(Link to video)

Luigi's Hidden Mansion Glitched% (also known as Any% OoB)

Emulator/Settings:

  • Dolphin 4.0.2-dirty
  • Dual Core disabled
  • Idle Skipping Disabled
  • Framelimit Off
  • CPU Emulator Engine: JIT Recompiler
  • Audio: DSP LLE recompiler

Game Objectives

  • Aims for fastest time
  • Takes damage to save time
  • NewGame+ for better entertainment

Game Description:

Luigi wins a mansion in a contest and his brother, Mario, goes missing there. It is your goal to find Mario by walking around the haunted mansion to figure out where he is. Your weapons to protect you are a flashlight and a vacuum. Capturing ghosts and collecting keys helps you along your journey to finding mario.
...And we just skip past a majority of those ghosts! In this movie, we capture four of the 23 Portrait Ghosts. My favorite Gamecube game that I finally beat(thanks to glitches).

Making this TAS:

This was my first complete TAS(I attempted Diddy Kong Racing which was a really bad place to start)! It was a great experience to learn how to play the game on an emulator, then learn the glitches, then learn how to properly do a tool-assisted speedrun. It was very hard for me when I had finished my first room(Parlor Room) and someone tell me that they could do it faster. So I would start over and get to that other person's time and move onto the next room. Again someone would show me another video of someone doing that room faster. Repeating this process all the way until I finally finished the game!
When I finally realized that all speedrunners play on newgame+(Hidden Mansion mode), so I decided that TAS would be my verifcation movie file(and a warmup for the real deal!). Again I went through the entire process of beating the game in Hidden Mansion mode, hurray 8 minutes and 41 Seconds! Wow that's fast!
Then finally some thugs(very nice people) came along.. named Veman3000 and YOSH1. Veman3000 told me about using the left side of the double door in the very first room for a one second gain. YOSH1 came along and blew my TAS away with his from months ago. Using YOSH1's knowledge and movie file, I was able to piece together this masterpiece, gaining frames here and there.. finally feeling proud of myself for what I have finished.
So I present to you my fellow TASers and followers, Luigi's Hidden Mansion Glitched% done in 8:28:52!(Bonus for completing in less than two months!) Finish time is called on the first frame of King Boo's Capture 'POP!'.
Special thanks to YOSH1, this TAS uses a piece of his TAS because I liked the entertainment value it added(Seen at Neville).

Rooms:

1F/2F Foyer: When on the second floor, using the left side of the double door is about one second faster than using the right side.
Parlor Room: Moving the vacuum prior to visually seeing the candles going out saves time. If you watch the vacuum has a crazy whirlwind effect when pulling it out. Could come in handy for future improvements/entertainment.
Chauncey's Room: Throwing the ball at the wall to ricochet towards you then slowly dragging the ball forward while vacuuming the rocking horse seems to be the best route here. After Chauncey talks, fire the ball(which should be right under your vacuum) as fast as possible.
Floor 1.5:_ Where the fun finally happens! After beating Chauncey, there is about two seconds to get behind the appearing chest against the wall. Once wedged in there, using the vacuuming pushes you through to what is claimed as Floor 1.5.
OoB outside King Boo's: No man's land. You are outside the walls in the darkness. One step too close to the walls, you get a cutscene. One step too far, you softlock. Luckily for me, TASing allowed me to count frames and record analog stick positions. So when I drop into No Man's Land, 18 frames this way, 5 frames that way, easy peasy.

Techniques

Capturing ghosts:
  • Make sure to pull in the opposite direction of the ghost in relation to Luigi when vacuuming.
  • Every ghosts should go down 1HP when you start vacuuming on the second frame.
  • When a ghost gets to 0(or the frame before), savestate and test different directions(Luigi's walking & Luigi's vacuum).
  • Optimal Capture is 21 frames(from when the 0HP sign disappears until the vacuum pops).
  • In this video, it ranges from 18-24 frames(18 frames manipulates the ghosts by using objects in the room/wall while 24 frames was as optimal I could get for some ghosts).
  • Ghost's health decreases by 10HP each time you vacuum, as long as you stop moving the analog stick for one frame(or move the C-stick), you will only pause the HP drop by one frame instead of halting progress.
Chest Keys:
  • We only need three keys for this glitch% run(Wardrobe, Neville's and Lydia's). Wardrobe room key, there are two options. Either let the key slow drop towards you or fling the key to where you are going. I found that slowly dropping the key worked best for me.
  • When grabbing the other two keys, you have a frame before and after Key-Grab animation to move a little closer to the door.
Chauncey:
  • Getting closer to the crib helps dodge bouncing balls and retrieve the third(throwable) ball quicker. When vacuuming, only vacuum Chauncey to 50 which skips having a third set of rocking horses launched at you. When Chauncey is ground stomping, if you get hit underneath him in the right area, you can nudge him farther forward. Once hit you become invincible for a while allowing you to do it one or two more times without taking damage.
Bats for Skewing:
  • Luigi is best at skewing when in side-step mode, which allows Luigi's top half and bottom half to rotate differently. This causes him to skew to odd angles when taking damage. This step is crucial in getting over beams/walls on Floor 1.5.

