the chest and everything?
I play on a completed savefile, so the chests are already open, the Lock is off and the items on the ground are taken. The 2 chests seem to load with the area. I don't know for the items on the ground (that's why it needs some testing w/ a Chapter 4 savefile). Because the chests are already loaded, you can directly interact with them. No need to re-enter the room.
Masterjun
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ti-will_154 wrote:
The 2 chests seem to load with the area. I don't know for the items on the ground
Items are also there. Opening the chests works.
Warning: Might glitch to credits I will finish this ACE soon as possible (or will I?)
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ti-will_154 wrote:
Because the chests are already loaded, you can directly interact with them. No need to re-enter the room. EDIT: In the same mood... http://www.youtube.com/watch?v=SIZDPwTJ1JQ
:o Hey, is it possible to go to that teleport room using this glitch to get Crystal Star early?
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OMG, that would be so huge!
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When entering Chapter 7 from the teleporter room, the elevators get screwed up and you can't use them, and also the keys to use them aren't accessible there I think. Also, tyvm ti-will for finding that! So TTYD can go Koopless. I'm also glad there is finally a use for the superslide.
Previous TASes: Frogger's Adventures: The Rescue Paper Mario: The Thousand-Year Door any% x 8 Paper Mario 64 Luigi's Mansion Sonic Heroes - Team Sonic Mario Kart Wii ILs
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