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Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
Hello! Long time fan of the games and after hanging out in the monkey ball scene for a while, I've started doing TASes. My current project is SMB2 NTSC expert mode. I've got some help from Jcool and Diddy (some top RTA runners of the game) and we are making great progress now, getting several stages finished every day :). Majority of Monkey Ball community is also supporting us by giving ideas about strats and optimization and making sure everything looks as optimized as possible. This is our latest WIP (we are way past that alreardy tho) http://www.youtube.com/watch?v=GpJ8PELqOIQ I am also planning picking up SMB1 expert TAS with Barhunga and SMB2 PAL story mode TAS some day.
THC98
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Joined: 8/7/2012
Posts: 279
Location: Brazil
Isn't doing a retry right when the level start faster than waiting the level to start? I've seen it done in the AGDQ race, so I'm wondering about it...
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
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Joined: 4/21/2004
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Location: Stockholm, Sweden
I am by no means a fan, expert or player of this game but your wip looked really cool and optimized. Though I am curious if you could address THC98's question :) Cheers!
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
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I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
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Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
THC98 wrote:
Isn't doing a retry right when the level start faster than waiting the level to start? I've seen it done in the AGDQ race, so I'm wondering about it...
That's only possible in story mode, this is challenge mode.
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Joined: 3/31/2010
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byrz, You owe me one new jaw. Mine dropped so hard and fast, it shattered. What's with the clipping? Can I get the DTM?
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Patashu
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Joined: 10/2/2005
Posts: 4017
Looking good so far!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
hegyak wrote:
What's with the clipping? Can I get the DTM?
I think what you mean is just glitched video rendering. E25 done at the moment. :)
Spacecow
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Joined: 6/21/2004
Posts: 247
Location: New Hampshire
Great WIP! Have you found any movement methods that provide speed boosts etc. (given that Amusement Vision's engines seem to reward turning in odd ways)? I spent an afternoon noodling around with SMB1 and trying e.g. alternating left/right every frame, but I'm not well versed with the research process and I never got anything promising. :1
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
Spacecow wrote:
Great WIP! Have you found any movement methods that provide speed boosts etc. (given that Amusement Vision's engines seem to reward turning in odd ways)? I spent an afternoon noodling around with SMB1 and trying e.g. alternating left/right every frame, but I'm not well versed with the research process and I never got anything promising. :1
In SMB2, main boosting techniques are frame boosting and wall boosting, you can see me do them in the beginning of nearly every level. Getting low bumps also gives some nice speed so I aim to get those as much as possible. In air, adjusting the analog stick as little as possible makes you fall faster (you can see that in Free Fall). Most of these works pretty similar way in SMB1, it just doesn't have wall boosting due to lack of separate starting platforms. :) I'll give you this, probably the last WIP video of the project. http://www.youtube.com/watch?v=lUP_rKGaGwU If you wonder what's going on at the E25 Sieve, getting hit while going as high reverse speed as possible at the precisely correct spot is needed to achieve the fastest possible time in it.
Joined: 7/2/2007
Posts: 3960
Holy hell, I knew that the Super Monkey Ball games would make good TASes, but I hadn't quite realized how good. This is awesome! I look forward to seeing it on the workbench. :)
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Emulator Coder, Skilled player (1141)
Joined: 5/1/2010
Posts: 1217
I was thinking what about the Expert Extra stages, but there seems to be only 10 of those... Oh, and then there apparently are master levels as well (10 of those).
Active player (386)
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Posts: 39
Location: Finland
Ilari wrote:
I was thinking what about the Expert Extra stages, but there seems to be only 10 of those... Oh, and then there apparently are master levels as well (10 of those).
Expert Extra, Master, and Master Extra stages will be included in this TAS. :)
Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Very cool! Looking forward to the submission!
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
This WIP made me remember this quote:
The Incredibles (2004) wrote:
Bob: Well, what are *you* waiting for? Little Boy on Tricycle: I don't know. Something amazing, I guess.
