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Publisher
Joined: 4/23/2009
Posts: 1283
Looks good so far! But I'm no Kirby player expert.
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Looks good! I'm really glad you have the patience and motivation to take on this project. It's a tough game to run. Looking forward to more WIPs!
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Sorry for no updates recently. I found a possible 9 frame improvement in 1-1, but due to an extra enemy in a warp star cutscene, I lose to much frames afterwards. I tried to get rid of him, but I couldn't succeed. I'll go on and ignore those 9 frames by now.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
I think that's a good idea. The way this game lags, I'd be surprised if you were able to save any time with an improvement that early on.
Player (36)
Joined: 10/8/2006
Posts: 284
After watching AGDQ and seeing TASes get some representation, I decided to come back here for the first time in years just to see what's going on... and then one of the most recently posted in NES threads is this, which is the game that got me into TASing originally. I'm probably too out of touch with techniques and stuff to really offer improvements or suggestions for that WIP but I'm definitely anticipating more of them and/or the completed run. I commend you for being able to put up with all the lag.
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
World 1 is finally done. I could almost saved 5 seconds over JXQ's TAS. Here's a WIP.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Awesome! 80k rerecords is very much!
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Way to go! Glad to see you're still making progress.
got4n wrote:
80k rerecords is very much!
It's a tough game to TAS. I'm sure all of them were necessary.
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Ow, okay. Agreeing with CoolKirby for progress
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Here's WIP of the first 2 levels of World 2. Link to video
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Good job! The way you swallow the Wheelie in 2-2 looks nice and fast. I assume it's not any faster to use the beam on those laggy enemies trapped in the staircase before that battle?
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Sadly not, the beam creates a lot of lag itself, only in a few cases it is faster to kill some enemies with the beam.
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NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
What's the RR count at now?
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Rerecords: Over 100,000
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Post subject: Beam + Beam = UFO obv
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
This looks very good; your level of detail so far is impressive. Good luck in continuing this TAS!
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Nice wips, keep going :)
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Here's another WIP, in case anyone is interested: http://tasvideos.org/userfiles/info/12473480823103427
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Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Awesome use of the wall-clipping trick! That caught me totally off-guard. And that Meta Knights battle does not look easy to optimize. Great job!
Experienced player (589)
Joined: 2/5/2011
Posts: 1417
Location: France
Great job, as always :p
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Here's a very short WIP. This saves 3 seconds, but it is very hard to get it. When you inhale the second enemy (the first trapped one) you have to be in a x position less than 241 to manipulate the enemies position and then when you inhale the third enemy a very specific subpixel position is needed in order to move right below the corners of the block without loosing speed and not to get hit by the attack. There's also a shitload of lag frames. Link to video
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Here's World 2: User movie #13097112541689833 Saved 30 seconds.
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Editor, Experienced player (570)
Joined: 11/8/2010
Posts: 4038
Nice work! 2-4 and Paint Roller were awesome!
Skilled player (1109)
Joined: 4/11/2008
Posts: 159
Location: Anime land
wow, i didn't know this thread was active :p I just watched your 2-4 minboss video. I wonder if my strategy is faster even if you need to copy UFO there. Here's mine. http://www.youtube.com/watch?v=uQgA1af875Q#t=6m58s
Editor, Skilled player (1537)
Joined: 7/9/2010
Posts: 1319
Your strat looks faster. I can get an UFO from the enemies trapped in the stairs and then attack with the UFO.
Favorite animal: STOCK Gt(ROSA)26Sortm1.1(rtTA,EGFP)Nagy Grm7Tg(SMN2)89Ahmb Smn1tm1Msd Tg(SMN2*delta7)4299Ahmb Tg(tetO-SMN2,-luc)#aAhmb/J YouTube Twitch
Skilled player (1109)
Joined: 4/11/2008
Posts: 159
Location: Anime land
https://archive.org/details/2-3comp My TAS was suboptimal but it's still 6 frames faster than yours. I ripped my 2-3 from my ability-less TAS. edit: I tested my kill clock strategy briefly, I saved 332 frames. I know you can go more further.
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