Joined: 3/17/2009
Posts: 496
Tompa wrote:
Skater has the second best time currently, with his 19:00: http://www.twitch.tv/skater82297/c/3751632 Shaeden/Pydoyks hasn't been streaming for over four months. Not sure if he'll go back to OoT or not. Heard he was busy with Melee or something like that...
All true. I hadn't heard the melee-part. I personally hope he returns. He just had the most skill I have ever seen anyone have at OoT
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Speaking of shaeden since he has not been streaming for months do you actually think he is secretly speedrunning off stream
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Post subject: Re: ( °□°)
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Spikestuff wrote:
oblvionwalker wrote:
This is tas videos not cosmo breaks oot I dont like cosmo because he brags about everything Not blurt out stuff *more garbage here*
Firstly: One word not 2 it's TASVideos. Secondly: Speedrunners help TASers, TASers help speedrunners. Thirdly: A speedrun of OOT is on topic to the forums of OOT, which this is. Fourthly: A random personality is fine, but it can get to a point where it needs to stop... Cosmo hasn't reached this yet. You have. Fourth.5: You have bragged yourself all over the forums and it has annoyed some of us that looks at the forums. It's also a jerk move/thing. Certain runners blurt stuff out of their mouths, explaining what they will do or give a perspective on what they will do or because they're getting annoyed with the game. TL;DR: oblvionwalker shut the hell up. Hey ok i will i promise i wont be braging anymore i wont be annoying and i wont say i am a tas god too :) because well i am just a random guy after all
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Post subject: Re: ( °□°)
Joined: 4/13/2009
Posts: 431
oblvionwalker wrote:
Hey ok i will i promise i wont be braging anymore i wont be annoying and i wont say i am a tas god too :) because well i am just a random guy after all
Just... get back on topic. Please. Talk is cheap. Action is proof.
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Do you ever think that oot any% can still be improved like an even faster block skip in gohmas room?
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Hornlitz
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Joined: 1/14/2014
Posts: 12
Location: Canada
oblvionwalker wrote:
Do you ever think that oot any% can still be improved like an even faster block skip in gohmas room?
IIRC Bloobiebla managed to improve the Mido skip by a bunch of frames a while back, plus Skater managed somehow to get up onto the ledge without climbing up in Zora's River after the Aquascape (although that might have been because he jumped back into the water). SVA also found some new strats to kill Gohma through the wall, though I don't know if they're faster at all. But aside from those I'd say our best bet for another worthwhile timesaver is finding a way to skip the web in F1 of the DT without climbing up at all, or finding a new way to do OI without a bottle (and without basically everything else...), or finding a new, really fast way to warp to the credits, or finding some more speed abusing glitches that we can use. As it stands right now, I doubt any of those will be found any time soon, if ever.
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Joined: 11/23/2013
Posts: 2239
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And there is a way to kill the boss and then just open the door without the side jumping?
Here, my YouTube channel: http://www.youtube.com/user/dekutony
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Hornlitz wrote:
oblvionwalker wrote:
Do you ever think that oot any% can still be improved like an even faster block skip in gohmas room?
IIRC Bloobiebla managed to improve the Mido skip by a bunch of frames a while back, plus Skater managed somehow to get up onto the ledge without climbing up in Zora's River after the Aquascape (although that might have been because he jumped back into the water). SVA also found some new strats to kill Gohma through the wall, though I don't know if they're faster at all. But aside from those I'd say our best bet for another worthwhile timesaver is finding a way to skip the web in F1 of the DT without climbing up at all, or finding a new way to do OI without a bottle (and without basically everything else...), or finding a new, really fast way to warp to the credits, or finding some more speed abusing glitches that we can use. As it stands right now, I doubt any of those will be found any time soon, if ever.
Hello hornlitz great too see you on the fourms
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Post subject: Gainer without Wall?!
Joined: 2/16/2014
Posts: 59
I already posted this, but I think it was the wrong thread. I have a big problem doing gainer. I do them 100% correctly 1.trigger Z 2.backflip and release trigger in same frame. 3.next possible frame - press Z again and hold up. but that's not working for me, IF im not triggering a wall. I saw some videos on youtube in which a guy didn't had to trigger a wall. But how does that work? Here's a link : https://www.youtube.com/watch?v=X2teijO86WQ
Post subject: Re: Gainer without Wall?!
