Paper Mario also seems to crash during the cutscene when Mario & Luigi go to Peach's castle. Is there anything we can do to prevent this from happening?
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
What version of BizHawk are you using? Also make sure try Rice, Glide64, and Glide64mk2 (Glide64mk2 is recommended).
Use these settings:
RICE:
Anisotropic filtering: 0
In Game default options make sure frame buffer setting is: Rom Default
For the per game hack use the defaults for current game.
Glide64:
Autodetect microcode ON
Card ID: 0
None for texture filtering
Experiment with depth buffer render to see if it works, but if it doesn't it is best to leave it OFF
Get frame buffer info OFF
For the other tabs use defaults for current game
Glide64mk2:
Card ID: 0
Wrapper FBO ON
Wrapper Anisotropic filtering OFF
Depth buffer render ON (unlike Glide64 this should always be on)
Get frame buffer info OFF
Per Game settings and more per game settings should be defaults for current game.
Let me know if any of these worked.
Projects:
Interested in TASing N64 Mario Golf.
GBA Mario Tennis: Power Tour is on hold.
I'm using 1.5.3 right now. With those settings, all video plugins produce the same flicker problem.
Previous TASes:
Frogger's Adventures: The Rescue
Paper Mario: The Thousand-Year Door any% x 8
Paper Mario 64
Luigi's Mansion
Sonic Heroes - Team Sonic
Mario Kart Wii ILs
I don't have a fix, but from what I've observed, it seems that the screen updates at 30 frames per second. However, the game renders every frame (60 FPS), meaning that every frame should be displayed twice. When the flickering occurs, it's always on the second of the two frames, and it happens because everything (black screen), or everything except the background, turns invisible on the second frame.
Though it might sound hackish, what might be a simple solution is forcing the game to output every frame twice like it should, perhaps by not changing what's on the screen until it's updated with new information, like this (line 166) old apparent fix for the glide64 plugin used in mupen64plus/BizHawk:
After trying it out in Mupen, it appears that the video plugin Glide64 'Final' fixes the flickering problem almost everywhere (except for some minor flickering when buying an item). The only problems I noticed were some minor graphical glitches and the annoying pause menu lag that every N64 emulator seems to have for this game (though that's probably an emulation problem).
Hopefully this plugin can be included in the next release of BizHawk (as I don't see it being hard to implement).
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PJ64 makes no difference. We use mupen64plus, whatever it supports we can support. Would be nice if someone looked into this, especially before assessing what should be done about it :)
Okay, here's something! There doesn't appear to be any flickering in the glide64mk2 plugin included in the GUI frontend M64PY for Mupen64Plus (even though there is with the version of that plugin that's currently in BizHawk).
That plugin also works in the frontend wxMupen64Plus with the dlls from the M64PY folder. From this, I think I can conclude that a flicker-free plugin exists that works in mupen64plus.
Do you think you could implement this obviously more accurate glide64mk2 plugin into BizHawk, either as a replacement for the current one or a standalone, fourth video plugin?