Post subject: TAS editor
Joined: 9/8/2013
Posts: 20
Location: France
Hello, I used to make TAS of NES games, and today I wanted to make a TAS of a GBA game. I downloaded VBA-ReRecording and I saw there are no TAS Editor. So I'm wondering why don't VBA-RR don't implemnt it. It would probably not be that hard to program, and it would make TASing on GBA way more easy. BizHawk is also a good emulator but according to what I have seen, the GBA emulation is not yet implemented...
Post subject: Re: TAS editor
Guga
He/Him
Joined: 1/17/2012
Posts: 838
Location: Chile
UraKn0x wrote:
It would probably not be that hard to program
It's not that simple as you want to make it sound.
Joined: 9/8/2013
Posts: 20
Location: France
I know it would not be really easy, but it is probably not very hard to implement. They did it in BizHawk and in FCEUX, and I think that if VBA-RR devs are able to program a pretty accurate emulator with LUA scripting environment, they are also able to program that GUI.
adelikat
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Emulator Coder, Site Developer, Site Owner, Expert player (3600)
Joined: 11/3/2004
Posts: 4739
Location: Tennessee
1) There are no active devs on vba-rr. There hasn't been a release in quite some time. 2) TASEditor is a HUGE undertaking, it took years of dedicated development for AnS to do that in FCEUX. I have never successfully done it in BizHawk, mine was crude and barely did anything useful.
It's hard to look this good. My TAS projects
Joined: 9/8/2013
Posts: 20
Location: France
OK, understood. So I think I am going to try to program that. Maybe. Or not...