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MoronicTAS wrote:
I already posted this, but I think it was the wrong thread. I have a big problem doing gainer. I do them 100% correctly 1.trigger Z 2.backflip and release trigger in same frame. 3.next possible frame - press Z again and hold up. but that's not working for me, IF im not triggering a wall. I saw some videos on youtube in which a guy didn't had to trigger a wall. But how does that work? Here's a link : https://www.youtube.com/watch?v=X2teijO86WQ
I think you need to run and do the gainer I am making tas tutorials for people who are having trouble tasing Gonna make them look good
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Joined: 2/16/2014
Posts: 59
But that guy the video doesn't had to walk/run
Joined: 12/6/2008
Posts: 1193
Don't listen to oblvionwalker, he has no idea what he's talking about. Basically GlitchesAndStuff is up against the edge of the grave with ISG activated, which makes the game act like he is up against a wall. A wall or something compareable is necessary for a gainer. If you don't have a wall you can use a foreward backflip: frame1: 14 14, frame2: Z + down, frame 3: Z + up + A But remember, you can't grab ledges in OoT out of flips and sidehops.
Joined: 2/16/2014
Posts: 59
haha ok :D omg, that actually makes sence! thanks dude what does 14 14 mean? (rest is understandable) and another question, I can only do gainers with the adult link, if I want to them with child link they never work. Do I have to do it different?
Joined: 12/6/2008
Posts: 1193
MoronicTAS wrote:
what does 14 14 mean? (rest is understandable)
Analog stick values. Actually these might be a little different in OoT. Those work in MM. Basically it's ESS-position. Actually this might not work in OoT at all. ^^" Never tried, since it has no use in OoT. But I think it should. Just experiment a little with it.
and another question, I can only do gainers with the adult link, if I want to them with child link they never work. Do I have to do it different?
They should work with both. No idea what the problem is.
Joined: 2/16/2014
Posts: 59
omg thanks, it actually works! but everytime I do a foreward backflip, Link moves slightly to the left every time. Can I change that? I actually changed the angle 14 14 to -14 -14, 14 -14 or -14 14, but it's not working. Is it possible to change that? well, I think I have to figure that out at my own :D
Joined: 3/17/2009
Posts: 496
Slowking is actually a pretty helpfull guy! Good luck with your TASing Moronic
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Synx wrote:
Slowking is actually a pretty helpfull guy! Good luck with your TASing Moronic
Yeah, he sort of helped make the Majora's Mask TAS ;)
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 2/16/2014
Posts: 59
@Synx - Thanks! @arandomgameTASer - did you already upload it ? would be cool to see it
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I didn't work on it....he helped with the current WR TAS of Majora's Mask. The one that's on the site currently.
effort on the first draft means less effort on any draft thereafter - some loser
Joined: 2/16/2014
Posts: 59
Oh ok :) im actually helping 'link, the hylian' in his ganonless TAS
Joined: 12/6/2008
Posts: 1193
MoronicTAS wrote:
omg thanks, it actually works! but everytime I do a foreward backflip, Link moves slightly to the left every time. Can I change that? I actually changed the angle 14 14 to -14 -14, 14 -14 or -14 14, but it's not working. Is it possible to change that? well, I think I have to figure that out at my own :D
There should be a way. Grunz flips to the right here: http://youtu.be/L1RrLvJ4qsA?t=33m8s Probably has something to do with the camera angle.
Joined: 2/16/2014
Posts: 59
Yeah, I think it works a bit similar to that inverse camera glitch. (Oot) the camera flips around link when I do forward backflips
Joined: 3/17/2009
Posts: 496
speaking of Grunz, what is he up to these days anyways?
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Synx wrote:
speaking of Grunz, what is he up to these days anyways?
He is busy with uni
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Patashu
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A lot of speedrunners of Ocarina of Time any% are investigating the swordless (aka low%) route. It's rumoured that it may be a few seconds faster than with sword route for RTA. But I'm wondering, has anyone ever timed the two for TAS? Or is there a TAS-specific reason that ensures with sword route will be much faster without a new discovery, but for RTA it's closer?
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