Room for improvement:

No you can't take my first TAS away from me! Just kidding, destroy my time!
  • Some ghost captures can be caught faster by one to three frames.
  • Wardrobe room key fling instead of key drop
  • Chauncey's location before starting ground stomp
  • Getting hit by Chauncey's first stomp rather than second(was not tested)
  • Floor 1.5 - better pathing(possibly switching back to standard walking when going down the hallway).
  • Floor 1.5 - Using the bats to get a crazy skew angle that may allow you to skip using the second bat completely.
  • King Boo Crown Theft - this was talked about a lot in the thread(conclusion was that it does not complete the game; in LM thread by MUGG and Patashu and as this YouTube description states: http://www.youtube.com/watch?v=602eNlIgilU)

Credits/Thanks:

YOSH1, Veman3000, got4n, Firecrotch219, sockfolder, Lukehhhh, Flip, Abahbob, Wakssbm, Patashu

Verification Movie File:


feos: Uploading the trimmed movie, and accepting to Moons.
RGamma: Publishing...
Ilari: Changed length: 05:07.717 -> 10:11.85

Experienced player (502)
Joined: 3/1/2014
Posts: 76
Location: Paris
thanks for all the informations you write in this submission! great work
ACE is my raison d'etre!
mklip2001
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Editor
Joined: 6/23/2009
Posts: 2224
Location: Georgia, USA
I'm glad to finally see a run of this in the submission queue, and this is definitely pretty optimized-looking. That King Boo fight was spectacular. Yes vote.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
THC98
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Experienced player (906)
Joined: 8/7/2012
Posts: 279
Location: Brazil
Very well optimized! Yes vote :)
Youtube Channel | Twitch Channel • Finished projects: GC Sonic Adventure DX - Sonic | GC Sonic Adventure DX - Tails | GC Sonic Adventure 2: Battle - Hero Story | GC Sonic Heroes - Team Sonic • Current projects: GC Sonic Adventure 2: Battle - Dark Story - 1st WIP • Paused projects: GC Sonic Adventure DX - Knuckles - 1st WIP • Individual levels records: Sonic Adventure DX | Sonic Adventure 2: Battle • My Discord: Tales98#0408
Patashu
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Joined: 10/2/2005
Posts: 4017
Congratulations on 10k 82k 1 5 0 0 0 0 views on nicovideo! Link to video
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (471)
Joined: 2/1/2014
Posts: 928
Hey thanks everyone for the positive feedback! Glad I could make something you all enjoy!! Patashu, that's awesome! Didn't know I was on nicovideo haha!
Skilled player (1707)
Joined: 9/17/2009
Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Hey, where did the 8:39 time come from? I thought TAS times end at last input, not last hit to the boss. :o
Active player (471)
Joined: 2/1/2014
Posts: 928
jlun2 wrote:
Hey, where did the 8:39 time come from? I thought TAS times end at last input, not last hit to the boss. :o
8:39 was randomly chosen by the bot. Last input before credits is more around 10 minutes 13 seconds.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11274
Location: RU
Oh crap, Dolphin 4.0.2 keeps crashing on my system, can't run any game... Won't be able to verify this TAS.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (633)
Joined: 11/23/2013
Posts: 2208
Location: Guatemala
Looks good, but I really wanted to see one of those from a new file. Voting yes anyways...
Here, my YouTube channel: http://www.youtube.com/user/dekutony
Experienced player (576)
Joined: 2/23/2008
Posts: 266
Location: CA, USA
Looks great. Like the glitches, fast paced and entertaining. Yes vote and hope to see more sweet runs from you in the future!
Patashu
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Joined: 10/2/2005
Posts: 4017
Kurabupengin wrote:
Looks good, but I really wanted to see one of those from a new file. Voting yes anyways...
You really don't. It'd be the same as the TAS but: -The ghosts would take longer to vacuum up (same strategy though). -You have to do a tutorial first Nicovideo encode now up to 82k views.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Warepire
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Editor
Joined: 3/2/2010
Posts: 2174
Location: A little to the left of nowhere (Sweden)
I liked this TAS, would like to see a 100% TAS someday. I also say to accept that it starts from a save to use the Hidden Mansion as that is a much more entertaining TAS. Voted yes.