This is one of the most amazing things I've seen, TAS-wise. Keep it up! Please submit when you're done.
keylie
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Editor, Emulator Coder, Expert player (2829)
Joined: 3/17/2013
Posts: 391
Very nice WIP, congrats! I was wondering, in stages 12 and 22 for example, it seems you don't go inside the gate, but simply knock one pillar. There is also the same thing in SMB1 (see http://www.youtube.com/watch?v=qzZs3159AUI). Do you know how does it work ? I'm currently working on SMB1 and made a couple of stages, but some are really hard :(
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
keylie wrote:
Very nice WIP, congrats! I was wondering, in stages 12 and 22 for example, it seems you don't go inside the gate, but simply knock one pillar. There is also the same thing in SMB1 (see http://www.youtube.com/watch?v=qzZs3159AUI). Do you know how does it work ? I'm currently working on SMB1 and made a couple of stages, but some are really hard :(
When you are going at high enough speeds, there is a chance you can just clip though the pole and break the tape. This is way more common in SMB2. In fact, that Nahoc's E6 TAS did originally go to the goal the normal way but his replay desynced so it looks like it hits the pole. Oh by the way, we picked up SMB1 Expert with Barhunga yesterday and finished some stages: E1 28.35, E2 26.43, E5 28.06, E6 55.73.
keylie
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Editor, Emulator Coder, Expert player (2829)
Joined: 3/17/2013
Posts: 391
My Expert times so far are: E1 28.30 (didn't manage not to hop) E2 26.45 E5 28.05 E6 54.98 (I basically gave up on this stage) E7 51.00 E8 27.00 E9 55.60
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
keylie wrote:
My Expert times so far are: E1 28.30 (didn't manage not to hop) E2 26.45 E5 28.05 E6 54.98 (I basically gave up on this stage) E7 51.00 E8 27.00 E9 55.60
Wow, do you have the dtm? We would love to include that E2 time in the TAS. o_o
keylie
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Here it is: http://tasvideos.org/userfiles/info/12319348085890271 It's a full run, sorry, you will have to do some hex editing.
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
keylie wrote:
Here it is: http://tasvideos.org/userfiles/info/12319348085890271 It's a full run, sorry, you will have to do some hex editing.
Thanks :) Your recording desyncs on E6 for me, tho. I also tried to hex edit your E2 to our recording and it got 26.43 instead (in your recording it did get .45). In addition to that it also desynced our E6. o_o We might go with the .43, we worked pretty hard to get the E6 time and don't want to redo it from scratch. Also can't get .45 even with your inputs, this is just weird. :/
Patashu
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Joined: 10/2/2005
Posts: 4017
Sanity check: Are both of you using the same version of Dolphin?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Editor, Skilled player (1172)
Joined: 9/27/2008
Posts: 1085
Another thought is the in-game replay. Save the different replays from the game itself and compare the two. Even better if you know how the game stores replays. ... It's a thought... Wouldn't hurt to see what the game itself picks up rather than what we feed it.
Active player (386)
Joined: 10/17/2012
Posts: 39
Location: Finland
Patashu wrote:
Sanity check: Are both of you using the same version of Dolphin?
I use 4.0.2 as does Barhunga and other SMB2 TASers. I think the game might have some really minor calculation differences if you enter a stage on different frame, explaining why your recording gets .45 and ours gets .43 with exactly the same inputs. (it looks exactly the same but the goal tape just breaks in the original one frame earlier)
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Posts: 4012
byrz wrote:
Patashu wrote:
Sanity check: Are both of you using the same version of Dolphin?
I use 4.0.2 as does Barhunga and other SMB2 TASers
I think he means you and keylie. Keylie didn't specify which Dolphin revision his WIP was made on.
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Posts: 39
Location: Finland
FatRatKnight wrote:
Another thought is the in-game replay. Save the different replays from the game itself and compare the two. Even better if you know how the game stores replays. ... It's a thought... Wouldn't hurt to see what the game itself picks up rather than what we feed it.
Okay, so I just saved replay of the .45 and .43 done with exactly same inputs. It turns out that in .43 the goal tape stretches for one extra frame instead of breaking, even if the monkey is in the exactly same position... Also I noticed when playing keylie's recording, dolphin said that the game's checksum doesn't match. What is this supposed to mean?
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