Joined: 10/12/2012
Posts: 16
Said YES. Love this game, nice TAS. But.. you beat the game soooo fast so we could not enjoy the run. What about a "No Warp" run ? Well done anyway ;)
Skilled player (1707)
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Darak wrote:
Said YES. Love this game, nice TAS. But.. you beat the game soooo fast so we could not enjoy the run. What about a "No Warp" run ? Well done anyway ;)
I rather see a 100% run instead. Also I wonder how would that look like using this glitch (since it can only be done once).
Former player
Joined: 6/30/2010
Posts: 1095
Location: Zurich, Switzerland
jlun2 wrote:
Darak wrote:
Said YES. Love this game, nice TAS. But.. you beat the game soooo fast so we could not enjoy the run. What about a "No Warp" run ? Well done anyway ;)
I rather see a 100% run instead. Also I wonder how would that look like using this glitch (since it can only be done once).
I think speedrunners just ban the OoB for all categories but any%. In a 100% TAS, this would of course be an arbitrary restriction.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Active player (471)
Joined: 2/1/2014
Posts: 928
Yeah I think you're right. I don't know why but I could think it was because of the skew area. A any% no oob would be interesting. I don't know how to continue on to do that but maybe if I can't find another game to do, I would start to think about a 100% run.
Joined: 10/12/2012
Posts: 16
There is a lots of nice Gamecube game to TAS I think. By the way : I watched a 100% speedrun. Its seems very well done. Can be usefull for some ideas maybe. The link : https://www.youtube.com/watch?v=PwRMgcsX-Ho
Patashu
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Joined: 10/2/2005
Posts: 4017
He got a faster time recently. Link to video I think there is a new glitch (technique?) that prevents a boo from moving around while sucking it. Very useful for no OoB runs.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Skilled player (1707)
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Posts: 4952
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Well, if a 100% TAS be made, can I suggest using the (E) version? The hidden mansion there is quite different than the normal mansion.
Patashu
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Joined: 10/2/2005
Posts: 4017
jlun2 wrote:
Well, if a 100% TAS be made, can I suggest using the (E) version? The hidden mansion there is quite different than the normal mansion.
Right, PAL Hidden Mansion is basically "Plays on hardest difficulty" http://www.mariowiki.com/Luigi's_Mansion#PAL_Differences The higher money requirement would mean you can't use RTA players' money route.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Active player (471)
Joined: 2/1/2014
Posts: 928
Patashu wrote:
jlun2 wrote:
Well, if a 100% TAS be made, can I suggest using the (E) version? The hidden mansion there is quite different than the normal mansion.
Right, PAL Hidden Mansion is basically "Plays on hardest difficulty" http://www.mariowiki.com/Luigi's_Mansion#PAL_Differences The higher money requirement would mean you can't use RTA players' money route.
This sounds interesting and fun!
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11274
Location: RU
Managed to run after switching to D3D renderer, but the verification movie desyncs after beating the baby. I was using the stable 4.0.2 version. Is dirty some interim build? Those interim builds don't work on my 32-bit system despite of being called "Dolphin-x86". Which exact one did you use? Also, what ROM checksum?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
RachelB
She/Her
Player (127)
Joined: 12/3/2011
Posts: 1579
It doesn't desync, it just does some really strange things that sure look like a desync after the baby, for quite a long time. It does eventually complete though.
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11274
Location: RU
Well, it goes OoB then after a while falls down and keeps walking into a wall randomly opening and closing GameBoy, then Continue menu, and more running into a wall. Is it all intended? Can you tell after what frame it comes to something "normal"? Will run it myself again though...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
RachelB
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Player (127)
Joined: 12/3/2011
Posts: 1579
Yeah, that sounds about right. It went on for a few minutes i think.